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    <title>BITWIRE // Oberoende teknik &amp; analys</title>
    <link>https://bitwire.se</link>
    <description>Oberoende analyser, fördjupande tester och snabba sammanfattningar inom teknik, hårdvara, AI och elbilar.</description>
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      <title>Humble Bundle släpper spökpaket med 10 indiespel för en dollartolva</title>
      <link>https://bitwire.se/article/humble-bundle-slapper-spokpaket-med-10-indiespel-for-en-dollartolva</link>
      <guid isPermaLink="true">https://bitwire.se/article/humble-bundle-slapper-spokpaket-med-10-indiespel-for-en-dollartolva</guid>
      <pubDate>Fri, 16 Oct 2026 08:58:10 GMT</pubDate>
      <category>Gadgets</category>
      <description><![CDATA[Perfekt för dig som gillar kusliga stämningar utan att för den sakens skull vilja ha mardrömmar om nätterna. Humble Bundle släpper nu "Cozy After Dark Showcase Bundle", ett paket med tio indie-spel som levererar precis den där lagom läskiga Halloween-känslan. För ynka 12 dollar får du tillgång till titlar som Paradise Killer och Fear the Spotlight, vilket annars skulle kosta dig runt 176 dollar om du köpte dem separat.

Paketet är en guldgruva för den som vill uppdatera sitt Steam-bibliotek med lite mysrys. Fear the Spotlight hyllas som en kärleksfull hyllning till PS1-eran och Blumhouse Games debut, medan Paradise Killer beskrivs som ett spel som kombinerar en fascinerande värld med djupgående detektivarbete. Det här är ett utmärkt tillfälle att dyka ner i mindre, men ack så charmiga, spelvärldar som ger den där speciella känslan inför All Hallows' Eve.

Om du inte vill punga ut hela tolv dollar finns det alternativ. För åtta dollar får du fem spel, inklusive Paradise Killer och Kathy Rain Directors Cut. Dessutom går en del av intäkterna till välgörenhetsorganisationen Dames4Games, som stöttar kvinnor och ickebinära i spel- och teknikbranschen. Ett perfekt sätt att kombinera spelglädje med gott samvete.]]></description>
      <content:encoded><![CDATA[Add Fear the Spotlight, Paradise Killer, and more to your Steam library for spooky season.Nothing beats jumping into a scary game around Halloween. But if you're someone who prefers games on the lighter side of spooky, Humble's Cozy After Dark Showcase Bundle is perfect for you. This collection of 10 eerie indies is available to grab for as low as $12, and features a great lineup that includes Paradise Killer and Fear the Spotlight.If you were to buy all 10 of these games on their own, it'd set you back $176, so this is a fantastic offer to take advantage of. As of the time of writing, it's only available for another 18 days as well, so the countdown is on to grab it. Below, you can check out the full game lineup for this bundle, which can all be redeemed on Steam if you decide to treat yourself to it.Humble Bundle – Cozy After Dark Showcase BundleCozy After Dark Showcase BundlePay at least $12 for all 10 games.If really scary games aren't for you, this bundle is full of some great options that can bring you that spooky season atmosphere in a lighter fashion. Fear the Spotlight is one that I really enjoyed, which is a delightful love letter to PS1-era horror games and Blumhouse Games' debut launch. There's also Paradise Killer, which is one writer Joe Skrebels gave a 9/10 to in his review, writing that it "marries a beautifully repulsive world with a gratifyingly open-ended approach to detective work, but its real achievement is in how it ties everything you’ve learned together."If you don't want to pay the full $12 for all these games, though, there's some slight changes to the bundle. Dropping down to $8, the lowest amount, will net you five games instead of the full 10: Paradise Killer, Escape From Mystwood Mansion, a pet shop after dark, The Darkside Detective, and Kathy Rain Directors Cut. And if you'd like to pay a bit extra instead, you'll be giving more money to publishers, Humble, and charity alongside getting the full set of 10 games. The charity for this bundle is Dames4Games as well, which supports women and femme-identifying people across gaming and tech.Hannah Hoolihan is a freelancer who writes with the commerce team here at IGN.In This Article]]></content:encoded>
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      <title>Microsoft Surface Laptop Ultra: Vacker design möter RTX Spark – men vem är målgruppen?</title>
      <link>https://bitwire.se/article/microsoft-surface-laptop-ultra-vacker-design-moter-rtx-spark-men-vem-ar-malgruppen</link>
      <guid isPermaLink="true">https://bitwire.se/article/microsoft-surface-laptop-ultra-vacker-design-moter-rtx-spark-men-vem-ar-malgruppen</guid>
      <pubDate>Fri, 16 Oct 2026 12:00:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Microsoft Surface Laptop Ultra är här, och den är utan tvekan en av de snyggaste laptops vi sett från Redmond. Med sitt lyxiga metallchassi och en exceptionellt ljusstark mini-LED-skärm sätter den en ny standard för premiumkänsla. Under skalet hittar vi nya RTX Spark, en SoC som Microsoft hoppas ska driva framtidens AI-arbetsflöden på Windows-plattformen. Tanken är god, men frågan är om den här eleganta maskinen levererar tillräckligt för att motivera sitt saftiga pris för den vanliga användaren.]]></description>
      <content:encoded><![CDATA[Tom's Hardware Verdict The Surface Laptop Ultra is the most beautiful laptop Microsoft has ever made, and RTX Spark is powerful for AI models. But if you don't run AI models, there's nothing novel for normal Windows users to take advantage of, and this system is very pricey. Reasons to buy +Beautiful design +Magnetic Connect port is fun and useful +RTX Spark is powerful if AI models are your thing +Exceptionally bright mini LED screen +Wonderfully labeled for repair Reasons to avoid -Heavy -Battery life could be better -Lots of fan noise -Windows doesn't take advantage of what RTX Spark offers -Extremely expensive Why you can trust Tom's Hardware Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test. It's been a few years since we've seen a Surface focused on performance. With Nvidia's entry into mobile SoCs, Microsoft is one of several hardware partners that have developed an ultra-premium PC designed around the RTX Spark.The Surface Laptop Ultra is the most beautiful laptop Surface has ever produced. The screen is gorgeous. The port selection is strong, and the metal chassis feels luxurious. It's heavy, but that's the price of cooling an SoC designed to run AI models.Latest Videos FromTom's HardwareStay On the Cutting Edge: Get the Tom's Hardware NewsletterGet Tom's Hardware's best news and in-depth reviews, straight to your inbox. Andrew E. Freedman is a senior editor at Tom's Hardware focusing on laptops, desktops and gaming. He also keeps up with the latest news. A lover of all things gaming and tech, his previous work has shown up in Tom's Guide, Laptop Mag, Kotaku, PCMag and Complex, among others. Follow him on Threads @FreedmanAE and BlueSky @andrewfreedman.net. You can send him tips on Signal: andrewfreedman.01]]></content:encoded>
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      <title>Dark Link avslöjad i nya trailers för Zelda: Ocarina of Time Remake!</title>
      <link>https://bitwire.se/article/dark-link-avslojad-i-nya-trailers-for-zelda-ocarina-of-time-remake</link>
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      <pubDate>Fri, 16 Oct 2026 11:04:42 GMT</pubDate>
      <category>spel</category>
      <description><![CDATA[Nintendo har släppt två nya TV-spotar för den kommande remaken av The Legend of Zelda: Ocarina of Time till Nintendo Switch 2, och de ger oss en första riktigt bra titt på den ikoniska skurken Dark Link.

För oss som har spelat originalet på N64 är Dark Link ett kärt (och fruktat) återseende. Han är ju den där skuggiga dubbelgångaren som lurar i Water Temple, redo att ge Link en match som speglar hans egna färdigheter. Detaljen att hans hälsa dynamiskt anpassas efter Link's antal Heart Containers är fortfarande genialisk och något som verkligen visar hur mycket tanke som låg bakom originalet.

De nya trailersna visar faktiskt striden mot Dark Link, även om det bara är korta glimtar. Vi får se honom läcka ut ur Link's svärd och se ner på hjälten med hotfull blick. Utöver Dark Link får vi också se Ganondorf spela orgel, Link som spelar sin Ocarina och den episka scenen när Link äntligen får tag på Master Sword. Det här är definitivt material som kan räknas som spoilers om man är helt ny för spelet.

Remaken av The Legend of Zelda: Ocarina of Time släpps till Nintendo Switch 2 den 5 november 2026. Fram tills dess får vi nöja oss med dessa små smakprov och drömma oss tillbaka till Hyrule.]]></description>
      <content:encoded><![CDATA[As Nintendo has pulled back the curtain on The Legend of Zelda: Ocarina of Time remake, we’ve begun to get a better understanding of how this Nintendo Switch 2 exclusive will look and feel to play. IGN has already got you covered with an extensive hands-on preview, as well as a roundup of all the changes we’ve noticed so far compared to the N64 masterpiece.But now, Nintendo has released two new trailers (TV spots for Japan) that, while brief, reveal a tantalizing glimpse at some never-before-seen characters, chief among them Dark Link.[任天堂HP]Nintendo Switch 2 ソフト『ゼルダの伝説 時のオカリナ』のCMを公開しました。#時のオカリナ #ゼルダの伝説40周年https://t.co/Y0gB7x0RUN— 任天堂株式会社 (@Nintendo) October 16, 2026 Warning! Potential spoilers for The Legend of Zelda: Ocarina of Time remake follow…Fans of the original game will know Dark Link well. He’s a shadowy, mirror-image doppelgänger of Link who serves as the mini-boss of Ocarina’s iconic Water Temple. You fight him in a fog-filled room with shallow water and a dead tree in the center, in what is one of the more memorable battles in the game. Brilliantly, Dark Link’s name mirrors the player's save file name (as registered by Navi), and his total health scales dynamically to match the exact number of Heart Containers Link has at that moment.The new trailer shows this fight in action, although we only get the briefest of looks at how it plays out. We see Dark Link leak onto Link’s sword, looking down menacingly at our hero.Dark Link isn’t the only thing worth highlighting about these two videos. We see big bad guy Ganondorf playing an organ, Link playing his Ocarina, the cutscene where Link finally gets the Master Sword, and plenty more.The Legend of Zelda: Ocarina of Time Preview ScreenshotsIndeed, I’d say these trailers veer into spoiler territory if you’ve never played Ocarina of Time before, which is why I’ve slapped this article with a spoiler warning up top. As a huge fan of the original game, there isn’t really anything here that would spoil my enjoyment, but we do see some endgame footage.The Legend of Zelda: Ocarina of Time remake launches on Nintendo Switch 2 on November 5, 2026. While you wait, check out a special episode of Nintendo Voice Chat where we dive deeper into our Zelda preview.Wesley is IGN's Managing Editor. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.]]></content:encoded>
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      <title>Blue Origin bygger ut rejält – satsar allt på New Glenn raketen</title>
      <link>https://bitwire.se/article/blue-origin-bygger-ut-rejalt-satsar-allt-pa-new-glenn-raketen</link>
      <guid isPermaLink="true">https://bitwire.se/article/blue-origin-bygger-ut-rejalt-satsar-allt-pa-new-glenn-raketen</guid>
      <pubDate>Fri, 16 Oct 2026 10:00:54 GMT</pubDate>
      <category>Rymdteknik</category>
      <description><![CDATA[Blue Origin vräker nu in miljarder och bygger ut sin anläggning i Florida som en tok för att kunna skjuta upp över 100 New Glenn-raketer per år. Det handlar om nya uppskjutningsplattor, en gigantisk fabrik för övre raketsteg och fler landningsskepp för att fånga de dyra förstastegen. Målet är att kunna genomföra flera uppskjutningar i veckan vid decenniets slut.

Det är en rejäl satsning Blue Origin gör, med investeringar på runt 3 miljarder dollar hittills bara i Florida. Företaget har nu över 5000 anställda och 500 leverantörer i delstaten, och den totala ytan för tillverkning och drift har mer än fördubblats de senaste åren. De bygger också en ny anläggning tillsammans med US Space Force för att kunna hantera upp till fyra nyttolaster samtidigt, vilket ska effektivisera processen enormt.

Med sina två befintliga uppskjutningar till omloppsbana hittills, kan man se att Blue Origin verkligen vill utmana SpaceX på Space Coast. Den här massiva expansionen signalerar en tydlig ambition att bli en dominerande aktör inom tung rymdtransport och att leverera på de allt fler uppdrag som väntar.]]></description>
      <content:encoded><![CDATA[Blue Origin announced a major expansion of its already considerable Florida launch facilities on Friday morning with the intent of eventually flying more than 100 rockets a year from there. The company said it would add two additional launch pads for the New Glenn rocket, in addition to two already under construction at Cape Canaveral. The company is also investing heavily in a new manufacturing facility that will produce up to 150 upper stages for a larger variant of the New Glenn rocket. Additionally, the company plans to procure two additional landing ships to catch and return the first stage of the New Glenn rocket (it currently has one, named Jacklyn). Finally, Blue Origin said it would add a new customer integration facility, built in conjunction with the US Space Force, that will feature four payload bays to process multiple missions at the same time. “These investments are centered on one goal: building the capacity to support more missions, more reliably, and more efficiently,” wrote Ian Richardson, senior vice president of operations at Blue Origin, in an update on the company’s website this morning. “As we look ahead, this infrastructure is designed to support multiple flights per week by the end of the decade. $3 billion and counting To date, Blue Origin has invested about $3 billion in facilities and infrastructure in Florida, largely to support the construction and launch of the heavy-lift New Glenn rocket. The company now has more than 5,000 employees working in Florida and 500 suppliers in the state. “Our manufacturing and operations footprint has more than doubled in the last couple of years, now spanning more than 20 sites across Brevard and Orange Counties,” Richardson wrote. “Blue Origin is the only company—and the largest employer—to manufacture, launch, and refurbish rockets on the Space Coast.” That would seem to be a reference to superseding the 800-pound gorilla on the Florida Space Coast, SpaceX, which has launched hundreds of rockets into orbit over the years from Florida. Blue Origin has launched to orbit twice.]]></content:encoded>
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      <title>Framtidens jobb styrs av AI-agenter: Replit-chefen målar upp bilden av det &apos;självkörande företaget&apos;</title>
      <link>https://bitwire.se/article/framtidens-jobb-styrs-av-ai-agenter-replit-chefen-malar-upp-bilden-av-det-sjalvkorande-foretaget</link>
      <guid isPermaLink="true">https://bitwire.se/article/framtidens-jobb-styrs-av-ai-agenter-replit-chefen-malar-upp-bilden-av-det-sjalvkorande-foretaget</guid>
      <pubDate>Fri, 16 Oct 2026 12:55:09 GMT</pubDate>
      <category>Mjukvara</category>
      <description><![CDATA[Replit-grundaren Amjad Masad presenterar en fascinerande vision för framtidens arbetsplats: det 'självkörande företaget'. Istället för att AI tar över jobb, menar Masad att AI-agenter kommer att sköta det tunga lyftet, vilket frigör mänsklig potential för mer strategiskt tänkande, omdöme och kreativitet. Denna transformation har redan börjat påverka Replit själva, där AI-agenter hanterar allt från supportärenden till kodfixar, vilket drastiskt effektiviserar arbetsflöden.

Masads analys bygger på observationer från Replit där AI-agenter nu utför initial triagering av supportärenden genom att analysera GitHub-ärenden, kodbasen och Linear-biljetter. När ett ärende når en mänsklig handläggare finns all nödvändig information redan samlad, vilket möjliggör snabbare och mer informerade beslut. Även implementeringen av kodfixar sker via agenter, vilket skapar en nästintill sluten loop av självförbättring där mänsklig insikt fortfarande är avgörande.

Detta skift innebär inte att anställda blir överflödiga. Tvärtom, Masad ser hur hans team nu ägnar mer tid åt arkitektur, design och strategiska diskussioner – det vill säga, att bestämma *vad* som ska byggas. AI-agenterna tar hand om 'gråearbetet', medan människan fokuserar på de aspekter som kräver omdöme, smak och strategisk vision. Resultatet är inte bara ökad produktivitet, utan potentiellt också lyckligare och mer kreativa medarbetare.

Replits vision skiljer sig från den mer dystopiska bild som ibland målas upp av AI:s inverkan på arbetsmarknaden. Istället för att fokusera på jobb-förlust, lyfter Masad fram potentialen för AI att förstärka mänsklig förmåga och leda till en mer positiv och innovativ arbetsmiljö. Framtiden handlar inte om att ersätta människor, utan om att omdefiniera vad arbete innebär.]]></description>
      <content:encoded><![CDATA[Replit CEO and co-founder, Amjad Masad, has seen how AI is impacting the workplace first-hand, with businesses adopting his company’s AI coding tools to develop and launch their own software. At TechCrunch Disrupt in San Francisco on Thursday, Masad shared what Replit has learned about what that means for the future of work in the AI age, including how humans will still play key roles as AI agents come to work alongside them. He described his vision of a “self-driving company,” referring not to robotaxi makers, but how agents will come to do much of the grunt work at companies while people become more valued for their judgement and taste. “The reality is, all of our jobs — perhaps everyone in this audience, especially — changed over the past year,” he said, addressing the audience at Disrupt. “But a big part of America and the world, they still don’t know that that change is coming, and it’s going to be surprising to a lot of people,” Masad said. He said Replit’s team had been reflecting on how AI technology impacted their own workplace over the past year, particularly after AI agents became more reliable sometime earlier this year. “Our company entirely changed how we operate, and I would say the closest analogy is a ‘self-driving company’,” Masad said. “The company is sort of self-improving, so a lot of the work that’s going on is driven by agents.” Illustrating the shift, the Masad said that when support tickets come in at Replit, they’re first examined by an agent, which performs the initial triaging by looking at GitHub issues, the codebase, and Linear tickets. By the time the support request reaches a person, they have all the additional information that helps them decide how best to proceed. And when that support person decides to submit a patch to apply a fix, it’s just a click to deploy another agent. “You have an entire loop where agents did most of the work, but crucially, there’s human judgment in the middle, and we don’t think that’s going away anytime soon. You need human judgment; you need taste,” Masad explained. The end result is that instead of taking jobs from people, agents are changing what people work on. “We’re spending a lot more time figuring out what to work on,” Masad continued. “I go around the company, I see a lot more discussions, a lot more whiteboarding. We spend a lot more time on architecture, how to build things. And so I think the future of work — the self-driving company idea — is really trying to discover what AI transformation means.” He also noted that when Replit talks with other businesses, the conversations are more about how AI can help people become more productive and happier at work. (The latter because the AI agents make work less boring and more creative, he said). “There’s a positive vision of the world that Silicon Valley is not really putting out, and we’re hoping to do that,” Masad added. When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence. Sarah has worked as a reporter for TechCrunch since August 2011. She joined the company after having previously spent over three years at ReadWriteWeb. Prior to her work as a reporter, Sarah worked in I.T. across a number of industries, including banking, retail and software. You can contact or verify outreach from Sarah by emailing [email protected] or via encrypted message at sarahperez.01 on Signal. View Bio]]></content:encoded>
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      <title>Sony Xperia 10 VI: Löftet om Android 17 bröts – lagringsutrymmet skyldig</title>
      <link>https://bitwire.se/article/sony-xperia-10-vi-loftet-om-android-17-brots-lagringsutrymmet-skyldig</link>
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      <pubDate>Fri, 16 Oct 2026 12:36:11 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Sony Xperia 10 VI, som lanserades för över två år sedan med Android 14 och ett löfte om tre stora OS-uppdateringar, kommer inte att få den utlovade uppgraderingen till Android 17. Enligt ett meddelande på företagets brittiska supportsidor har en "detaljerad teknisk bedömning" visat att enhetens lagringskonfiguration har begränsningar som omöjliggör en tillfredsställande Android 17-upplevelse.

Sony beklagar att beslutet "inte lever upp till vårt ursprungliga tillkännagivande" och förklarar att medan OS-uppdateringarna upphör, kommer enheten fortfarande att få säkerhetsuppdateringar fram till juni 2028. Företaget betonar att detta specifika problem endast rör Xperia 10 VI:s tekniska specifikationer och inte påverkar andra Xperia-modeller som fått löften om OS-uppdateringar.

Det här är ett klassiskt exempel på hur hårdvarubegränsningar kan sätta käppar i hjulet för mjukvarulöften. Att Sony väljer att prioritera en "tillfredsställande" användarupplevelse framför att pressa in en uppdatering som kanske skulle bli seg och buggig är förståeligt, men det skadar såklart förtroendet för framtida löften. Det blir intressant att se hur framtida Android-versioner och deras krav på lagring och prestanda kommer att påverka andra mellanklass- och budgettelefoner.]]></description>
      <content:encoded><![CDATA[Andrew Liszewski is a senior reporter who’s been covering and reviewing the latest gadgets and tech since 2006, but has loved all things electronic since he was a kid.When the midrange Sony Xperia 10 VI was announced over two years ago with a Qualcomm Snapdragon 6 Gen 1 chipset and Android 14, Sony promised three major OS updates which would have included this year’s Android 17 release. However, according to a notice posted to the company’s UK support site, the Xperia 10 VI won’t be getting Android 17 after all.In the notice Sony explains that a “detailed technical assessment” revealed that “limitations related to the device’s storage configuration” mean the Xperia 10 VI “does not support an Android 17 upgrade experience that we consider adequate.” As a result, the company has “decided not to make this upgrade available” and apologized that the decision “falls short of our original announcement.”Sony clarifies that while OS updates for the Xperia 10 VI are ending, the company will continue to provide four years of security updates which should extend until June 2028. Sony also points out that this specific issue only applies to the “Xperia 10 VI’s technical specifications” and does not impact promised OS updates for other Xperia models. But since the technical requirements of future versions of Android aren’t yet known, it’s hard to take Sony at its word given today’s announcement.Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Andrew Liszewski]]></content:encoded>
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      <title>Googles nya laptops riskerar att bli en Steam Machine-kopia – dyra och felprissatta?</title>
      <link>https://bitwire.se/article/googles-nya-laptops-riskerar-att-bli-en-steam-machine-kopia-dyra-och-felprissatta</link>
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      <pubDate>Fri, 16 Oct 2026 12:30:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Det har varit ett händelserikt år för laptops, med Apples prisvärda MacBook Neo som skakat om budgetsegmentet och tvingat Windows-tillverkare att svara. Microsoft har dessutom lättat på kraven för AI PCs och släppt nya modeller med 8GB RAM, delvis på grund av den kraftigt ökade kostnaden för RAM-minne – en följd av AI-hyperskalarnas efterfrågan. Denna prisökning på RAM verkar också vara anledningen till att Valve fick skjuta upp lanseringen av Steam Machine med sex månader, vilket drev upp lanseringspriset över tusen dollar. Detta urholkade i sin tur hela värdeerbjudandet som gjorde Steam Deck så framgångsrikt. Nu verkar det som att Googles nya laptops riskerar att hamna i en liknande prekär situation, av många av samma skäl.

När gamla Matt var barn hade han en tråkig start med Mattel Aquarius, men redan på nittiotalet byggde han sin första PC och sysslade med PC-moddning. De senaste 15 åren har han bevakat ny teknik för välkända publikationer som Smithsonian, Popular Science och Consumer Reports, samtidigt som han testat komponenter och datorer för Computer Shopper, PCMag och Digital Trends. Hans erfarenhet av hårdvarumarknaden och dess trender är djup, och han ser tydliga paralleller mellan Valves tidigare misslyckande och Googles nuvarande utmaningar.

Den stora drivkraften bakom alla dessa förändringar är den ungefär femfaldiga ökningen av RAM-kostnader under det senaste året, driven av AI-hyperskalarnas enorma efterfrågan. Detta har lett till att tillverkare som Valve tvingades höja priset på sina produkter avsevärt, vilket i sin tur drabbade försäljningen. Om Google inte lyckas navigera denna kostnadskris kan deras nya laptops, precis som Steam Machine, bli för dyra för att konkurrera på en redan tuff marknad. Det är en klassisk situation där produktens ursprungliga vision krockar med verklighetens dyra komponenter.]]></description>
      <content:encoded><![CDATA[(Image credit: Tom's Hardware) It’s been a busy year for laptops. Apple’s value-priced MacBook Neo caused a major shakeup in the budget space, forcing Windows device makers to respond with their own premium, affordable offerings. Microsoft nixed its original 16GB requirement for AI PCs, ushering in a slew of new 8GB Wildcat Lake options, and further muddied the waters of its Copilot branding after vowing to improve performance on 8GB Windows PCs.The driving force behind all of this is, of course, is the roughly five-fold increase in RAM costs in the past year, driven by AI hyperscaler demand. That’s also why Valve delayed the Steam Machine by roughly six months, eventually forcing its launch price above $1,000. That completely negated the value proposition that made the Steam Deck a success for so long. And I think Google’s new laptops are in a similarly tough spot, for many of the same reasons. After a rough start with the Mattel Aquarius as a child, Matt built his first PC in the late 1990s and ventured into mild PC modding in the early 2000s. He’s spent the last 15 years covering emerging technology for Smithsonian, Popular Science, and Consumer Reports, while testing components and PCs for Computer Shopper, PCMag and Digital Trends.]]></content:encoded>
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      <title>Cyberpunk 2077-film blir ingen ren kopia – CD Projekt siktar på nytt narrativ</title>
      <link>https://bitwire.se/article/cyberpunk-2077-film-blir-ingen-ren-kopia-cd-projekt-siktar-pa-nytt-narrativ</link>
      <guid isPermaLink="true">https://bitwire.se/article/cyberpunk-2077-film-blir-ingen-ren-kopia-cd-projekt-siktar-pa-nytt-narrativ</guid>
      <pubDate>Fri, 16 Oct 2026 11:13:56 GMT</pubDate>
      <category>Spel</category>
      <description><![CDATA[Glöm en 1:1-adaption av V:s äventyr i Night City. CD Projekt Red har bekräftat att den kommande live-action-filmen baserad på Cyberpunk 2077 inte kommer att följa spelets handling rakt av. Istället vill studion, i samarbete med Paramount (under Skydance-paraplyet) och producenten Lorenzo di Bonaventura (känd för Transformers), utforska nya berättelser inom det redan etablerade universumet. Detta öppnar upp spännande möjligheter för att dyka djupare ner i de teman som Mike Pondsmiths värld bjuder på – identitet, autonomi och människans ständiga förändring i en posthuman framtid.

Det här draget påminner om strategin med den hyllade animerade serien Cyberpunk: Edgerunners. Även om den utspelade sig i samma dystopiska helvete och refererade till spelets värld, berättade den en helt ny historia med originella karaktärer. Denna approach visade sig vara en succé och gav fansen en fräsch vinkel på Cyberpunk-universumet. Förhoppningsvis kan filmen följa samma framgångsrika spår och erbjuda en unik upplevelse för både gamla fans och nya bekantskaper.

Beskedet kommer samtidigt som CD Projekt Red bekräftar att arbetet med Project Hadar, deras första spel i en helt ny, originell värld, officiellt har påbörjats. Detta markerar en intressant pivot för studion som tidigare fokuserat på etablerade IP:n som The Witcher (baserat på böcker) och Cyberpunk (baserat på ett bordsrollspel). Med Cyberpunk 2077-filmen som utforskar nya narrativ och Project Hadar som bygger en helt ny värld, verkar CD Projekt Red vara redo att expandera sitt kreativa imperium på flera fronter.]]></description>
      <content:encoded><![CDATA[CD Projekt Red has finally spoken up about the live-action Cyberpunk 2077 movie. The company said it doesn’t want to do a 1:1 adaptation of the game, instead telling a new story within the same universe."At this point, we can only say that we definitely don't want to make a film adaptation of the game," co-CEO Michał Nowakowski told Polish outlet PAP Biznes, via GamesRadar. "We want to tell a story in the world of Cyberpunk, but it won't be a one-to-one translation of the game's story."The Cyberpunk movie is being created in partnership with Parmount, now under the Skydance banner after the recent merger. The film will be produced by Lorenzo di Bonaventura, of live-action Transformers fame. Cyberpunk: Edgerunners 2 ImagesIt’ll be interesting to see how far the movie strays from the game, which featured a freelance mercenary called V who put a mysterious computer chip in their brain and ended up haunted by the digital ghost of Keanu Reeves’ Johnny Silverhand. I’d personally love them to go back, get Reeves back in, and tell Silverhand’s story before he ended up stuck in a chip. Of course, the Cyberpunk universe — created by tabletop RPG designer Mike Pondsmith — is wide enough to tell a range of original stories. It’s fertile soil for pulling at themes of identity, autonomy, and the self as a ship of theseus to be modified and reprinted. It sounds like a similar approach the company took to anime. Cyberpunk: Edgerunners feels like a faithful multimedia project within the world CDPR created — featuring locations and characters from the game world — but it tells a fresh story about original characters in its dystopian posthuman hellscape. The Studio Trigger-led anime series is back on Netflix this month when Cyberpunk: Edgerunners Season 2 launches on October 20. Check out the IGN interview with the creators of Edgerunners for the lowdown.CD Projekt also recently announced that work has officially begun on Project Hadar, its first game in its own original universe. The company has previously only played in the worlds of others, with The Witcher based on novels and Cyberpunk based on a tabletop RPG. Elsewhere in CD Project Land, The Witcher 3 just got a remaster on consoles and PC, which saw the iconic RPG get a makeover. There were some issues with the new visuals, particularly heavy bloom in The Witcher 3 remaster, but CDPR was on the case quickly. And of course, Cyberpunk 2 is in the works, although it feels years away.Kirk McKeand is a Contributor on IGN News. Find him on Twitter @MckKirk]]></content:encoded>
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      <title>Waymo tar steget till Kanada – Toronto blir första teststaden 2028</title>
      <link>https://bitwire.se/article/waymo-tar-steget-till-kanada-toronto-blir-forsta-teststaden-2028</link>
      <guid isPermaLink="true">https://bitwire.se/article/waymo-tar-steget-till-kanada-toronto-blir-forsta-teststaden-2028</guid>
      <pubDate>Fri, 16 Oct 2026 12:07:37 GMT</pubDate>
      <category>EV Automotive</category>
      <description><![CDATA[Waymo, självkörande teknikens pionjärer, har officiellt bekräftat sin expansion till Kanada. Staden som får äran att bli den första att testa Waymos robotaxis utanför USA är Toronto. De första bilarna kommer att rulla ut på gatorna inom kort, men det är först 2028 som företaget siktar på att ha de första betalande passagerarna ombord. Detta markerar Waymos fjärde internationella marknad, efter tidigare expansioner till London, Tokyo och Singapore. Dock finns det en stor utmaning: Ontario saknar i dagsläget lagstiftning för kommersiell, förarlös persontrafik, vilket sätter press på provinsregeringen att agera.]]></description>
      <content:encoded><![CDATA[Waymo is bringing its robotaxis to Canada, and Toronto is first. Its cars will start driving the city’s streets in the coming days, and the company wants its first public riders on board in 2028. That makes Toronto Waymo’s fourth announced market outside the US, after London, Tokyo, and Singapore. But there’s a catch: Ontario doesn’t have rules for a commercial driverless service yet. Mapping first, riders in 2028 Waymo announced the expansion on its blog today. As in every new city, its cars will start out manually driven. Specialists behind the wheel will build high-definition maps and validate the software on Toronto streets before anything runs without a human. For operations, Waymo is bringing in Element Fleet Management, which is headquartered in Toronto, to run end-to-end fleet management. It also pointed to two Canadian companies already in its corner: the Canada Pension Plan Investment Board, a long-term investor, and Magna International, its manufacturing partner. Co-CEO Tekedra Mawakana called Canada “an important milestone in Waymo’s global journey.” Waymo also says it and its partners will create “hundreds of roles” over time in fleet maintenance, validation driving, customer service, and operations. That line is there for a reason. In April, Mayor Olivia Chow’s office told the Toronto Star it wouldn’t support Waymo if the service cost jobs, and that the company “must demonstrate this will not happen.” Ontario’s rules run out before Waymo’s launch Waymo’s post doesn’t mention a single permit or approval. Ontario has allowed automated vehicle testing since 2016 under a pilot regulation, O. Reg. 306/15, and added driverless testing in 2019. According to Ontario’s e-Laws database, that regulation is revoked on October 13, 2027, months before Waymo wants to carry riders, and the province hasn’t said what replaces it. It’s also a testing framework, not a ride-hailing licence. Transport Canada told Canadian Affairs last week that self-driving vehicles on public roads are limited to “temporary pilot projects” run by the provinces. So Waymo’s 2028 date depends on Doug Ford’s government writing rules that don’t exist today. The safety case Waymo is bringing Waymo’s pitch rests on its US record. The company says it has driven more than 400 million fully autonomous kilometres (roughly 250 million miles) and that its vehicles were involved in 95% fewer crashes causing serious injury or worse than human drivers in the cities where it operates. As we reported last month, Waymo now claims its cars have prevented 841 injuries. It’s carrying more than 500,000 paid rides a week across over a dozen US metros, and it went driverless in Las Vegas this summer with Denver, San Diego, and Tampa following. Denver matters here. It’s Waymo’s first real snow city, and Toronto’s winters, with slush, road salt, and freezing rain coating sensors for months, are exactly what the long manual-driving phase is meant to test. Waymo calls its system “all-weather.” Toronto will check that claim. Compare that to Tesla. Its “Robotaxi” service runs in seven US cities, Tesla still doesn’t disclose how many cars operate without a safety monitor, and the fleet has been barely running for much of the year. Tesla hasn’t put a date on carrying riders in a single Canadian city. Electrek’s Take This is the right way to enter a new country. Waymo isn’t promising driverless rides next month. It’s giving itself more than two years and at least two Toronto winters of data before anyone pays for a ride, which is exactly how it built a US service that now does half a million paid trips a week. Queen’s Park and City Hall might give them trouble. Ontario’s only legal framework for these cars expires next October, there’s no path yet from a testing permit to a paid service, and Toronto’s mayor has already made jobs the condition for her support. Waymo clearly read that, which is why Element and “hundreds of roles” are front and center in its announcement. I think Waymo gets there, but 2028 is Ontario’s deadline to hit as much as Waymo’s. If the province lets the pilot lapse without a commercial framework, Canada’s biggest city ends up watching London and Tokyo get robotaxis first. And for those of us in Montreal: Quebec, your move. If you’re watching robotaxis reshape how cities move, it’s worth thinking about how your own home is powered too. With electricity rates up almost 10% last year and expected to keep climbing, going solar is one of the best ways to protect yourself against rising costs. And with lease and PPA options, you can do it with zero upfront cost and start saving immediately. If you want to find the best deal, check out EnergySage. It’s a free service with hundreds of pre-vetted installers competing for your business, so you save 20 to 30% compared to going it alone. No sales calls until you pick an installer. Get started here. FTC: We use income earning auto affiliate links. More.]]></content:encoded>
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      <title>Indiska Skyroot får amerikansk kund – blickar mot framtiden</title>
      <link>https://bitwire.se/article/indiska-skyroot-far-amerikansk-kund-blickar-mot-framtiden</link>
      <guid isPermaLink="true">https://bitwire.se/article/indiska-skyroot-far-amerikansk-kund-blickar-mot-framtiden</guid>
      <pubDate>Fri, 16 Oct 2026 11:00:53 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Indiska raketuppstickaren Skyroot Aerospace har säkrat en spännande affär med amerikanska Reflect Orbital. Affären innebär att Reflect Orbital köper två uppskjutningar av Skyroots Vikram-raketer, varav en är den uppgraderade Vikram-1U. Detta är en tydlig signal om den växande globala marknaden för rymdtransporter och Indiens ökande betydelse som leverantör.

Reflect Orbital, som siktar på att erbjuda solenergi från rymden med hjälp av tusentals speglar i omloppsbana, ser detta som en nödvändig åtgärd. De befarar en framtida brist på uppskjutningskapacitet i USA, särskilt då SpaceX verkar fasa ut sin Falcon 9 till förmån för den större men ännu oprövade Starship. Valet av Indien och Skyroot belyser denna oro och visar på alternativa vägar för satellitoperatörer.

Skyroot Aerospace har redan visat att de kan leverera, med Vikram-1 som blev den första privatutvecklade indiska raketen att nå omloppsbana i juli. Nu satsar de vidare med Vikram-1U, vilket visar på en stark utvecklingstakt. Samtidigt fortsätter SpaceX att vara en dominant aktör med sina Falcon 9-uppskjutningar, bland annat för att transportera US Space Force-satelliter och leverera förnödenheter till ISS.

Det är också värt att notera den ökande konkurrensen inom småsatellitmarknaden, där startupen LEAP siktar på att lansera sin Bighorn-raket 2028. Med en produktionskapacitet på sex raketer per år, med möjlighet att skala upp, visar LEAP att det finns ett stort intresse för dedikerade uppskjutningstjänster för mindre satelliter. Raketbranschen utvecklas i rasande fart, med nya aktörer och teknologier som ständigt dyker upp.]]></description>
      <content:encoded><![CDATA[The pioneering reusable upper stage for Stoke Space’s Nova rocket ships out for testing. The upper stage for Stoke Space's Nova rocket at the company's test facility in Moses Lake, Washington. Credit: Stoke Space Welcome to Edition 9.15 of the Rocket Report! The launch I’m most looking forward to in the next few weeks is that of Japan’s Martian Moons Exploration (MMX) mission. MMX is one of the marquee space science missions launching this year, and it’s set to leave Earth as soon as Monday (US time) aboard a Japanese H3 rocket. The spacecraft will visit Phobos and Deimos, the two asteroid-like moons of Mars, deploying a rover and collecting specimens for return to Earth in 2031. Exploration at its finest. As always, we welcome reader submissions, and if you don’t want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets as well as a quick look ahead at the next three launches on the calendar. Reflect Orbital looks to India for launch capacity. California-based Reflect Orbital, the startup attempting to offer sunlight on-demand with in-space mirrors, announced the purchase of two launches Wednesday from Indian launcher Skyroot Aerospace, Payload Space reports. One of the launches will use Skyroot’s Vikram-1 rocket, which became the first privately developed Indian rocket to reach orbit in July. The other will fly on an upgraded rocket called the Vikram-1U. Shining a light … Reflect Orbital plans to launch its first satellite on a SpaceX Falcon 9 rideshare next year. The company’s business model involves flying a constellation of some 50,000 mirrors in orbit to beam sunlight to the ground for power generation and illumination. The FCC approved Reflect’s first in-space mirror satellite earlier this year. The company’s selection of India’s Skyroot also shines a light on what satellite operators fear is a coming under-supply of launch capacity in the United States as SpaceX phases out its Falcon 9 rocket in favor of the much larger, but relatively unproven, Starship. LEAP targets smallsat launch market. A Colorado rocket startup named LEAP is aiming to enter the market for dedicated small-satellite launches in 2028 as growing demand for access to orbit creates new opportunities for smaller rockets, Space News reports. LEAP’s Bighorn rocket is designed for an initial payload capacity of 320 pounds (145 kilograms) to low-Earth orbit, with a first orbital launch slated for 2028. Bighorn is sized for dedicated launch services, with a single-engine booster stage and a kick stage named Cottontail for orbit insertion. Rockets of mass production … LEAP says its Bighorn rocket is engineered for mass production. The company’s new factory, located in a Denver suburb, will support initial production of six Bighorn vehicles per year, with capacity to scale to two per month. “We know how to build remarkable vehicles. The challenge is building enough of them fast enough,” said Chris Beckman, CEO of LEAP, in a statement last month announcing the company’s new headquarters. LEAP launched a smaller suborbital rocket, named Bullfrog, for the first time in May, reaching an altitude of approximately 130,000 feet (40 kilometers). Keep up with the latest in space exploration and rocket launches. Sign Me Up! Neutron debut delayed. Rocket Lab announced Wednesday that its Neutron launch vehicle won’t fly until 2027, citing an issue discovered during manufacturing of the rocket’s carbon composite structures, Ars reports. The announcement was public confirmation of what nearly everyone inside Rocket Lab and the wider space industry already knew. The most recent official update from Rocket Lab in August suggested the company still held hope of delivering the first Neutron rocket to its launch pad at Wallops Island, Virginia, before the end of this year, a schedule that would have almost certainly pushed the first flight into 2027. Altered carbon … Rocket Lab’s statement Wednesday about Neutron’s schedule suggests the company is still struggling with manufacturing the rocket’s large booster stage. Neutron’s reusable first stage is made of carbon-composite structures, which offer low weight, high strength, and corrosion resistance. But carbon composites in aerospace are generally harder to manufacture than metallic structures. That latest problem discovered in Rocket Lab’s factory involves small air pockets, or voids, amid carbon-fiber layers making up the forward dome of Neutron’s first-stage propellant tank. (submitted by zapman987) Stoke ships second stage for testing. The reusable upper stage for Stoke Space’s Nova rocket has left the company’s factory in Kent, Washington, for what would be the last time, Stoke wrote on X this week. Now at Stoke’s test facility in Moses Lake, the second stage will undergo cryo-proof testing and a hotfire campaign with its Andromeda engine. The milestone follows the completion of “proto-qualification” testing on Nova’s first stage earlier this year. Nova’s booster section is a rather conventional reusable first stage, but the upper stage is what sets the rocket apart. Stoke designed Nova for full reusability, with the upper stage protected by a regeneratively cooled heat shield and powered by a ring of 24 thrusters, an engine collectively named Andromeda. Next stop, Cape Canaveral … The upcoming tests at Moses Lake will be a linchpin for Stoke’s ambition to launch the Nova rocket next year. If all goes according to plan, Stoke will ship the reusable rocket stage to Cape Canaveral, Florida, where it will meet the other elements of the rocket for final launch preparations. The medium-lift Nova is the only fully reusable Western rocket other than SpaceX’s Starship in an advanced stage of development. Falcon 9 launches US military data transport satellites. A SpaceX Falcon 9 rocket carried the Space Development Agency’s fourth plane of Tranche 1 Transport Layer satellites to low-Earth orbit from Vandenberg Space Force Base, California, on Saturday, Aviation Week & Space Technology reports. The launch continues the deployment of the SDA’s network of data relay satellites to support space-based missile warning and tracking and tactical communications and targeting. The SDA has contracts with multiple companies to build the network’s data relay and missile-tracking satellites. This was the first launch of a batch of satellites from Northrop Grumman. Overcoming an abort … That mission was originally slated to launch October 5, but the Falcon 9’s automated systems halted the initial countdown just before liftoff. The launch was then pushed off two more times as SpaceX conducted extra safety checks on the vehicle and worked with the US Space Force to deconflict with other mission deployments. SpaceX completes 35th ISS cargo delivery. On Tuesday morning, SpaceX’s Falcon 9 rocket roared away from Pad 40 at Cape Canaveral Space Force Station to begin a cargo run to the International Space Station, Spaceflight Now reports. The 35th Commercial Resupply Services (CRS-35) mission carried 6,322 pounds (2,868 kilograms) of science and supplies to the orbiting outpost, where it arrived Thursday with an automated docking of the Dragon capsule to the lab’s Harmony module. Bringing the goods … SpaceX’s latest resupply mission delivered two new roll-out solar arrays to augment the ISS power system. The other payloads will support more than 40 scientific investigations in orbit, including a materials science experiment testing a more flexible and durable type of glass in the environment of space. Dragon also brought up fresh food for the lab’s seven-person crew. Let us launch more, SpaceX asks FAA. Federal aviation regulators are reviewing a plan that could allow hundreds more Starship rocket launches and landings a year at SpaceX’s Starbase in South Texas, the San Antonio Express-News reports. The proposal calls for as many as 456 launches and 912 landings a year at the complex outside Brownsville, roughly 18 times the currently allowed 25 launches and 50 landings. Starship recovery coming soon … The giant rockets have an upper stage, named Starship, and a lower stage booster, called Super Heavy. Both sections are expected to eventually land at Starbase, hence twice the number of landings. SpaceX has successfully landed boosters back at Starbase, but it has not attempted the feat with a Starship. That could happen as soon as the next Starship test flight later this year, according to Elon Musk, SpaceX’s founder and CEO. Ship 40 is back at Starbase. In other news at Starbase, SpaceX has returned the first Starship spacecraft to survive an ocean splashdown back to the South Texas launch site for inspection, Space.com reports. The rocket completed a trip halfway around the world in July before descending to a pinpoint splashdown in the Indian Ocean northwest of Australia. Surprisingly, the rocket survived splashdown without exploding or breaking apart, as SpaceX expects Starships to do after ocean landings. The company towed the rocket to calmer waters off Christmas Island, then loaded it onto a barge for the journey back to Texas. Vertical again … SpaceX teams lifted Starship upright after unloading it from its transport ship, moving it inside Starbase’s Megabay hangar alongside a trio of its successor spacecraft awaiting their opportunities to fly to space. Inspections of the flight-proven Starship will “provide first-of-its-kind data on a flown Starship heatshield, Raptor engines, avionics, and more,” SpaceX wrote in a post on X. Next three launches October 19: Falcon 9 | Bandwagon-5 | Cape Canaveral Space Force Station, Florida | 10:30 UTC October 19: H3 | Martian Moons Exploration mission | Tanegashima Space Center, Japan | 19:41 UTC October 20: Falcon 9 | Starlink 15-15 | Vandenberg Space Force Base, California | 22:14 UTC Stephen Clark is a space reporter at Ars Technica, covering private space companies and the world’s space agencies. Stephen writes about the nexus of technology, science, policy, and business on and off the planet. 13 Comments]]></content:encoded>
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      <title>Warcraft: Drums of War – Fan-film tar Aerie Peak till liv med AI-magi!</title>
      <link>https://bitwire.se/article/warcraft-drums-of-war-fan-film-tar-aerie-peak-till-liv-med-ai-magi</link>
      <guid isPermaLink="true">https://bitwire.se/article/warcraft-drums-of-war-fan-film-tar-aerie-peak-till-liv-med-ai-magi</guid>
      <pubDate>Fri, 16 Oct 2026 11:22:19 GMT</pubDate>
      <category>Mjukvara</category>
      <description><![CDATA[Glöm gamla CGI-tricks! Nya fan-serien "WARCRAFT: DRUMS OF WAR — Episode 1: The Battle of Aerie Peak" levererar en episk, live-action-känsla som får oss att drömma om en officiell serie i samma anda. Vi snackar dvärgiska gryphryttare, orcher och en strid som känns på riktigt. Det här är inte bara en fan-film; det är en demonstration av vad som är möjligt när passion möter teknik.

Bakom kulisserna hittar vi Avaren Studios och The Blue Horizon AI, som har använt Higgsfield AI för att skapa en visuell upplevelse som verkligen fångar essensen av Warcraft-universumet. Tänk dig att se Anduin Lothar och Kurdran Wildhammer slåss sida vid sida i en produktion som nästan kan mäta sig med de stora studiornas verk. Det är en imponerande bedrift som garanterat kittlar nostalgifilamenten hos alla gamla Azeroth-veteraner.

Även om det är ett inofficiellt projekt, visar "The Battle of Aerie Peak" hur långt fan-kulturen har kommit. Den här typen av initiativ är inte bara underhållande, de driver också gränserna för vad som är tekniskt möjligt inom filmproduktion. Det vore inte konstigt om Blizzard Entertainment själva tar en titt och blir inspirerade.

Så, om du är redo att återvända till Azeroth med en helt ny visuell prägel, se till att kolla in detta. Med tanke på hur bra första avsnittet är, kan vi bara hoppas att "Drums of War" fortsätter att leverera. Prenumerera och lämna en kommentar – låt oss visa att det finns en stor publik för den här typen av ambitiösa Warcraft-projekt!]]></description>
      <content:encoded><![CDATA[Användarnoteringar/instruktioner:
Var entusiastisk, detta är riktigt bra gjort och känslan man får när man kollar på videon är amazing. Tänk om man kunde få en fulländad serie i samma stuk, wow!

Källtext:
WARCRAFT: DRUMS OF WAR — Episode 1: The Battle of Aerie Peak

As darkness gathers over Aerie Peak, the armies of Azeroth face a rising threat. Amid the clash of steel, orcish invaders and the skies defended by the Wildhammer dwarves, an alliance is forged that may shape the wars to come.

🎬 If you want something like this: contact@thebluehorizon.ai
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WARCRAFT: DRUMS OF WAR begins with Episode 1 — The Battle of Aerie Peak, a cinematic live-action-style fantasy fan series set in the world of Warcraft.

Featuring Anduin Lothar, Kurdran Wildhammer, dwarven gryphon riders and the Orcish Horde.

Directed By Avaren Studios

Presented in collaboration with The Blue Horizon AI

Created using Higgsfield AI

Explore Higgsfield: https://goto.higgsfield.ai/c/6981359/2949196/34954

Follow Avaren Studios: https://www.youtube.com/@AvarenStudios

If you enjoyed the episode, leave a comment and subscribe for the next chapter.

An independent, unofficial Warcraft fan project. Warcraft and its associated characters and universe are the property of Blizzard Entertainment. Not affiliated with or endorsed by Blizzard Entertainment.

#Warcraft #DrumsOfWar #WarcraftFanFilm]]></content:encoded>
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      <title>ChatGPT snokar i dina Chrome-flikar – nu med extra allt</title>
      <link>https://bitwire.se/article/chatgpt-snokar-i-dina-chrome-flikar-nu-med-extra-allt</link>
      <guid isPermaLink="true">https://bitwire.se/article/chatgpt-snokar-i-dina-chrome-flikar-nu-med-extra-allt</guid>
      <pubDate>Thu, 15 Oct 2026 22:43:23 GMT</pubDate>
      <category>Mjukvara</category>
      <description><![CDATA[OpenAI skruvar upp integrationen mellan ChatGPT och din webbläsare. Den nya Chrome-tillägget låter chattboten inte bara läsa innehållet i dina öppna flikar, utan även interagera med dem för att fylla i formulär, skicka meddelanden och ladda ner filer. Tänk dig att be ChatGPT sammanställa leverantörsinformation från tre öppna flikar, eller fylla i en jobbansökan baserat på innehållet i en annan flik – allt utan att lämna den sida du redan befinner dig på.

Det här är ett rejält kliv från tidigare funktioner. Tidigare kunde ChatGPT Atlas (som nu är nedlagt) ge en viss inblick, men denna nya integration är betydligt mer potent. Genom att koppla ChatGPT direkt till Chrome kan boten agera som en personlig assistent som inte bara förstår din kontext utan också kan utföra handlingar åt dig. OpenAI visar upp demos där ChatGPT jämför soffor från olika webbshoppar eller sammanställer information om hantverkare baserat på öppna flikar.

Funktionaliteten sträcker sig även till att organisera dina flikar, eller till och med kontrollera dem för uppgifter som att skicka meddelanden eller lägga till möten i kalendern. Detta liknar Googles egna Gemini-drivna "auto browse"-funktion, vilket visar att kapprustningen kring AI-assistenters förmåga att interagera med våra digitala liv bara har börjat. Frågan är hur långt vi är villiga att låta AI:n ta kontrollen över våra webbsessioner.

Det uppdaterade sidofältsgränssnittet, där du har tillgång till hela din konversationshistorik, gör att du kan använda ChatGPT utan att lämna den aktuella webbsidan. Det här öppnar upp för en sömlös arbetsflöde där AI:n blir en integrerad del av din surfupplevelse, redo att assistera med allt från informationsinhämtning till mer komplexa uppgifter som att fylla i formulär och hantera filer.]]></description>
      <content:encoded><![CDATA[Stevie Bonifield is a news writer covering all things consumer tech. Stevie started out at Laptop Mag writing news and reviews on hardware, gaming, and AI.OpenAI’s ChatGPT Atlas browser is gone, but now ChatGPT’s Google Chrome extension is getting some upgrades that allow it to use the browser tabs you already have open. With the extension installed, OpenAI says ChatGPT can now view your browser tabs when you tag Chrome in ChatGPT’s web or desktop app, posting a demo video showing someone asking ChatGPT to compare the three tabs they have open with sofas they’re considering.Here are some of the sample queries OpenAI listed for using the upgraded add-on:Use the details in this event brief to fill out the registration form, and stop before submitting.Put the vendors in these tabs into my comparison sheet, with pricing, key features, and source links.Look at all the tabs I have open and compare the contractor services. Then draft an email to the one that fits my home renovation.Fill out the form I have open in @chrome ahead of seeing my new dentist. Also, can you add the appointment to my work and personal calendar.It’s also updated ChatGPT in the sidebar, with “the full power of ChatGPT” and your entire conversation history in Chat or Work to use without leaving the page you’re viewing. It also enables ChatGPT Work to “control” your Chrome tabs for tasks like “sending messages, filling out forms, or downloading files,” similar to Google’s Gemini-powered “auto browse” feature, as well as organize or group open tabs.Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Stevie Bonifield]]></content:encoded>
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      <title>Volvo satsar på Nvidia för att lyfta självkörandet till nästa nivå</title>
      <link>https://bitwire.se/article/volvo-satsar-pa-nvidia-for-att-lyfta-sjalvkorandet-till-nasta-niva</link>
      <guid isPermaLink="true">https://bitwire.se/article/volvo-satsar-pa-nvidia-for-att-lyfta-sjalvkorandet-till-nasta-niva</guid>
      <pubDate>Fri, 16 Oct 2026 08:27:36 GMT</pubDate>
      <category>EV Automotive</category>
      <description><![CDATA[Volvo gör en rejäl uppgradering av sin förarassistans med hjälp av Nvidia. Målet är att inom kort kunna erbjuda "eyes-off and mind-off"-körning, vilket sätter en ny standard för självkörande bilar. Genom att integrera Nvidias Hyperion-plattform med dess kraftfulla chip och sensorer, samt mjukvaran Alpamayo, siktar Volvo på att hantera komplexa stadsmiljöer som trafikljus och vänstersvängar utan förarens inblandning.

Det här är mer än bara en uppdatering; det är ett kliv mot framtidens mobilitet. Medan Tesla och Rivian redan erbjuder liknande funktioner, positionerar sig Volvo med en strategi som fokuserar på "reasoning-based driving". Detta innebär att systemet inte bara följer förprogrammerade regler, utan aktivt kan resonera kring sällsynta trafiksituationer och fatta egna beslut, vilket gör varje manöver transparent och auditerbar för säkerhetsvalidering. Initialt saknas lidar, men plattformen är förberedd för framtida uppgraderingar.

Denna satsning är inte utan risk. Volvo, som redan har ett starkt rykte inom säkerhet, lägger korten på bordet. Om tekniken levererar som utlovat kan det locka nya kunder och stärka varumärket ytterligare. Misslyckas de, riskerar de att skada sitt anseende som en pålitlig biltillverkare. Lanseringen av dessa nya system är planerad till slutet av 2030, vilket ger en tydlig tidsram för när vi kan förvänta oss att se dessa tekniska framsteg på vägarna.]]></description>
      <content:encoded><![CDATA[Volvo will use Nvidia tech to bring Tesla FSD-like automated driving to its future cars. The Swedish automaker will integrate Nvidia’s Hyperion platform to enable hands-free, point-to-point driving by 2030. Eventually, the system will offer “eyes-off, mind-off driving.” Volvo is giving its aging driver assistance system a makeover with Nvidia’s help. The Chinese-owned, Swedish-based automaker will integrate hands-free, point-to-point automated urban driving into its latest-generation models, which are expected to debut by the end of 2030. The system is expected to function similarly to Tesla’s Full Self-Driving (Supervised) and Rivian’s Universal Hands-Free features. It uses cameras and various sensors to detect road markings and other vehicles, but doesn’t rely on pre-mapped areas to make decisions. Nvidia Founder And CEO Jensen Huang (left), Volvo Cars CEO Håkan Samuelsson (right) Photo by: Volvo Further in the future, Volvo claims its AI-powered driver assistance system will deliver “eyes-off and mind-off” driving, but a timeline for the rollout has not yet been disclosed. The cars that will get dibs on the feature are also unknown. By using Nvidia’s Hyperion platform, which includes custom high-powered chips and a full suite of sensors mounted around the vehicle, Volvo says its new point-to-point system will offer Level 2++ functionality. Despite its confusing name, which is nowhere to be found on the Society of Automotive Engineers’ Levels of Driving Automation chart, the automaker claims the driver assistance system will be able to handle complex urban environments without explicit driver intervention. This includes stop signs, traffic lights, and unprotected left turns, according to Ali Kani, VP and general manager of the automotive team at Nvidia, quoted by The Verge. Besides relying on Nvidia’s hardware suite, Volvo will also adopt the chipmaker’s Alpamayo software stack, which uses “reasoning” models to interpret complex road conditions and decide where to brake, accelerate, or steer. The initial setup does not include lidar, but the driver assistance platform can accommodate it if the automaker decides to add it. “Reasoning-based driving improves safety because the vehicle can work through rare situations it was never explicitly trained on, and the reasoning trace makes each decision transparent and auditable for safety validation,” said Nvidia on its website. Volvo’s current driver assistance system, Pilot Assist, only works on roads with clear markings and bundles adaptive cruise control, steering assistance, lane change assistance, and curve speed assistance. By integrating a new system that can actively adapt to road conditions while offering true hands-free driving, Volvo is putting its safety reputation on the line. Get it right, and it’s sure to attract more customers—something that Volvo needs badly right now. Get it wrong, though, and the Swedish company’s image as a trustworthy brand has to suffer yet again. More Stories Like This We want your opinion! What would you like to see on Insideevs.com? Take our 3 minute survey. - The InsideEVs team]]></content:encoded>
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      <title>AI-vågen knäcker spel-dekompileringscommunityn</title>
      <link>https://bitwire.se/article/ai-vagen-knacker-spel-dekompileringscommunityn</link>
      <guid isPermaLink="true">https://bitwire.se/article/ai-vagen-knacker-spel-dekompileringscommunityn</guid>
      <pubDate>Thu, 15 Oct 2026 17:58:12 GMT</pubDate>
      <category>Mjukvara</category>
      <description><![CDATA[En stor community som ägnat sig åt att dekompilera spel, alltså att återskapa spelens källkod, tvingas nu lägga ner. Anledningen? En flodvåg av 'bad actors' som använder AI för att snabbt och enkelt 'stjäla' andras arbete.

Det som tidigare krävde enorma mängder tid, expertis och passion för programmering kan nu göras med några knapptryck tack vare avancerade AI-modeller. Dessa opportunister tar befintliga projekt, kör dem genom AI som GPT 6 Astra eller Claude Opus 5.5, och släpper sedan halvfärdiga 'ports' utan att bidra med något tillbaka. Detta urholkar kärnan i communityn, där passion och nyfikenhet drivit utvecklingen.

@encounter, admin på decomp.dev, beskriver hur dessa snabba AI-genererade 'forks' sliter sönder communityns väv. Istället för att bygga vidare på befintliga projekt med eftertanke och etisk medvetenhet, blir det bara en snabb genväg för att få ut en fungerande PC-version. Det skapar en gråzon där legitimt intresse för spelmekanik blandas med snabb exploatering.

Även om själva webbplatsen decomp.dev kommer att finnas kvar för att spåra projekt, stängs nu huvudindexet och möjligheten att lägga upp nya projekt ner. Även om det är en sorglig utveckling för en community byggd på kärlek till programmering och spel, är det svårt att stoppa trenden nu när tekniken väl släppts lös. Vi har sett allt från Minecraft på X (Twitter) till bisarra kombinationer av spel, och snabba webbläsar-ports som snabbt stängs ner av utgivarna.]]></description>
      <content:encoded><![CDATA[If you've been on gaming Twitter at all over the last month, you're probably aware of the massive wave of people using AI to rapidly decompile, port, and remix games. That wave of AI decomps has forced a massive decompilation community to sunset. In a blog post, admin @encounter from decomp.dev, a community repository for people to track decompilation posts, cites a wave of bad actors who are using AI to essentially steal the hard work of programmers working on existing decompilation projects. The act of decompiling games itself isn't new, and people have been taking games and trying to decompile them down to the source code for years. But what was once a herculean task requiring coding expertise can now be done with little effort thanks to new AI models like GPT 6 Astra and Claude Opus 5.5. Sony AI NPCs Patent IllustrationsThe blog post doesn't blame the models themselves for the surge of vibe-coded decompilations and ports, but rather claims that bad actors are taking existing projects and then using AI to rush them to completion. While there might be some developers who are open to people with a Claude subscription using their work to create, say, a browser port of Halo, that should be up to each developer. The post says, "Every project works differently: some may not want to use AI for legal or ethical reasons, and others may be okay with AI, or use AI themselves, but do not want drive-by contributions from folks who have put no effort into making sure the contributions are good. The bottom line is that these kinds of hostile forks put little to no effort into meaningfully contributing to existing projects, tearing apart our community fabric."As for the ports themselves, the blog claims that people are taking the code from hobbyists and forcing a barely functioning port out of them. "While community members put in the effort to decompile a game, opportunists have frequently raced to release a half-baked, barely-functional port from it," @encounter writes.The blog post also mentions that this recent wave of AI decomps, recomps, and ports is muddying the waters of what the decomp community is trying to do. A lot of classical decomps are done out of the love of games and a desire to know how they work, but this trend of using AI to brute force working PC ports has caused a lot of people to rush into communities like decomp.dev looking for simple ways to create easy PC ports of games. As for decomp.dev itself, the website will still exist, and users can use it to track existing projects, but @encounter is taking down the main index and disabling new projects. Unfortunately, when it comes to Opus 5.5, Astra 6, and decomps, the cat is out of the bag, and it's unlikely that one decomp repository going offline is going to meaningfully stop this trend. We've seen everything from making Minecraft playable on X/Twitter to modders shoving Minecraft and Elden Ring together. There have also been a lot of browser ports, with games like Halo: Combat Evolved and Grand Theft Auto 5 being briefly playable on Chrome before those games' respective publishers predictibly brought them crashing down. Either way, it's a shame to see a community built out of the love of programming essentially die off because a bunch of people with Claude subscriptions are using game developers' work as a starting point and finishing it with AI. Jackie Thomas is the Senior Tech Editor at IGN and the PC components queen. She's been covering gaming hardware for more than a decade for IGN, TechRadar, Gizmodo, PC Gamer and more. You can follow her @JackiecobraIn This Article]]></content:encoded>
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      <title>Självhärbärgerad teknik: Därför kör experten allt lokalt – och vad som INTE får vara online</title>
      <link>https://bitwire.se/article/sjalvharbargerad-teknik-darfor-kor-experten-allt-lokalt-och-vad-som-inte-far-vara-online</link>
      <guid isPermaLink="true">https://bitwire.se/article/sjalvharbargerad-teknik-darfor-kor-experten-allt-lokalt-och-vad-som-inte-far-vara-online</guid>
      <pubDate>Thu, 15 Oct 2026 20:23:25 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Glöm molnet! En dedikerad teknikentusiast delar med sig av sin omfattande lista över tjänster som körs lokalt på hemmaservern. Från mediehantering med Jellyfin till versionshantering med Forgejo och övervakning via Beszel – allt syftar till att minska beroendet av externa leverantörer och få full kontroll.

Nyckeln till framgången ligger i en pragmatisk inställning till teknikval. Endast enkla, självständiga applikationer i en enda Go-binär föredras framför komplexa Docker-uppsättningar med otaliga beroenden. Dessutom undviks Docker helt till förmån för Podman och systemd för en smidigare hantering.

Säkerheten är paramount: inga tjänster exponeras direkt mot internet, delvis tack vare ISP:ns CGNAT och enbart IPv6 för VPN-servrar. Detta ger en stabilare upplevelse, fri från ständiga omdesign och irriterande uppdateringar från molntjänster.

Hårdvaran är en Beelink Mini PC med Intel N100 och 16 GB RAM, kompletterad med en 6 TB hårddisk för media. Trots begränsade resurser hanteras allt utom lokal AI-inferens utan problem.]]></description>
      <content:encoded><![CDATA[What I Self-Host, What I Don’t, and Why I’ve always had a foot in the self-hosting world, long before it was called that. My freshman year of university, I ran a website from a Linux box underneath my bed. There was some downtime when my roommate got tired of the fan noise and turned it off. For several years I ran MythTV, then XBMC (later known as Kodi). Recently, I lived for a few years in India, where streaming services are extremely inexpensive by western standards. We had Netflix, Disney Plus (Hotstar in India), and Spotify. After leaving India, I was unwilling to pay western prices for these services. But I had also become fed up with the engagement treadmill, particularly for my son. We wanted to limit his viewing choices to certain programming, but the constant “recommended for you” and “up next” caused conflict. While there are ways to limit content to specific titles, or disable auto-play, doing this for each service and keeping track of when client applications change and need to be reconfigured is too much work. So, I “cut the cord” in a different sense, ditching streaming services for self-hosted Jellyfin. Over the course of the next year and a half, Jellyfin opened the door to self-hosting many other services, reducing my dependence on cloud service providers, and providing a welcome stability. No longer am I constantly confronted with unnecessary site redesigns, new features of questionable value, and a barrage of e-mails about terms-of-service updates, binding arbitration, data breaches, etc. I read the release notes of new versions of the software I host and decide if and when I want to upgrade. Rules I have a few ground rules. With the exception of VPN servers that run on my router, I do not expose any services directly to the public internet. I don’t care how convenient it would be, or how secure an application is. Especially with AI-assisted hacking, I simply don’t think it’s wise. My ISP also uses CGNAT for its IPv4 addresses, so my home network is not directly reachable from the public internet via IPv4. My VPN servers are only publicly routable on IPv6, a limitation that has some downsides but is workable for my use cases, and likely helps limit unfriendly attempted connections. The biggest downside is that my VPN will almost never function on a public Wifi network, since these rarely offer IPv6. When using my phone, I can disable Wi-Fi and connect over mobile data… if there is service. I prefer running services natively when possible, but will containerize complex services or those with many dependencies. Love: a service that’s a single Go binary. A service that only comes as a Docker compose file and wants to run MySQL, Redis, and three other containers? I’m already looking for an alternative. If the dependencies aren’t overwhelming, native is better, faster, and more efficient. I can use the same management tools and commands across multiple services. There’s no mental overhead of having to get into this container to run some command, finding out this container is missing curl, that one runs busybox so all the arguments are different, or dealing with a virtual network and host port mapping. Related, I don’t do Docker anymore. It’s not really a principled position, but I grew tired of having to manage a completely separate service control system on my server. I’m already using systemd, and at this point Podman’s integration with systemd is excellent. Hardware Last year I bought a Beelink Mini PC, specifically an S12 Pro with an Intel N100 processor, 16 GB RAM, and a 512 GB internal SSD. It was before the rampocalypse, so I paid EUR 180. The same listing on Amazon is currently EUR 359. Ouch! Attached to the server is a 6 TB hard drive for media storage. My comment on Hacker News about what I self-host prompted some questions about how all of this could run on 16 GB RAM. As I describe below, there are some choices I’ve made that reduce resource demand on my server, but ultimately it turns out you don’t need much hardware to run a lot of stuff. Obviously I’m not running any local inference on this hardware, but for everything non-AI, it has just worked out of the box, or with some simple configuration tweaks. Services In alphabetical order. Actual Budget Budgeting software with desktop clients and a web application, custom reports, and rules-based categorization. I only use this for budgeting and checking/savings/credit accounts. For tracking investment accounts, I use a cloud service. Some day I’ll try to move away from the latter… While Actual Budget supports automatic transaction import from various banks, I don’t use this feature. Instead, after each month end, I download the prior month’s transactions (OFX format preferred, CSV if no other option) and import them manually. This works for me because I primarily use Actual Budget for expense tracking, not… actual… budgeting. Podman. Audiobookshelf Add, download and store audiobooks and podcasts on your server, listen to them on your phone. I haven’t used the audiobook feature much, I set it up more for my kids, but it has very nice chapter handling. In the past for podcasts I used PlayerFM, then Pocket Casts, but now unless I’m out of the house without VPN connectivity, I use Audiobookshelf. Native. Automatic Ripping Machine (ARM) ARM automates ripping and transcoding DVDs (and Blu-rays, but I don’t do those). Yes, it’s 2026 and I still rip DVDs. Remember, we cut the cord, so not only is this a conduit for new-to-us content, but it’s also a way for us to get bilingual content (English and French). Podman. Backrest Web UI for Restic backup software. Backups are important! Especially for Immich (photos). Restic does a good job deduplicating and compressing backed up data, and Backrest makes it easy to manage the storage retention policies. Notifications in case of failure go to Gotify. Native. Beszel Beszel is a simple monitoring dashboard that collects basic stats from agents (in the old-fashioned sense of a small background service) to display CPU load, memory and disk usage, temperature, battery, etc. Helps me keep an eye on various other hosts I have around the house (several Rapsberry Pis and a Proxmox cluster that may be the subject of a future post). Native. Caddy Caddy is a web server and reverse proxy. Early on I didn’t understand the value of a reverse proxy, and I thought I would be fine accessing my services with a local DNS name, or even IP address, and port number. But then I started adding more and more services, and some required HTTPS. So I got a domain name (not this one) and set up Caddy to automatically obtain LetsEncrypt SSL certificates, and now nearly all of my services are accessible on my LAN (or over VPN) with HTTPS and friendly subdomain names. Adding a new service is a quick edit to the Caddyfile. Native. Cockpit Cockpit is a web-based admin console for the server. It uses normal system authentication methods. For me, it’s mainly useful for spotting failed services when no notifications are set up for them. Native. Forgejo Forgejo is a fork of Gitea, and deploys as a single binary. Github’s uptime is the butt of a lot of jokes these days, but I also appreciate the speed of having my own git remote. Eventually I’ll set up CI/CD and runners, if only to deploy this blog. Native. Web-based RSS reader. These days I basically visit two websites, though, so I’ve not been using it much. I do subscribe to the Github releases of some of the services I self-host so I can check out the features and bugfixes in new versions. Native. Frigate Network video recorder (NVR). I first started with Zoneminder because I’m of a certain age. But it became clear that Zoneminder is past its prime. Frigate has been fantastic. I run it with 8 IP cameras. It provides alerts for people and cars entering the driveway, integrates with Home Assistant to power various automations (e.g., when a person is detected in the backyard, turn on the camera floodlight). I may write a future post with some details about my IP camera adventures. I run all of my cameras at lower resolutions than they support, primarily to avoid Wi-Fi network congestion. Most cameras also support an even lower-resolution RTSP substream, which is what Frigate uses for motion and object detection. Keeping the camera resolutions low avoids excessive CPU and memory from video processing, and excessive disk usage from recordings. They are good enough to identify faces, and privacy laws in my country prohibit filming public rights of way, so my cameras are not aimed at distant points. Podman. Gonic Subsonic-compatible server written in Go. I purchased a perpetual Subsonic license a long time ago, but the original project is ancient and the modern alternatives are better. I run two separate instances of Gonic, one serves kid music, the other serves adult music. Native. Gotify Simple notification service written in Go. Many self-hosted services directly support Gotify notifications, or can send them via a custom HTTP POST. In conjunction with Uptime Kuma, I use Gotify to get notifications about any services or devices that are down, what my kids are watching on Jellyfin, when a new podcast episode is available in Audiobookshelf, etc. Native. Home Assistant Home Assistant probably deserves its own post. It’s fantastic, and I cannot imagine trying to accomplish the same things within a proprietary ecosystem like Google Home, Amazon Alexa, or Apple Home. Things are better now that device manufacturers are standardizing on protocols like Matter, but the control and flexibility you get with Home Assistant is hard to beat. It has a steep learning curve, though, and I need to think about realistic ways to handle potential server failure without compromising the functionality of my home. Podman. Homepage At some point I realized I was running so many services, I needed another service just to keep track of them all. Homepage was a good solution. It has widgets for almost all the services I run, so I can get a quick overview of what’s going on, or just a quick link to the subdomain of a service. Podman. Immich Google Photos alternative. I was tired of Google constantly promoting paid storage plans in their apps. I was able to manage my storage space, but my wife was always about to run out of room. We moved to Immich last year, just after version 2 was released. It’s much faster to load pages full of photos when all the network activity is within your house. I’ve come up with a solution for sharing albums with family, as well. Still a lot of work to do with Immich - I have many duplicates, and now that storage isn’t a concern, I’ve been less disciplined about culling photos and videos. Podman. Jellyfin As I mentioned in the introduction, I’ve self-hosted media for a long time, going all the way back to MythTV twenty-some years ago. Jellyfin is opinionated about its media organization, but it generally works well. I only use it for movies, TV, and home videos, so I can’t speak to its other features (e-books, music, photos, etc.). While my son still remembers Netflix, he is satisfied with Jellyfin. I appreciate the lack of auto-play, never seeing recommendations, and not having to scroll past a bunch of garbage to find what I want to watch. One of my ways of managing resource demand is by generally preferring 720p media over 1080p or higher. And obviously when ripping DVDs, it’s either 576p or 480p. I do have a 4k TV, but it’s not extremely large, and while I can tell the difference in resolution between SD and HD, for almost everything, 720p seems to be good enough for me. Podman. Music Player Daemon (MPD) Sometimes there are solutions that just work, and don’t really need to change. I think MPD is one of these. It’s been around for 23 years. While Gonic is great for listening to music on my phone, even streaming music from home to my phone while I’m away via VPN, MPD is how I play music through Snapcast to the whole house audio system. I run two instances of MPD, one for music, and one for podcasts. Native. PocketBase I used to keep track of transactions and receipts for special accounts (HSA, 529, etc.) in a SQLite file I accessed directly with SQL Workbench/J. But things became more complicated as I moved between countries, currencies, and different insurance systems, and also wanted to offer my wife the ability to enter transactions. I migrated to PocketBase, which is ultimately still just a SQLite file, but with a nice web-based management frontend that I abuse as a generic CRUD frontend. It’s simple enough for my wife to use as well, and I can still run arbitrary queries against the underlying database file. Native. Readeck Readeck lets me tag and archive copies of stuff I read. I was a heavy Zotero user in graduate school, but I’ve not needed to write a bibliography in years. However, I still read things that I want to ensure I can access later. I tried Wallabag first, but it had trouble archiving things that were paywalled, even when I was logged in on my phone. In contrast, Readeck will archive what my phone is seeing and store it on my server. Native. Samba Samba provides shared network storage, making it easy to copy files to and from the server, or share important documents with my wife. It’s funny how a file sharing protocol first developed in the 1980s and most associated with Windows remains the best option for cross-platform file sharing on a LAN. Native. slskd IYKYK. Native. Snapcast Snapcast provides whole-house synchronized audio. Think Sonos, but without the expensive vendor lock-in and planned obsolescence. This also deserves its own post. It’s complicated to set up, but it works really well. I eventually plan to purchase some additional devices primarily for use as Snapcast receivers. Native. Syncthing Syncthing is part of a backup strategy for my photos in Immich. I’ve set up a one-way sync (receive only) on my Macbook, so that a copy of all the photos in Immich eventually make their way to my Macbook’s external drive. Native. Transmission Daemon This one is also self-explanatory. Native. Uptime Kuma After a few instances of my wife saying “X isn’t working” and needing to restart a service manually, I realized I needed a way to keep track of what services were running, or not. Uptime Kuma is simple but has a useful set of features. I can ping devices to ensure they’re online, check the status of Podman containers, look for HTTP 2XX response codes from various services, or even parse a JSON payload and extract some details for the health check. If something goes down, I can send a Gotify notification (after a few retries, of course). Podman. Vaultwarden Self-hosted version of Bitwarden. For years, I used KeePass, but never had a good syncing solution, so just avoided logging into things on my phone. Meanwhile, my wife used LastPass, which had various breaches and incidents, besides autofill just not working very well. Migrating her to KeePass was not practical, and I settled on VaultWarden, which is an open-source API-compatible reimplementation of BitWarden that works with the official BitWarden clients. I’m not a huge fan of the BitWarden browser extension, but it’s mostly fine. The Android application is good enough, and syncs seamlessly and automatically when I’m connected to my LAN; otherwise, I can connect via VPN and manually trigger a sync if needed. I am a little concerned that Bitwarden may eventually become hostile to VaultWarden and break the client compatibility. At this point, the only other major Bitwarden compatible client I’m aware of is Keyguard, which does not have an open source license and uses a freemium model. Podman. Vikunja I’ve been a Trello user for about a decade. But after Trello’s disastrous multi-day outage earlier this year, I decided to find a self-hosted alternative. I ruled out anything that involved spinning up a PostgreSQL or MySQL database for a service that will serve two users. Vikunja uses SQLite by default, though it can be configured to use other database backends. It’s not perfect, and the Android application has some missing features, but it’s good enough for me. Single binary deployment? Yes, please. Podman. Yubal Simple web application to download YouTube Music playlists. I normally use yt-dlp for downloading YouTube videos, or NewPipe for watching on my phone, but Yubal will properly name, organize, and tag music downloaded from YouTube Music. Podman. Non-Services Here are a few things I don’t self-host, tried but decided against, or am unlikely to try. The *arr Stack Sonarr, Lidarr, Radarr, etc. Every time I read about setting it up, it just sounds like a resource-intensive mess that’s fundamentally prone to frequent breakage. That’s the opposite of what I’m looking for when choosing self-hosted services. Collabora Online While it would be nice to completely part ways with Google, it’s hard to beat Google Docs as a highly convenient and easily accessible way to store and share information. Still, I choose LibreOffice Writer and Calc unless I have a specific reason why the document needs to be in the cloud. Since I already have a shared network drive, it seems pointless to run a service like Collabora Online (a web-based office suite) instead of just using LibreOffice locally. Firefly III I tried Firefly III before Actual Budget, thinking I needed built-in support for multiple currencies. It was a complex setup, involving multiple containers, including a container just for importing data. Actual Budget was much simpler to set up and use. For my foreign currency accounts, I have my own simple script to handle exchange rate conversion, so everything in Actual Budget stays in USD. Owntracks I like Google Maps Timeline, but after Google limited the location data to the individual device, I hoped to find a self-hosted version. But I could never get the OwnTracks Android application to consistently report my position, no matter how many battery or location settings I tried. Dawarich is another option in this space, but it wants to run “at least” four containers (PostgreSQL, Redis, Sidekiq, web application). For me, that’s not a compelling trade of resources required versus value I’m likely to obtain. Music Assistant Music Assistant might work better for you if you don’t already have a music setup you like. In my case, I already had Gonic, Snapcast, and MPD working well. Music Assistant felt like it wanted to “own” everything; for example, it seemed to continually rearrange my Snapcast device groups. E-mail Self-hosting e-mail seems like a lot of work for very little benefit. I cannot risk not being able to send or receive e-mails. Eventually I would like to transition away from Gmail to a paid provider. Conclusion That’s 17 native services and 11 Podman services, all managed by systemd. htop currently shows about 7.5 GB of memory in use, and CPUs fluctuating between 30% and 40%. It turns out this Mini PC can run a lot! Given how expensive computer hardware has become due to the AI crunch, I hope we’ll continue to see self-hostable projects that prioritize simplicity and efficiency.]]></content:encoded>
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    <item>
      <title>Bünyamin Aydın skapar haute couture med iPad Pro och Apple Pencil Pro i Cappadocia</title>
      <link>https://bitwire.se/article/bunyamin-aydn-skapar-haute-couture-med-ipad-pro-och-apple-pencil-pro-i-cappadocia</link>
      <guid isPermaLink="true">https://bitwire.se/article/bunyamin-aydn-skapar-haute-couture-med-ipad-pro-och-apple-pencil-pro-i-cappadocia</guid>
      <pubDate>Wed, 14 Oct 2026 20:16:16 GMT</pubDate>
      <category>Gadgets</category>
      <description><![CDATA[Glöm dammiga ateljéer och traditionella skisser. Den turkiska designern Bünyamin Aydın tar haute couture till nya höjder – bokstavligen – med sitt senaste projekt "From Earth to Sky". För att fira Les Benjamins 15-årsjubileum har Aydın förvandlat Cappadocias unika landskap till en catwalk, med tre gigantiska luftballonger som blickfång. Kärnan i hela skapandeprocessen? En iPad Pro med M5-chippet och Apple Pencil Pro.

Aydın, känd för sin förmåga att väva samman anatolisk tradition med avantgardistisk design, använde iPad Pro som sitt primära verktyg för att fånga inspirationen från Cappadocias vilda blommor och terräng. Med Apple Pencil Pro kunde han iterativt skissa, ändra och förfina designen av både kollektionen och de imponerande luftballongerna direkt i Procreate. Den låga latensen och de reflexmässiga kontrollerna hos pennan beskrivs som "övernaturliga", vilket möjliggjorde ett snabbt flöde från idé till färdig design utan att verktyget störde kreativiteten.

Flexibiliteten hos iPad Pro var avgörande för Aydın, vars kreativa process sällan sker bakom ett skrivbord. Den tunna, lätta formfaktorn och batteritiden på upp till två dagar gjorde den till "den ultimata arbetsstationen på språng". Multitasking-funktionerna var också centrala, där han sömlöst kunde arbeta med skisser, referensbilder och research i appar som Freeform och Safari, samtidigt som filer exporterades i bakgrunden.

Även filmandet av modeshowen skedde med Apples hårdvara. Fransk filmaren Neels Castillon använde en iPhone 18 Pro Max, utrustad med en 48MP Fusion Main-kamera och Pro-kontroller, för att fånga det dramatiska landskapet och den snabba utvecklingen av ljuset. Med funktioner som ProRes RAW för maximal flexibilitet i postproduktion och avancerade kamerainställningar, lyckades Castillon skapa en drömsk och psykedelisk visuell stil som kompletterar Aydins design perfekt. MacBook Pro med M4 Max användes för att granska och synka det stora videomaterialet på plats.]]></description>
      <content:encoded><![CDATA[opens in new window Download Video “From Earth to Sky” celebrates 15 years of the Istanbul-based lifestyle brand Les Benjamins, bringing together Anatolian heritage, avant-garde design, and the magic of iPad Pro with Apple Pencil Pro. creatives October 14, 2026 Long before the sun rises in Cappadocia, Türkiye’s Rose Valley is already awake. Crews are on the move, models refresh their makeup, and three giant hot-air balloons — neon green, yellow, and pink — float above a landscape that looks like it belongs on Mars. The scene is set for Les Benjamins designer Bünyamin Aydın’s most ambitious project yet. “From Earth to Sky” celebrates 15 years of the Istanbul-based lifestyle brand and brings together Anatolian heritage, avant-garde design, and the magic of iPad Pro with Apple Pencil Pro. Shot on iPhone 18 Pro Max by French filmmaker Neels Castillon, this fashion show is like no other. The project began to take shape during a research trip to Cappadocia in early 2026. Aydın used iPad Pro and Apple Pencil Pro, alongside iPhone 17 Pro Max to record the extraordinary terrain, shooting photographs and 4K video at 60 fps. Native flowers Bünyamin Aydın encountered in Cappadocia, Türkiye’s Rose Valley became the heart of his latest collection, inspiring 10 striking looks and three custom-built hot-air balloons. Native flowers Bünyamin Aydın encountered in Cappadocia, Türkiye’s Rose Valley became the heart of his latest collection, inspiring 10 striking looks and three custom-built hot-air balloons. Aydın’s creative process seldom takes place behind a desk, so he appreciates the flexibility iPad Pro offers with its thin, light form factor and battery life that can last him up to two days. “It’s the ultimate workstation on the go,” Aydın says. “That gives me freedom.” Three native flowers he encountered in the region — spiky green Echinops, flutelike pink trumpets, and wild yellow tulips — became the heart of this latest collection, inspiring 10 striking looks and three custom-built hot-air balloons. For Aydın, Les Benjamins represents the intersection of people and their cultures, and “From Earth to Sky” is no different. Born in Germany, the designer was raised with what he describes as “German discipline and Turkish heart” — a duality that runs through his work. “The canvas is the West; the paint is the East,” he says of a collection that combines contemporary silhouettes with Turkish fabrics and Silk Road influences. iPad Pro with the powerful M5 chip became the creative nexus for the entire project. After research trips, Aydın would assemble photographs, fabric references, and early designs in the Freeform app, where evolving mood boards could be easily shared or exported to keep work ticking along. “Freeform allowed me to bring my team into my creative journey instead of simply giving them finished ideas,” he says. The multitasking features on iPad Pro became integral as the workflows multiplied. Aydın could use its intuitive windowing system to work on an active sketch in Procreate, refer to photos from his travels, and research local flora in Safari, all while Background Tasks exported files for his collaborators. iPad Pro with M5 became the project’s creative nexus, allowing Aydın (left) to assemble photographs, fabric references, and early designs in the Freeform app and share mood boards with his team. And then there were the hot-air balloons. Working in Procreate, Aydın and his team designed a single structure as a starting point, then rapidly duplicated, altered, and redrew it until three final forms emerged from dozens of variations. To bring the designs to life, Aydın collaborated with Pasha Balloons, one of Cappadocia’s hot-air balloon pioneers. “I would send my sketches to them, and they would use their engineering know-how to make sure they could actually fly,” he says with a smile. These technical drawings would then go straight back into Procreate for review and refinement. Finding the right colours was vital. In addition to the electric hues of the balloons, Aydın also worked with cream, blue, and natural tones. “These are the colours of the earth and the sky,” he explains. The Ultra Retina XDR display on iPad Pro — which uses tandem OLED technology — became a key tool, while True Tone helped Aydın achieve the saturation he wanted, regardless of ambient lighting. Using iPad Pro and Apple Pencil Pro, Aydın designed the show’s colourful hot-air balloons in Procreate. Apple Pencil Pro helped draw the line from idea to iterative design. “Working with regular pen and paper feels very natural, but the hover feature on Apple Pencil Pro lets me preview every stroke before I even make it, so I can see any mistakes beforehand,” he says. “It’s like a supernatural tool.” An avid gamer, Aydın compares his relationship with Apple Pencil Pro to the muscle memory he developed while playing his favourite titles. Squeezing, double-tapping, and switching to the eraser now feel like reflexive actions, which enabled him to move quickly through variations without the tool interrupting the idea. And the low latency made the creative experience feel more immersive and responsive than ever. “We were working on high-resolution images, creating multiple layers and playing with textures. That’s usually when things start to slow down,” he says. “But that never happened on iPad Pro. It felt just like working on a desktop.” To bring the hot-air balloons to life, Aydın and his team collaborated with Pasha Balloons, one of Cappadocia’s ballooning pioneers. “The canvas is the West; the paint is the East,” Aydın (right) says of a collection that combines contemporary silhouettes with Turkish fabrics and influences gathered along the Silk Road. Back in Rose Valley, months of planning and work are finally coming to life. Even before the sun touches the horizon, Castillon’s iPhone 18 Pro Max is already rolling. Three runways, gigantic hot-air balloons, and natural light that continues to change with every passing minute mean there is little room for error. The new 48MP Fusion Main camera with variable aperture allows Castillon to begin filming in low light before narrowing the aperture as the sun comes up. Camera operators use Pro controls like histogram and white balance to keep the look consistent across multiple cameras as the sky changes from pink to blue. Working with iPhone 18 Pro Max brings the immediacy Castillon loves as a director. “When I see something beautiful, I want to film it right away,” he says. The A20 Pro chip and improved thermal management also give the production the sustained performance and reliability it needs to capture heavy 4K video throughout the event. Just as Aydın’s show travels from past to future, movement drives Castillon’s visual treatment. Custom-built drones each carry two iPhone 18 Pro Max models, with their 48MP Fusion Ultra Wide cameras focused on enhancing the sense of vertiginous speed while fitting the massive balloons into frame. Footage captured at 4K 120 fps allows Castillon to highlight elements like rippling fabric in cinematic slow motion, while a slower shutter speed turns quick drone passes into a painterly impressionistic motion blur. Aydın also worked with French filmmaker Neels Castillon, who captured footage of the new collection using iPhone 18 Pro Max. Castillon’s treatment also creates a dreamlike, psychedelic look. He uses ProRes RAW to preserve flexibility for colour grading in post-production, as Cappadocia’s pale hues meet saturated pinks, yellows, and greens. “I’m a huge nerd for colour, and the tones are really accurate on iPad Pro,” he says. While his team records video, Castillon shoots stills with the 48MP Fusion Main camera, using the new texture and grain controls in Photographic Styles 3 to bring some of the tactile character he loves in analog photography into the images. As feeds from the whirling drones come into Castillon’s production control centre, synchronizing them begins right there on location. He reviews footage and makes selections on MacBook Pro with M4 Max; its nano-texture display helps reduce glare from the sun overhead. With the performance in full swing, Castillon’s focus switches from crane to drone to capture the opening look: a Turkish caftan and a tree branch representing Anatolia, an homage to Turkish rock icon Barış Manço. The show’s scale is huge, but Aydın believes its potential is larger still. For him, “From Earth to Sky” is a chance to bring Turkish culture to a global audience without losing sight of its roots. “I see my role as that of a translator and a bridge between East and West,” Aydın says. “I hope this project makes Turkish people proud.” “From Earth to Sky” was shot on iPhone 18 Pro Max. Watch it on @apple beginning October 14. Aydın (centre) poses with models at the Les Benjamins fashion show in Cappadocia, Türkiye. Stay up to date with the latest articles from Apple Newsroom.]]></content:encoded>
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    <item>
      <title>Canon EOS 7D Mark II: Nya proffsverktyget för actionfotografering</title>
      <link>https://bitwire.se/article/canon-eos-7d-mark-ii-nya-proffsverktyget-for-actionfotografering</link>
      <guid isPermaLink="true">https://bitwire.se/article/canon-eos-7d-mark-ii-nya-proffsverktyget-for-actionfotografering</guid>
      <pubDate>Mon, 15 Sep 2014 10:23:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Canon slår på stort och lanserar EOS 7D Mark II, en ny DSLR-kamera som siktar rakt på de seriösa fotograferna och videomacarna. Med dubbla DIGIC 6-processorer, ett blixtsnabbt autofokussystem med 65 punkter och möjligheten att smattra iväg tio bilder per sekund är detta en maskin byggd för att fånga ögonblicket, oavsett hur snabbt det rör sig. Tänk dig att fånga ett perfekt ögonblick i en basketmatch eller en fågel i flykten – den här kameran är designad för just det.

Under den tåliga magnesiumlegeringskroppen döljer sig en nyutvecklad 20,2 megapixels APS-C CMOS-sensor och, som nämnts, de kraftfulla Dual DIGIC 6-processorerna. Detta ger inte bara en imponerande bildkvalitet, utan också ett ISO-omfång på 100-16000 (utökningsbart till 51 600) som gör underverk i svagt ljus. Det nya 65-punkters autofokussystemet, med en mittpunkt som klarar ner till EV -3, tillsammans med Canons iTR (Intelligent Tracking and Recognition) AF, säkerställer att motivet förblir skarpt även under de mest krävande förhållanden. Kameran har även ett nytt AF-områdesval för smidigare växling mellan fokuspunkter.

Men 7D Mark II är inte bara för stillbilder. Den andra generationens Dual Pixel CMOS AF-teknologi, som först introducerades i EOS 70D, gör videofokuseringen lika imponerande som stillbilderna. Med möjlighet till kontinuerlig autofokus under videoinspelning och justerbara inställningar för fokus- och spårningskänslighet, blir detta ett seriöst verktyg för filmskapare. Dessutom får vi funktioner som HDR och Multi Exposure direkt i kameran, samt inbyggd GPS för geotagging och intervallmätare för timelapse-entusiasterna.

Med dubbla kortplatser (SD och CF) och USB 3.0 för snabb dataöverföring, är Canon EOS 7D Mark II redo för långa fotograferingssessioner och krävande arbetsflöden. Denna kamera verkar verkligen vara ett steg upp för fotografer som vill ha professionell prestanda utan att spräcka budgeten helt, och den siktar på att bli en favorit bland sport-, natur- och actionfotografer.]]></description>
      <content:encoded><![CDATA[Canon is proud to introduce the EOS 7D Mark II Digital SLR camera, incorporating professional features and quality in an affordable DSLR.Building upon the proven success of the EOS 7D camera, this new EOS model features a range of "EOS firsts" such as Dual DIGIC 6 Image Processors for superb image quality and rapid burst shooting up to 10 frames per second (fps), as well as Canon's first 65-Point All Cross Type autofocus (AF) system for compositional freedom and accurate, spot-on fast focus.Canon EOS 7D Mark IIGreat for shooting indoor activities such as sporting events, concerts, or weddings, the camera's impressive low-light shooting capabilities along with its up-to-10 fps high-speed shooting can capture a fast-break basketball dunk, a band's encore performance, a bird in flight or wildlife in exceptional quality. In addition, the EOS 7D Mark II is the second EOS DSLR camera to incorporate Canon's innovative Dual Pixel CMOS AF system for rapid and precise focusing of video as well as still images."With more processing power than any other EOS camera available today, the highly anticipated EOS 7D Mark II camera has everything serious photographers have come to expect from Canon's DSLRs and more," said Yuichi Ishizuka, president and COO, Canon U.S.A., Inc. "And, recognizing that for some, creative expression may expand beyond still photography, we continue to support these creative passions by offering new and innovative Full HD video capabilities, such as second generation Dual Pixel CMOS AF technology in the EOS 7D Mark II camera as well."Outstanding PerformanceWithin the camera's durable magnesium alloy body resides a newly developed 20.2 megapixel APS-C Canon CMOS sensor and Dual DIGIC 6 Image Processors, safeguarded by enhanced dust and weather resistance to protect the camera. Ideal for shooting in challenging lighting conditions ranging from indoor sports to dimly lit weddings, the camera features a standard ISO range of 100-16000 for both still and video (expandable to ISO 51,600). A new 65-point All Cross-Type AF system with EV -3 sensitivity at the center point helps deliver sharp focus for still photos even in extreme low-light conditions on subjects with limited visible detail. The EOS 7D Mark II camera also features an enhanced version of Canon's EOS iTR (Intelligent Tracking and Recognition) AF, originally introduced with the EOS-1D X DSLR camera, enabling the camera to recognize subjects based on face and color detection utilizing the new AE system, and can track subjects using all 65 AF points.The camera's improved EOS Scene Detection system features a new 150,000-pixel RGB+IR 252-zone metering sensor for enhanced precision. The wide-area 65-point AF array combined with EOS iTR and adjustable high-speed continuous burst shooting up to 10 fps enables the easy tracking and capturing of fast moving subjects virtually anywhere in the frame such as birds in flight or running backs eluding a tackle. A new and innovative AF Area Selection Lever nestled around the multi-controller on the back of the camera makes it easier than ever for photographers to switch between the seven supplied AF Point Selection modes without removing their eye from the viewfinder.At 10 fps, the camera's buffer capacity can consecutively capture up to 31 RAW images or 1,090 Large Fine JPEGs. Built to last, the camera also features a shutter durability rating up to 200,000 cycles, approximately thirty three percent more than the original EOS 7D camera. A newly developed mirror mechanism uses motorized control to help reduce impact and enhance camera performance during high-speed continuous shooting. In addition to adjustable high- and low-speed continuous shooting modes, single-frame shooting and two self-timer settings, the EOS 7D Mark II camera also features silent drive modes for single frame and continuous shooting. The silent settings support discreet camera operation in quiet locations.The EOS 7D Mark II camera's advanced AE system can detect and compensate for flickering light sources such as sodium vapor lamps that are often used in gymnasiums and indoor swimming pools. When enabled, this system automatically adjusts shutter release timing to help reduce disparities in exposure and color especially during continuous shooting.Innovative AutofocusThe EOS 7D Mark II camera features the next generation of Canon's exclusive Dual Pixel CMOS AF (DAF) technology, originally introduced with the EOS 70D DSLR camera. New DAF features include user-selectable adjustments for Movie Servo AF Speed and Movie Servo AF Tracking Sensitivity. Additionally, overall focusing speed, face detection performance, and performance in low light and with low-contrast subjects have been improved over previous Canon models. Dual Pixel CMOS AF employs proprietary Canon sensor technology in which effective pixels are able to perform both imaging and phase-detection focus measurement simultaneously to achieve dramatically improved AF performance in both video and Live View still imaging modes.The EOS 7D Mark II camera also features an enhanced version of Canon's EOS iTR (Intelligent Tracking and Recognition) AF, originally introduced with the EOS-1D X DSLR camera, enabling the camera to recognize subjects based on face and color detection utilizing the new AE system, and can track subjects using all 65 AF points.With Canon's Dual Pixel CMOS AF system and customizable Movie Servo AF, the camera provides continuous phase-detection AF during video recording for quick and accurate focus tracking of moving subjects over approximately eighty of the image area measured horizontally and vertically. DAF focusing modes include Face Detection with Tracking, FlexiZone Multi with 31 AF zones, and FlexiZone Single that allows users to position a focusing frame on the camera's LCD screen. Canon's DAF supports over 100 models of Canon EF lenses (including many earlier models), providing a wide array of options for photographers to explore.Expanding CreativityThe EOS 7D Mark II Digital SLR camera provides a wealth of creative controls building on the features and functions of the EOS 5D Mark III and EOS-1D X professional digital cameras. The new camera's AI Servo AF III autofocusing algorithm is similar to that of the EOS-1D X camera in that tracking parameters (tracking sensitivity, acceleration/deceleration tracking, and AF point auto switching) can be easily customized for specific shooting situations, using the same type of AF Configuration Menu. This capability makes it easy for EOS 7D Mark II camera users to match AI Servo AF settings when used together with EOS-1D X and EOS 5D Mark III cameras, while also providing a high level of performance at an affordable price point.The EOS 7D Mark II camera also offers the same level of High Dynamic Range (HDR) and Multiple Exposure (ME) functionality that was originally featured in the EOS 5D Mark III camera. The HDR mode includes five HDR shooting functions and allows users to save all source images in addition to the composited HDR image. Similarly, Multiple Exposure mode provides four compositing methods and also allows users to save individual source images.Photographers and cinematographers will appreciate improved custom controls including a built-in intervalometer and bulb timer, also EOS DSLR firsts, to enable the capture of time-lapse images and long- exposure images. These features are ideal for recording fireworks, star trails, sunrises and more.In addition to optional settings for Peripheral Illumination Correction and Chromatic Aberration Correction, found in other current high-end EOS models, the EOS 7D Mark II camera, for the first time, adds Distortion Correction that operates with most EF and EF-S lenses to improve image quality even further while recording video and in-camera JPEGs. The My Menu feature has also been improved with the ability to store more user-selected settings in five additional tabs.A new and improved Intelligent Viewfinder provides approximately one hundred percent field of view, while adding the ability to superimpose a customizable selection of camera settings data such as dual-mode electronic level display, grid, exposure mode, white balance mode and AF mode. A bright, three-inch Clear View II LCD monitor (approximately 1,040,000 dots) on the back of the camera displays information and menus clearly even in bright sunlight. The EOS 7D Mark II camera is compatible with interchangeable focusing screens including the standard Eh-A as well as the optional Eh-S Super Precision Matte for use during manual focusing with large aperture lenses.A built-in GPS Receiver provides a digital compass and can record location information including longitude, latitude, elevation, camera direction and universal coordinated time (UTC) as EXIF data for geotagging both images and movie files in real time. The built-in pop-up flash is convenient for many applications and can also act as an optical controller with compatible off-camera EX-series Speedlites for enhanced pro-quality lighting effects.The EOS 7D Mark II camera features dual card slots for SD/SDHC/SDXC and CF memory cards, including Ultra High Speed (UHS-1) SD cards. Data transfer speeds from the camera to a personal computer are enhanced with the addition of a SuperSpeed USB 3.0 port.Stunning Movie CapabilityThe EOS 7D Mark II camera offers users the ability to shoot in 1080p Full HD or 720p HD video up to 60p enabling slow-motion capture at full resolution in either ALL-I or IPB codecs with optional embedded time code, exceeding the specifications of other current EOS cameras. Users can also choose between.MOV and.MP4 recording formats for maximum flexibility. The EOS 7D Mark II camera's mini HDMI port can be used to record uncompressed Full HD video to external recorders.Canon's Stepping Motor (STM) lenses, such as the EF-S 18-135mm f/3.5-5.6 IS STM lens, significantly reduce focus motor noise, letting the EOS 7D Mark II camera's built-in microphone capture clear audio of the scene being shot without picking up unwanted noise from the lens. The EOS 7 D Mark II camera also features a stereo microphone port and outputs stereo audio via the camera's mini-HDMI port. The EOS 7D Mark II Digital SLR camera is equipped with a headphone jack for real-time audio monitoring, as well as a silent control feature that allows users to adjust audio levels during recordings. Other built-in ports include a PC socket for external flash units and an N3 socket for dedicated Canon wired remote control accessories. A cable protector is provided to maximize safety when using the USB 3.0 and mini-HDMI ports.Pricing And AvailabilityThe EOS 7D Mark II Digital SLR camera is scheduled to be available through authorized Canon dealers in November 2014 for an estimated retail price of $1,799.00 for the body only and $2,149.00 bundled with an EF-S 18-135mm f/3.5-5.6 IS STM lens. It will utilize a new LP-E6N lithium ion battery pack with increased storage capacity. The LP-E6N is fully compatible with the LC-E6 battery charger, which will be supplied as a standard item in all EOS 7D Mark II body only and zoom lens kits.Also scheduled to be available are the new optional Battery Grip BG-E16 and optional Wireless File Transmitter WFT-E7A Version 2, with shipping dates and estimated retail pricing to be announced at a later date. Both the EOS 7D Mark II camera and Battery Grip BG-E16 are backwards-compatible to the current LP-E6 lithium ion battery pack.]]></content:encoded>
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    <item>
      <title>Steam-prestationer får ny gruppering – DLC och säsonger får egna troféer</title>
      <link>https://bitwire.se/article/steam-prestationer-far-ny-gruppering-dlc-och-sasonger-far-egna-trofeer</link>
      <guid isPermaLink="true">https://bitwire.se/article/steam-prestationer-far-ny-gruppering-dlc-och-sasonger-far-egna-trofeer</guid>
      <pubDate>Thu, 15 Oct 2026 23:18:28 GMT</pubDate>
      <category>Gaming</category>
      <description><![CDATA[Glöm den ändlösa listan av upplåsta prestationer som skrollas förbi i all oändlighet. Valve rullar ut en nyhet i Steam som delar upp achievements i logiska "set". Det här innebär inte bara att det blir enklare att hålla koll på vad du faktiskt har åstadkommit i ett spel, utan öppnar också upp för smarta designval från utvecklarnas sida.

Grupperingen gör det enklare att se vilka achievements som hör till grundspelet, vilka som kommer från DLC:er eller till och med tidsbegränsade säsongsevenemang. Varje set får en egen progress bar och en "set complete"-trofé när du klarat det, som sedan visas stolt på din profil. Tänk er potentialen för spel som har massiva mängder DLC eller återkommande säsonger – nu kan det bli enklare att dyka ner i specifika utmaningar istället för att drunkna i en enda, lång lista.

Valve pekar på att detta kan användas för säsongsbaserade spel eller tidsbegränsade semester-achievements, vilket ger en extra dimension till spelupplevelsen och kan uppmuntra spelare att engagera sig i tidsbundna event. Ett gäng spel, inklusive klassiker som Left 4 Dead 2 och Team Fortress 2, samt nyare titlar som Forza Horizon 5 och Crusader Kings III, har redan anammat funktionen i beta.

Den nya sidans design uppdateras också för att ge en bättre överblick över din totala progress, framsteg inom varje set och detaljer kring individuella achievements. Den här uppdateringen rullas ut i den senaste Steam-klientens beta, så håll ögonen öppna för en mer organiserad achievements-lista framöver.]]></description>
      <content:encoded><![CDATA[Jay Peters is a senior reporter covering technology, gaming, and more. He joined The Verge in 2019 after nearly two years at Techmeme.Valve is introducing a major new feature for Steam achievements called “achievement sets” that lets developers list different groups of achievements for a base game and DLCs.“In games that support sets, you still unlock achievements by playing the game as usual,” Valve says. “But when you browse what you have unlocked afterward, Steam will break the long list of game achievements into the developer-created sets, making it easier to see what you have completed and to find other related achievements you can unlock next.” Achievement sets have their own progress bars, and if you finish a set, you’ll get a “set complete” trophy that’s visible on your profile.Steam will support seasonal achievement sets that developers can archive, too. “We think there are a lot of fun ways games can take advantage of the temporary nature this can add, such as adding achievements to season-based games or enabling time-limited holiday achievements,” Valve says.Look below the progress bar — you can see the different sets there.A handful of games already support achievement sets, per Valve:Against the StormAge of Wonders 4American Truck SimulatorCall of Duty: Modern Warfare 4Crusader Kings IIIDREDGEEuro Truck Simulator 2Forza Horizon 5Flock AroundHe is ComingLEGO Batman: Legacy of the Dark KnightLeft 4 Dead 2Portal 2PowerWash SimulatorPowerWash Simulator 2Team Fortress 2Victoria 3The company is also refreshing the Steam Achievements page to show “a summary of your overall progress, progress in each achievement set, and details on individual achievements.”The new achievements features are available in the latest Steam client beta, Valve says.Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Jay Peters]]></content:encoded>
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      <title>Liquid AI släpper d1-ultra: Multimodal AI som fattar beslut med kalibrerade sannolikheter</title>
      <link>https://bitwire.se/article/liquid-ai-slapper-d1-ultra-multimodal-ai-som-fattar-beslut-med-kalibrerade-sannolikheter</link>
      <guid isPermaLink="true">https://bitwire.se/article/liquid-ai-slapper-d1-ultra-multimodal-ai-som-fattar-beslut-med-kalibrerade-sannolikheter</guid>
      <pubDate>Fri, 16 Oct 2026 06:26:41 GMT</pubDate>
      <category>Mjukvara</category>
      <description><![CDATA[Liquid AI kastar sig in i ringen med d1-ultra, en ny multimodal AI-modell som inte bara hanterar text och bild, utan också levererar kalibrerade sannolikheter direkt i en enda framåtriktad passering. Detta är ingen liten detalj för oss som gillar att dyka ner i detaljerna – det betyder att vi får mer pålitliga förutsägelser utan extra beräkningskostnad.

Modellen har dessutom presterat imponerande på "Artificial Analysis Decision Index", där den landade på en poäng av 65. För oss som lever och andas AI är detta ett tecken på att d1-ultra är byggd för att fatta välgrundade beslut, vilket öppnar upp för en mängd nya användningsområden där precision är avgörande.

Det mest intressanta för utvecklare och entusiaster är kanske kostnaden: $0.042 per miljon input-tokens. Detta positionerar d1-ultra som ett potentiellt kostnadseffektivt alternativ för applikationer som kräver komplex beslutsfattning baserad på både text och bilddata, utan att spräcka budgeten.]]></description>
      <content:encoded><![CDATA[Liquid AI released d1-ultra, a text and image decision model that returns calibrated probabilities in 1 forward pass. It scores 65 on the Artificial Analysis Decision Index and costs $0.042 per million input tokens.
The post Liquid AI Releases d1-ultra: A Multimodal Decision Model That Scores 65 on the AA Decision Index appeared first on MarkTechPost.]]></content:encoded>
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      <title>Control Resonant säljer som smör – Remedy slår sitt eget rekord</title>
      <link>https://bitwire.se/article/control-resonant-saljer-som-smor-remedy-slar-sitt-eget-rekord</link>
      <guid isPermaLink="true">https://bitwire.se/article/control-resonant-saljer-som-smor-remedy-slar-sitt-eget-rekord</guid>
      <pubDate>Thu, 15 Oct 2026 23:04:38 GMT</pubDate>
      <category>spel</category>
      <description><![CDATA[Remedy Entertainment kan fira en rejäl framgångssaga med sitt senaste spel, Control Resonant. Spelet har sålt en miljon exemplar på bara tre veckor, vilket gör det till studions snabbast säljande titel någonsin. Detta är ett imponerande lyft som slår det tidigare rekordet som Alan Wake 2 satte, vilket tog två månader att nå samma milstolpe.

Trots att spelet drabbades av piratkopiering direkt efter lanseringen i september, verkar det inte ha påverkat försäljningen negativt. Tvärtom tycks det ha väckt en våg av stöd från fansen som aktivt uppmanat varandra att köpa spelet för att stötta Remedy, som ryktats vara på ruinens brant. "One of the very few games I'm going to be buying, Remedy are on the brink of bankruptcy, this is their make or break title," skrev en användare på ett piratforum, ett sentiment som verkar ha spridits.

Control Resonant har hyllats av både kritiker och spelare. IGN gav spelet betyget 8/10 och berömde dess "inventiva värld" och "paranormala intriger". Denna kommersiella framgång, tillsammans med de nyligen släppta fysiska utgåvorna, ser ut att säkra studions framtid och ge grönt ljus för fler av deras unika spelupplevelser.

Remedy är kända för sina kritikerrosade men ofta nischade titlar som originalet Control, Alan Wake 2, Max Payne och Quantum Break. Att Control Resonant nu når en miljon sålda exemplar visar att det finns en stor publik som uppskattar deras särpräglade speldesign och berättande. Detta är definitivt goda nyheter för alla som hoppas på fler spel från den finska studion.]]></description>
      <content:encoded><![CDATA["Strong start."Control Resonant has sold one million copies, becoming Remedy’s fastest-selling game in spite of leakers cracking the title and pirating it after its digital launch in September.Remedy celebrated this milestone on October 15, writing on Twitter/X, “Thank you for the support. For playing, sharing, and being a part of the community.”Remedy’s communications director Thomas Puha also commented on this achievement, saying, “There we go. Strong start.”There we go. Strong start.— Thomas Puha (@RiotRMD) October 15, 2026 This means that Control Resonant has soared past Alan Wake 2, which previously held the record for the studio’s fastest-selling title. The legacy sequel reached one million copies sold two months after its release; Control Resonant has achieved that figure in just three weeks.This is welcome news for both Remedy and fans of the game, many of whom urged players against downloading the pirated version of the title when it launched digitally in late September. It seems this wasn’t a crippling setback for the developer, though, given its current financial success — and physical editions of the game have just now been released, so there’s still more profit to be had.Control Resonant was met with critical acclaim among both reviewers and players alike. We at IGN scored it an eight out of 10, with reviewer Michael Higham saying, “Even when combat's sharp edge eventually dulls, Control Resonant is a great addition to the Remedyverse. While its story follows a more standard framework, its gravitational pull is in the inventive world built around it and the humanization that grounds the paranatural intrigue.”Control Resonant on GeForce NOWIn fact, the game was so good that many internet pirates decided against illegally downloading it, choosing instead to support Remedy in the hopes that its success would help keep the studio alive."One of the very few games I'm going to be buying, Remedy are on the brink of bankruptcy, this is their make or break title, I love their games and gotta do what I can to keep them afloat," wrote one fan on a piracy subreddit."I wasn't planning to buy it but now I feel like I should," another said. "I like Remedy. They do good games."Remedy is known for titles like the original Control game, Alan Wake 2, Max Payne, and Quantum Break. And while their offerings have been met with high praise from players, they aren’t necessarily tailored for mass appeal, leaving some gamers worried about the developer’s future — but if these latest figures are anything to go by, it seems to be faring just fine.Virginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze. In This Article]]></content:encoded>
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      <title>Plex tar steget till biobiljetter – satsar på att bli din ultimata filmkompis</title>
      <link>https://bitwire.se/article/plex-tar-steget-till-biobiljetter-satsar-pa-att-bli-din-ultimata-filmkompis</link>
      <guid isPermaLink="true">https://bitwire.se/article/plex-tar-steget-till-biobiljetter-satsar-pa-att-bli-din-ultimata-filmkompis</guid>
      <pubDate>Thu, 15 Oct 2026 21:22:15 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Plex, tjänsten som många av oss nördar känner till för att strömma och organisera vårt eget mediebibliotek, tar nu ett oväntat kliv ut på den bredare marknaden. Företaget har inlett ett samarbete med Fandango, vilket i praktiken innebär att Plex nu hjälper användare att köpa biobiljetter direkt via plattformen. Detta är ett strategiskt drag för att tackla den ständiga utmaningen med innehållsupptäckt i dagens fragmenterade streamingdjungel.

För oss som älskar film och teknik är detta en intressant utveckling. Plex vill positionera sig som den centrala hubben för allt filmrelaterat – från dina egna digitaliserade filmer till att upptäcka nya rullar på bio. Genom att analysera användardata kan de erbjuda mer träffsäkra rekommendationer, vilket i sin tur öppnar dörrar för nya intäktsströmmar via annonsering och partnerskap som just biljettförsäljning. Det är ett sätt att koppla ihop upplevelsen av att upptäcka film med den faktiska handlingen att se den, oavsett om det sker hemma i soffan eller på vita duken.

Det här partnerskapet skiljer sig markant från Plex kärnverksamhet med medieserver-mjukvaran, som låter användare dela sina egna filmer med vänner och familj utan licenskostnader. Sedan tidigare har Plex också lanserat en egen streamingtjänst där man kan hyra filmer, en gratis ad-supported (FAST) streamingtjänst och sociala funktioner. Biljettförsäljningen är ytterligare ett sätt att diversifiera intäkterna och potentiellt finansiera vidareutveckling av deras ursprungliga medieserver-mjukvara, som de själva brottats med att göra finansiellt hållbar.

Plex verkar nu satsa hårt på att bygga ut de delar av verksamheten som inte direkt rör medieservern. Samtidigt försäkrar de sina befintliga användare att de som enbart använder Plex för att hosta sitt mediebibliotek inte tvingas använda de nya tjänsterna, och att viss datadelning kan undvikas. Det blir spännande att se hur väl denna strategi landar och om Plex kan lyckas bli den där enda, självklara platsen för allt som rör film och serier.]]></description>
      <content:encoded><![CDATA[Plex, meanwhile, is aiming to be “the place where people can discover what to watch, regardless of where that content lives,” Scott Olechowski, Plex’s co-founder and chief product officer, said in a statement. Content discovery is a frequently cited challenge in the streaming industry, with various players, including smart TV OS operators, streaming service providers, and generative AI chatbots, trying to crack it. If Plex could use its user data to drive worthwhile recommendations, monetizing its content discovery could prove lucrative. “For studios and advertisers, we’re also creating a more measurable path from discovery to purchase, helping marketers understand which campaigns are converting,” Olechowski said. Plex’s Fandango partnership contrasts with its media server business, which lets users share movies they own with friends and family without paying Hollywood licensing fees. The foray into movie ticket sales comes over two-and-a-half years after Plex launched its streaming service, where people can rent movies. Plex also launched a free ad-supported television (FAST) streaming service and has added social media capabilities to its platform. These ventures give Plex additional revenue streams beyond its media server software. As it stands, the businesses coexist peacefully: Someone who only wants to use Plex for media hosting doesn’t have to use Plex’s on-demand streaming services. They can also opt out of some of Plex’s data sharing. (Notably, Plex says it collects data from media server users “searching on Plex.”) On the media-hosting side, Plex has discussed challenges in making lifetime passes financially sustainable. Its new businesses may help fund advancements and/or maintenance to Plex’s media software. At the same time, the company appears largely focused on building out the non-server-software aspects of its business.]]></content:encoded>
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      <title>Riskkapitalets heliga ko är slaktad – AI tvingar fram rival-investeringar</title>
      <link>https://bitwire.se/article/riskkapitalets-heliga-ko-ar-slaktad-ai-tvingar-fram-rival-investeringar</link>
      <guid isPermaLink="true">https://bitwire.se/article/riskkapitalets-heliga-ko-ar-slaktad-ai-tvingar-fram-rival-investeringar</guid>
      <pubDate>Fri, 16 Oct 2026 05:16:46 GMT</pubDate>
      <category>Tech</category>
      <description><![CDATA[Venturekapitalvärlden skakar. Den gamla oskrivna regeln att en firma inte backar två direktkonkurrerande bolag håller på att falla sönder, och AI-boomen är den stora boven. Benchmark, en firma känd för sina långsiktiga relationer med grundare, erkänner öppet att de gamla reglerna inte längre håller. När startups snabbt expanderar och diversifierar sina erbjudanden, blir det allt vanligare att samma investerare sitter på ägarandelar i bolag som plötsligt befinner sig på kollisionskurs.

Det mest uppmärksammade exemplet är OpenAI och Anthropic, där samma investerare har satsat stort på båda AI-jättarna. Men konflikten eskalerade nyligen när startupen Factory anklagade en styrelseobservatör, Chris Degnan, för att ha läckt information till sin direkta konkurrent Cognition, som också backas av samma investerare (Khosla Ventures). Degnan, som nu jobbar för Cognition, förnekar anklagelserna, men fallet visar hur gränsen för vad som är acceptabelt suddas ut.

Benchmarks partners beskriver situationen som en nödvändighet snarare än ett önskemål. "Hårda verkligheten är att varje företag utvecklas väldigt snabbt", säger Eric Vishria. De menar att bolag pivotar och förändras, vilket oundvikligen leder till konflikter. Även om de betonar vikten av transparens och att inte dela konfidentiell information, medger de att situationer där portföljbolag expanderar in på varandras revir blir allt vanligare.

AI:s roll i denna utveckling är central. Chetan Puttagunta menar att när kostnaden för att bygga mjukvara "effektivt går till noll", blir grundarna "otroligt ambitiösa". Denna ambition, kombinerat med en vilja att ta en större marknadsandel, leder till att konkurrenssituationer uppstår oftare. Peter Fenton beskriver problemet som "kryptonit" för investerare, och betonar att även om Benchmark fortfarande värderar exklusivitet i tidiga skeden, så är verkligheten att konflikter är på väg att bli normen.]]></description>
      <content:encoded><![CDATA[For decades, the unwritten rule of venture capital was that a firm doesn’t back two companies that compete head-on. But speaking at TechCrunch Disrupt earlier this week, the partners of Benchmark readily acknowledged that the AI boom is straining that rule. It’s been on the verge of snapping for some time. The towering AI labs OpenAI and Anthropic share dozens of the same investors at this point. Then, at the end of September, Factory, a startup that builds an AI agent to write software, said it was firing board observer and adviser Chris Degnan for “unethical conduct involving Cognition,” its direct rival and the maker of the Devin coding agent. Factory’s CEO alleged Degnan had discussed a job at Cognition while privy to Factory’s board-level discussions. Degnan said he had already resigned and denied sharing anything confidential. Soon after, he announced he was joining Cognition as chief revenue officer. Powerhouse investor Vinod Khosla sided with Degnan on X, blasting Factory’s CEO and calling the company “a struggling second tier competitor.” Khosla Ventures backs both companies. Even Benchmark, a firm whose reputation rests on 10-to-15-year partnerships with founders at the earliest stage, said the old rule can no longer be counted on. Asked at Disrupt whether the pact against backing rivals still holds as portfolio companies expand into each other’s territory, its partners described the conflicts as a matter of necessity, not preference. “The harsh reality of this world is every company is evolving very quickly,” said Eric Vishria. Companies pivot and change, he said, and “you are going to get conflicts, and that’s just the reality of the current dynamic.” Vishria said Benchmark stays committed to each founder and keeps what it learns confidential, and he downplayed how much a VC could pass along anyway: “We are not product or technology experts.” Seemingly referring to the Factory-Cognition dispute, he said Benchmark has been fortunate not to land in “that type of insane direct conflict.” Exclusivity, he said, remains “really important” at the very early stage Benchmark favors. “But things are evolving. There’s no doubt about that.” Chetan Puttagunta said AI is accelerating the problem. As the cost of building software “effectively goes to zero,” he said, founders are “incredibly ambitious.” Because they now see a “surface area” and want to claim all of it, he continued, “[i]t’s probably going to happen more, where you start to run into each other.” He drew a line between a direct competitor at the outset, which he called “an easy answer,” and a portfolio company that expands into another’s turf over time. “That happens,” he said. Peter Fenton called the issue “kryptonite” and the firm’s toughest problem. He described a spectrum of how investors relate to their companies. At one end is the co-founder, who would never work on a competing company. At the other is the public-market stock picker, who can own several rivals because he is merely allocating capital, not shaping any of them. Benchmark sits nearer the co-founder end, Fenton said, and treats transparency as a golden rule. “There shouldn’t be the surprise after the fact.” If a conflict does emerge, a founder should never feel shortchanged, he added. Benchmark isn’t declaring the pact dead. At the same time, when a firm that built its name on loyalty says conflicts are coming, founders might rightly wonder who else will be this candid. When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence. Loizos has been reporting on Silicon Valley since the late ’90s, when she joined the original Red Herring magazine. Previously the Silicon Valley Editor of TechCrunch, she was named Editor in Chief and General Manager of TechCrunch in September 2023. She’s also the founder of StrictlyVC, a daily e-newsletter and lecture series acquired by Yahoo in August 2023 and now operated as a sub brand of TechCrunch. You can contact or verify outreach from Connie by emailing [email protected] or [email protected], or via encrypted message at ConnieLoizos.53 on Signal. View Bio]]></content:encoded>
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      <title>Sony α7II: Första fullformataren med 5-axlig bildstabilisering – revolution för handhållen fotografering!</title>
      <link>https://bitwire.se/article/sony-7ii-forsta-fullformataren-med-5-axlig-bildstabilisering-revolution-for-handhallen-fotografering</link>
      <guid isPermaLink="true">https://bitwire.se/article/sony-7ii-forsta-fullformataren-med-5-axlig-bildstabilisering-revolution-for-handhallen-fotografering</guid>
      <pubDate>Wed, 26 Nov 2014 00:00:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Sony fortsätter att trycka på gaspedalen i spegellöst-segmentet och släpper nu α7II, en fullformatskamera som bär titeln som världens första i sitt slag med integrerad 5-axlig bildstabilisering. Det här är ingen liten uppdatering, utan en fundamental förbättring som gör det möjligt att ta sylvassa bilder handhållet även i sämre ljus eller med längre slutartider.

Under huven hittar vi en 24,3 MP fullformatsensor som, tillsammans med den nya stabiliseringen, kan kompensera för upp till 4,5 stegs skillnad i slutartid. Oavsett om det är vinkelrörelser, förskjutningar eller rotationer som spökar, tar kameran hand om det. Detta fungerar sömlöst med Sonys egna objektiv med OSS, men presterar även bra med andra objektiv, till och med tredjepartsalternativ utan egen stabilisering. Hybrid-AF:en har också fått sig en rejäl skjuts med 30% snabbare respons och 1,5 gånger mer exakt motivföljning.

För videonörden finns det också godsaker att hämta. Med XAVC S-kodeken kan du spela in 1080p-material med upp till 50 Mbps, och för de som gillar att finjustera i postproduktion finns S-Log2 gamma-funktion för maximalt dynamiskt omfång, samt time code och möjlighet till synkad inspelning med externa enheter. Ergonomin har också förbättrats med en större avtryckare och ett chassi i magnesiumlegering.

Med ett pris på runt 1700 dollar för enbart kamerahuset (och 2000 dollar för kit med 28-70mm objektiv) positionerar sig α7II som ett seriöst alternativ för både entusiaster och proffs som vill maximera sina möjligheter till handhållen fotografering utan stativ. Detta är en tydlig signal om att 5-axlig stabilisering nu är standarden att sikta på, även i fullformatsegmentet.]]></description>
      <content:encoded><![CDATA[Sony Electronics has today introduced another exciting addition to its full-frame α7 lineup, the α7II (model ILCE-7M2).The new mirrorless interchangeable lens camera is the world’s first full-frame camera to feature 5-axis image stabilization, allowing it to compensate for camera movement in five different directions to produce extremely sharp handheld images.Sony a7IIThe α7II model is equipped with a 24.3 effective megapixel 35mm full-frame sensor and adds 30% faster AF responsiveness, enriched video shooting capabilities, redesigned ergonomics and more.“The new α7II is simply the latest example of the impressive innovation we’re bringing to the industry, particularly in the mirrorless space” said Neal Manowitz, director of the α interchangeable lens camera business at Sony. “We’re continuing to push the boundaries of what can be accomplished with a full-frame sensor, consistently delivering ‘world’s first’ technologies that no other cameras – DSLR or otherwise – can accomplish.”5-Axis Image StabilizationThe innovative 5-axis image stabilization on the new α7II detects and corrects camera shake along five axes during shooting, including angular shake (pitch and yaw) that tends to occur with a telephoto lens, shift shake (X and Y axes) which becomes noticeable as magnification increases, and rotational shake (roll) that often affects shots at night or when recording video. The 24.3 MP full frame sensor moves to accommodate all of these types of shake, with stabilization equivalent to up to 4.5 steps faster shutter speed of correction.Additionally, the 5-axis stabilization works cooperatively with Sony α lenses with optical steady shot (OSS) to provide maximum stabilization and clarity, while also performing admirably with Sony α A-mount lenses and third party lenses without on-board stabilization. Effects of the stabilization can be previewed via live-view on the LCD or OLED viewfinder of the camera.Hybrid AFThe new α7II employs a 117-point focal plane phase detection AF sensor with 25 contrast detection AF points, with approximately 30% faster AF responsiveness and 1.5 times more accurate subject tracking than the original α7 model thanks to a series of new algorithms for detecting subject distance and predicting motion. Additionally, AF and now automatic exposure (AE) is provided while tracking subjects during high-speed continuous shooting at up to 5 fps.The new mirrorless interchangeable lens camera is the world’s first full-frame camera to feature 5-axis image stabilization, allowing it to compensate for camera movement in five different directions to produce extremely sharp handheld images.Enriched HD VideoThe new full-frame camera shares the powerful BIONZ X image processing engine with several other high-end Sony cameras, and adds a variety of advanced video functionality including the addition of XAVC S codec, which records video at a high data rate of 50 Mbps with advanced compression for impressive video quality.For the professional and prosumer customers, the α7II adds picture profiles for convenient in-camera tone adjustments and supports the S-Log2 gamma function which preserves a wide dynamic range. It also includes Time Code (useful for editing), Rec Control (for synced recording with external recorder) and dual video recording.Design, Controls, Wi-Fi And New AccessoriesErgonomically, compared to the original α7, the α7II model has a larger shutter button that has been moved closer to the front of the camera for optimal finger position. It is constructed with sturdy magnesium alloy on the top, front cover and internal panels for a sturdier, more solid feel in the hand, and boasts about a 40% faster start-up time compared to the α7 camera.The new α7II camera is Wi-Fi and NFC compatible and fully functional with Sony’s PlayMemories application available for Android and iOS platforms. New accessories designed for use with the new α7II include the VG-C2EM vertical grip and LCS-ELCB soft carrying case.New α A-Mount 70-300MM F4.5 – F5.6 G Ssmii Telephoto Zoom LensSony has also introduced a new telephoto zoom lens for it’s α A-mount line, the 70-300mm F4.5 – F5.6 G SSMII (model SAL70300G2). Ideal for outdoor sports and wildlife photography as well as tightly cropped portraits, the lens features approximately 4x faster AF tracking than the current lens model 70-300mm F4.5 – F5.6 G SSM. It also has Nano AR coating to minimize flare and ghosting and improve rendering, and is dust and moisture resistant.Development of New α A-mount Vario-Sonnar T 24-70mm F2.8 ZA SSMII and Vario-Sonnar T 16-35mm F2.8 ZASony has also announced the development of the α A-mount Vario-Sonnar T 24-70mm F2.8 ZA SSMII and the Vario-Sonnar T 16-35mm F2.8 ZA SSMII lenses. The second generation of these acclaimed lenses will improve upon the speed of AF tracking, reduce flare and ghosting and incorporate a dust and moisture resistant design.Pricing And AvailabilityThe Sony α7II full-frame mirrorless interchangeable lens camera will be available beginning on December 9th as body-only for about $1700, or as a kit with the FE 28-70mm F3.5 – F5.6 OSS zoom lens (model SEL2870) for about $2000.The new 70-300mm F4.5 – F5.6 G SSMII telephoto zoom lens for α A-mount cameras will be available for about $1150 in February 2015.Pricing for the Vario-Sonnar T 24-70mm F2.8 ZA SSMII and the Vario-Sonnar T 16-35mm F2.8 ZA SSMII lenses has not yet been determined, however target ship timing is Spring 2015.]]></content:encoded>
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      <title>Sony släpper guldpläterad Walkman för 60 000 kronor – ljudkvalitet eller lyx?</title>
      <link>https://bitwire.se/article/sony-slapper-guldplaterad-walkman-for-60-000-kronor-ljudkvalitet-eller-lyx</link>
      <guid isPermaLink="true">https://bitwire.se/article/sony-slapper-guldplaterad-walkman-for-60-000-kronor-ljudkvalitet-eller-lyx</guid>
      <pubDate>Thu, 15 Oct 2026 19:04:29 GMT</pubDate>
      <category>Gadgets</category>
      <description><![CDATA[Sony verkar ha hört era innersta, mest blingiga drömmar. Företaget har precis presenterat NW-WM1ZM3, en Walkman som inte bara spelar musik utan också ser ut som den kommit direkt ur Fort Knox. Med en prislapp på närmare 60 000 kronor är detta inte någon vanlig MP3-spelare, utan ett statement. Denna uppdatering av deras flaggskeppsmodell från 2022 (som i sin tur kostade runt 30 000 kr) satsar allt på materialval och ljudkvalitet för den kräsne audiofilen – eller samlaren.

Under den skimrande ytan döljer sig ett chassi av syrefri koppar (OFC) med 99,99% renhet, som dessutom är guldpläterat. Sony hävdar att detta inte bara är kosmetiskt, utan aktivt bidrar till en förbättrad ljudupplevelse. De specifika skruvarna med guldplätering ska ge en stabil jordning, vilket i sin tur ska resultera i kraftfullare bas, ett bredare ljudlandskap och utökade, släta högfrekvenser. Det är den här typen av detaljfokus som får oss nördar att spinna – hur mycket kan materialval verkligen påverka ljudet i praktiken?

Utöver det extravaganta chassit bjuder NW-WM1ZM3 på 35 timmars batteritid, en 5,5-tums skärm och Sonys DSD Remastering Engine för att pressa ut det sista ur ljudfilerna. Jämfört med föregångaren NW-WM1ZM2, som släpptes 2022 för cirka 32 000 kronor (och nu kan hittas för runt 15 000 kr på andrahandsmarknaden), är detta en rejäl uppgradering i pris. Frågan är om ljudförbättringarna motiverar prisskillnaden, eller om det mest är guldglansen som driver kostnaden.

Oavsett om det är ren ljudnördighet eller en önskan om att äga något unikt, positionerar sig Sony NW-WM1ZM3 som en lyxprodukt i en alltmer mobilcentrerad värld. Det är fascinerande att se hur de fortsätter att satsa på dedikerade musikspelare i den absoluta toppklassen, trots att telefoner kan göra samma sak – bara inte med samma tyngd (eller guld).]]></description>
      <content:encoded><![CDATA[Sony Just Announced a $6,000 Gold-Plated WalkmanNew music player has the Midas touch.Have you ever looked at your phone and thought, "This should only play music, and it should be shinier?" Well, good news, Sony is bringing out a $5,899 Walkman, and it's gold plated. The NW-WM1ZM3 model will be available in January, but preorders are available now. According to Sony, the gold isn't just there for show. According to the official announcement:"The NW-WM1ZM3 is built around a precision-machined, gold-plated oxygen-free copper (OFC) chassis, engineered specifically to further elevate the sound quality of this flagship model. It features a 99.99% (4N) purity OFC main chassis and an OFC rear chassis. These are secured with screws featuring a low-resistance gold-plated treatment applied exclusively for this model, providing a stable ground connection that delivers powerful bass, an expansive soundstage, and smooth, extended high frequencies."It also has 35 hours of battery life, a 5.5-inch screen, and uses Sony's DSD Remastering Engine for better sound quality. This isn't Sony's first gold-plated Walkman; it released the NW-WM1ZM2 for $3,200 back in 2022. Those now go for around $1,500 on eBay, if you're looking for a bargain. Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She's been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.]]></content:encoded>
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      <title>Tesla Roadster: Mer än bara en bil – en teknisk utmaning?</title>
      <link>https://bitwire.se/article/tesla-roadster-mer-an-bara-en-bil-en-teknisk-utmaning</link>
      <guid isPermaLink="true">https://bitwire.se/article/tesla-roadster-mer-an-bara-en-bil-en-teknisk-utmaning</guid>
      <pubDate>Fri, 16 Oct 2026 01:32:45 GMT</pubDate>
      <category>Fordon</category>
      <description><![CDATA[Tesla Roadster har varit på gång länge, och detaljerna som sipprar ut fortsätter att väcka nyfikenhet. Med en utlovad acceleration från 0 till 60 mph på under två sekunder och en toppfart som utmanar fysikens lagar, är det inte konstigt att bilentusiaster och tekniknördar världen över håller andan. Men vad döljer sig egentligen under skalet på denna futuristiska skapelse? Är det enbart ett PR-trick eller representerar den verkligen nästa steg i elbilsteknik?

Med en design som kombinerar aerodynamisk effektivitet med aggressiv estetik, siktar Tesla på att redefiniera vad en sportbil kan vara. De tekniska specifikationerna, även om de fortfarande är delvis hemlighetsfulla, pekar mot banbrytande prestanda. Frågan är hur dessa siffror översätts till verklig körupplevelse och om den nya tekniken kommer att vara tillgänglig för en bredare publik eller förbli en exklusiv leksak för ett fåtal.

Utvecklingen av Roadster är en fascinerande studie i hur långt man kan driva batteriteknik, motorstyrning och mjukvaruintegration. Om Tesla lyckas leverera på sina löften kan Roadster inte bara bli en ikon för prestanda utan också en katalysator för innovation inom hela elfordonsindustrin. Vi väntar med spänning på att se om denna superbil lever upp till den enorma hype den genererat.]]></description>
      <content:encoded><![CDATA[Article URL: https://www.tesla.com/roadster
Comments URL: https://news.ycombinator.com/item?id=50112657
Points: 317
# Comments: 372]]></content:encoded>
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      <title>Meta släpper Muse Spark Open: 816 miljarder parametrar och 1M-kontext för AI-nördar</title>
      <link>https://bitwire.se/article/meta-slapper-muse-spark-open-816-miljarder-parametrar-och-1m-kontext-for-ai-nordar</link>
      <guid isPermaLink="true">https://bitwire.se/article/meta-slapper-muse-spark-open-816-miljarder-parametrar-och-1m-kontext-for-ai-nordar</guid>
      <pubDate>Fri, 16 Oct 2026 02:26:04 GMT</pubDate>
      <category>Mjukvara</category>
      <description><![CDATA[Meta fortsätter att pumpa ut AI-modeller, och nu är det dags för Muse Spark Open. Den här gången snackar vi en MoE-modell (Mixture of Experts) med hela 816 miljarder parametrar, varav 42 miljarder är aktiva. Det som verkligen sticker ut är den massiva kontextfönstret på 1 miljon tokens, vilket öppnar upp för helt nya möjligheter när det kommer till att bearbeta och förstå enorma mängder text.

Modellen har redan visat muskler genom att toppa MCP-Atlas-bänken för öppna modeller, och den körs på ett par M5 Ultra Mac Studios. Att Meta väljer att släppa detta som en öppen modell är ett starkt kort i leken för communityn, som nu får tillgång till ett riktigt kraftpaket för experiment och vidareutveckling. Tänk er att mata den med hela böcker eller långa kodbaser – potentialen är enorm.

Det här är inte bara ännu en AI-modell; det är ett steg mot mer kapabla och flexibla AI-system. Ett 1M-token-kontextfönster kan revolutionera allt från komplexa sammanfattningar av långa dokument till att skriva kod som förstår hela projekt. För utvecklare och forskare som vill ligga i framkant är Muse Spark Open definitivt något att hålla ögonen på.]]></description>
      <content:encoded><![CDATA[Meta released Muse Spark Open, an 816B-parameter open-weight MoE model with 42B active parameters and a 1M-token context. It leads open models on MCP-Atlas and runs on 2 M5 Ultra Mac Studios.
The post Meta Releases Muse Spark Open: 816B Open-Weight MoE With 1M Context appeared first on MarkTechPost.]]></content:encoded>
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    <item>
      <title>Formlabs Form Studio 1: Proffsteknik till konsumentpris – är det här framtiden för 3D-printing?</title>
      <link>https://bitwire.se/article/formlabs-form-studio-1-proffsteknik-till-konsumentpris-ar-det-har-framtiden-for-3d-printing</link>
      <guid isPermaLink="true">https://bitwire.se/article/formlabs-form-studio-1-proffsteknik-till-konsumentpris-ar-det-har-framtiden-for-3d-printing</guid>
      <pubDate>Thu, 15 Oct 2026 18:00:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Formlabs kliver in på konsumentmarknaden med Form Studio 1, en resin-skrivare som lovar att göra 3D-printing enklare än någonsin. Med sin imponerande design, som påminner om gamla iMacs med sina genomskinliga paneler, och ett användarvänligt gränssnitt som guidar dig genom hela processen, siktar Formlabs på att sänka tröskeln för nybörjare. Systemet bjuder på en snabb uppvärmning av resinet och deras Low Force Display-teknik för full-lagers härdning, vilket ska ge hög utskriftskvalitet och pålitlighet.

Trots att den marknadsförs mot konsumenter, är Form Studio 1 fullpackad med teknik som Formlabs utvecklat för sina professionella skrivare. Det inkluderar deras egenutvecklade hartser och en dedikerad slicer-mjukvara, vilket bidrar till den höga utskriftskvaliteten och tillförlitligheten. Formlabs är dock tydliga med att du kan använda tredjepartsresiner, men varnar för att det kan påverka utskriftsresultaten negativt. Ett plus i kanten är den valfria flexibla byggplattan, som är en smidig uppgradering för att enkelt få loss dina utskrifter.

Det finns dock ett par nackdelar att ha i åtanke. Form Studio 1 saknar ett system för att återvinna överblivet resin, vilket kan vara en besvikelse för den miljömedvetna eller den som vill minimera spill. Dessutom är byggplattan, trots skrivarens professionella under huven, relativt liten i förhållande till priset. Den proprietära slicer-mjukvaran kan också upplevas som en begränsning för de som föredrar mer öppenhet och anpassningsmöjligheter.

Sammanfattningsvis levererar Formlabs Form Studio 1 en imponerande användarupplevelse med professionell prestanda i ett konsumentvänligt paket. Om du är ute efter en pålitlig och lättanvänd resin-skrivare och inte har något emot den lite mindre byggplattan eller den proprietära mjukvaran, kan detta vara ett riktigt intressant alternativ för att ta klivet in i 3D-printingens värld.]]></description>
      <content:encoded><![CDATA[Tom's Hardware Verdict Formlabs’ Form Studio 1 resin printer is packed with user-friendly tech that makes your printing journey easy. It sports a high-speed conduction resin heating system, the company’s Low Force Display system for full-layer curing, and our unit came with the optional Flexible build plate, which is a nice upgrade for the $50 with the Form Studio 1 Flex Package. Reasons to buy +Low Force Display +Easy setup +Print reliability +Optional flex plate Reasons to avoid -No reclaim for resin -Proprietary slicer -Slightly small build plate to cost ratio Why you can trust Tom's Hardware Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test. Formlabs Form Studio 1 is the company’s first consumer-level resin printer, and it’s aimed at those looking to hit print, walk away, and come back to a finished print. The print simplicity and reliability come from years of company testing, understanding users and their needs, and Formlabs specialized resins. Sure, you can use third-party resins, but you ultimately risk that print reliability.Formlabs has really hit a lot of good points with this printer. It looks amazing with its see-through side panels giving old-school iMac vibes. The resin cartridge easily slides in and out, and the printer and its screen basically tell you what you need to do before and after every print to make sure your experience is the best it can be.Latest Videos FromTom's HardwareStay On the Cutting Edge: Get the Tom's Hardware NewsletterGet Tom's Hardware's best news and in-depth reviews, straight to your inbox. Matt Farmer is a 3d printing enthusiast since 2018, content creator and occasional contributor to Tom's Hardware. Specializing in resin 3D printing, he enjoys teaching people how to work with resin printers, troubleshoot issues, and collaborate with new content creators.]]></content:encoded>
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      <title>Jeff Kaplan: &quot;Jag har kopplat bort Overwatch helt&quot;</title>
      <link>https://bitwire.se/article/jeff-kaplan-jag-har-kopplat-bort-overwatch-helt</link>
      <guid isPermaLink="true">https://bitwire.se/article/jeff-kaplan-jag-har-kopplat-bort-overwatch-helt</guid>
      <pubDate>Thu, 15 Oct 2026 23:44:16 GMT</pubDate>
      <category>spel</category>
      <description><![CDATA[Jeff Kaplan, den karismatiske före detta regissören för Overwatch, har sedan sin avgång från Blizzard 2021 helt kopplat bort sig från spelet. Han undviker aktivt subreddits, YouTube-videor och sökningar relaterade till spelet för att skydda sitt eget psyke. Kaplan beskriver hur han har lärt sig att spel han arbetat på inte längre tillhör honom, utan är en IP som ägs av Blizzard, vilket gör det lättare att gå vidare. Han arbetar nu på ett nytt spel, "The Legend of California", och menar att Overwatch nu är spelarnas och utvecklarnas spel, inte hans.

Kaplan jämför sin övergång från Overwatch med den tidigare, mer smärtsamma, övergången från World of Warcraft-teamet. "WoW var vem jag var vid den tidpunkten", säger han och beskriver hur han ägnade varje vaken minut åt spelet. Att lämna WoW var en "negativ emotionell chock" eftersom det var så integrerat i hans identitet som spelutvecklare. Erfarenheten med Overwatch, där han insåg att spel inte är personliga ägodelar, har dock gjort det enklare att gå vidare till nya projekt.

Sedan han lämnade Blizzard har Kaplan inte varit rädd för att dela med sig av sina åsikter om spelbranschen. Han har kritiserat spelare som klagar på spel de aldrig har spelat, och kallat dem "idioter". Han har också avslöjat anledningen till att han lämnade Blizzard, och beskrivit ett specifikt möte som "det största "fuck you"-ögonblicket i min karriär".]]></description>
      <content:encoded><![CDATA['I Just Sort of Disconnect' — Jeff Kaplan is Avoiding Overwatch at all Costs"I don't read the subreddits."Former Overwatch director Jeff Kaplan explained how he protects his psyche by completely avoiding online discussions and subreddits about Blizzard's hero shooter.If you’re a die-hard Overwatch player, you’re likely familiar with the name Jeff Kaplan. He was essentially the face of the game for years, endearing fans with his regular developer updates and memorable interactions with its fanbase.After leaving Blizzard in 2021, Kaplan founded his own game development studio and is currently working on an open world, action-survival shooter called The Legend of California. He has firmly put Overwatch behind him — to the point where he avoids interacting with it at all costs online.Overwatch "The Reign of Talon" New Hero Images“With Overwatch, I had a very almost clinical separation, knowing how the WoW thing had gone,” Kaplan said in a recent interview with GameSpot. “I’ve literally not played the game since April 2021.“I don’t, for my own psyche, I don’t read the subreddits. After I said my goodbye to competitive Overwatch and the Overwatch subreddit, I never go back and read. I don’t watch YouTube [videos]. I don’t search for my name in Overwatch. I don’t search for Overwatch. I sort of just disconnect. I actually tell all the algorithms like, ‘Yeah, I’m not really interested in Overwatch anymore. I know you think I’m the Overwatch guy, but like, that’s just not for me anymore.'”He told the outlet that it was surprisingly more painful for him to leave the World of Warcraft team to work on Overwatch than it was to put the hero shooter in his rear view, calling it a “training moment” for taking the next step in his career.“WoW was who I was at that point,” he explained. “I worked every minute, every waking minute, on WoW. If I wasn’t working on WoW, I was playing WoW. And every time I played WoW, I had this notepad next to the desk that I’d be filling out to walk in the next morning and go, ‘These are all the things we need to change.’ It was kind of shocking in a very negative emotional way to step away from WoW, because it was such a part of who I was and how I identified. It was who I was as a game developer.”After learning the hard way that the games he worked on didn’t belong to him, but were instead an IP under Blizzard’s ownership, it was easier for him to move forward.“Overwatch happened. I was a part of it. There’s a group there now, and Overwatch is now about them. Both the players and the developers, that’s their Overwatch now. They’re making it, they own it, they play it. I’m onto this new thing, and that’s where I’m at in my life,” he said.Kaplan hasn’t shied away from sharing his thoughts on the current gaming industry since making his exit from Blizzard almost half a decade ago. Most recently, he had some harsh words for players who complain about games they’ll never actually play."If a game comes out, and you don't want to play it, and you've never played it? Shut the f*** up. No one cares,” he said.And in March, he revealed the reason why he actually left Blizzard behind, describing a specific meeting that he called “the biggest f*** you moment I had in my career.”Image Credits: James Sheppard/Edge Magazine/Future via Getty ImagesVirginia (she/her) is IGN’s News Editor. With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at @TheeMissGlaze. In This Article]]></content:encoded>
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      <title>KDE firar 30 år med Plasma 6.8 – Wayland tar över rodret, X11 tackar för sig</title>
      <link>https://bitwire.se/article/kde-firar-30-ar-med-plasma-68-wayland-tar-over-rodret-x11-tackar-for-sig</link>
      <guid isPermaLink="true">https://bitwire.se/article/kde-firar-30-ar-med-plasma-68-wayland-tar-over-rodret-x11-tackar-for-sig</guid>
      <pubDate>Thu, 15 Oct 2026 22:21:06 GMT</pubDate>
      <category>Mjukvara</category>
      <description><![CDATA[KDE, en gigant inom open source-världen, firar 30-årsjubileum med buller och brak. Den 14 oktober släpptes inte bara den jubilerande versionen av skrivbordsmiljön, Plasma 6.8 "30th Anniversary Edition", utan också en tydlig signal om framtiden: X11-sessioner fasas ut. Detta markerar slutet på en era för det 42 år gamla X11-protokollet inom KDE, som nu helhjärtat satsar på Wayland. Även om X11-appar fortfarande kan köras via XWayland, och KDE-appar fortsätter att stödja X11 i andra miljöer, är detta ett tydligt steg mot en modernare grafikstack.

Plasma 6.8 kommer laddad med godsaker för den kräsne användaren. Vi ser förbättrat stöd för att applicera fönsterdekorationer som skuggor och rundade hörn på tredjepartsappar, vilket ger en mer enhetlig och polerad look. Dessutom har Union-systemet för teman stramats åt för en smidigare upplevelse. För entusiaster finns det mer att hämta: Nvidia triple buffering aktiveras som standard, vilket kan ge en mjukare spelupplevelse. Integrationen av Kup, KDE:s backup-verktyg, direkt i skrivbordet underlättar systemunderhåll, och det nya kommandoradsverktyget kscreenctl ger makt åt power users att finjustera skärminställningar.

Flytten till Wayland är ingen överraskning, särskilt med tanke på att GNOME officiellt planerar att släppa X11 som standard 2025. För KDE-användare som fortfarande sitter på Plasma 6.7 finns det dock en möjlighet att behålla sina befintliga X11-sessioner för tillfället. Men framtiden är Wayland, och med Plasma 6.8 tar KDE ett rejält kliv framåt, redo för nya utmaningar och innovationer under de kommande 30 åren.]]></description>
      <content:encoded><![CDATA[Marking the 30th anniversary of software developer KDE on October 14, the company released Plasma 6.8, debuted a movie, and retired Plasma’s native X11 session support. The announcement from KDE dubs the new Plasma 6.8 as the “30th Anniversary Edition” and describes the update as preparing Plasma for the future. Legacy X11 applications will still function via the XWayland compatibility layer, and KDE applications will also continue supporting X11 under other desktop environments. After 42 years in service, the X11 protocol is losing another major desktop environment. Plasma will fully adopt the Wayland system and put support for starting new X11 sessions in Plasma to bed. Users opting to stay on Plasma 6.7 will keep their existing sessions for now. The move was expected, with GNOME officially dropping X11 sessions by default in 2025. The new Plasma 6.8 brings many improvements, including increased support for adding window decorations (like shadows and rounded corners) to third-party apps, and a more streamlined Union theming system. Other notable additions include Nvidia triple buffering being enabled by default, Kup backup integration (KDE’s backup utility—now integrated into Plasma), and kscreenctl, a command-line utility that allows power users to adjust display configurations.]]></content:encoded>
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    <item>
      <title>Vetenskapen försöker återskapa Liberty Bells forntida klanger</title>
      <link>https://bitwire.se/article/vetenskapen-forsoker-aterskapa-liberty-bells-forntida-klanger</link>
      <guid isPermaLink="true">https://bitwire.se/article/vetenskapen-forsoker-aterskapa-liberty-bells-forntida-klanger</guid>
      <pubDate>Thu, 15 Oct 2026 19:10:03 GMT</pubDate>
      <category>Forskning</category>
      <description><![CDATA[Liberty Bell, USA:s ikoniska symbol för frihet, har varit tyst i nästan två sekel på grund av sin berömda spricka. Men nu tar forskare hjälp av modern teknik för att försöka återskapa hur klockan faktiskt lät när den fortfarande kunde ringa. Genom att analysera en replika från 1900-talet hoppas man få en glimt av historiens ljudlandskap.

Forskarna vid Penn State University har använt sig av modalanalys, en standardmetod inom klocktillverkning för att analysera vibrationer och stämning. Genom att fästa accelerometrar på en exakt kopia av Liberty Bell och slå på olika punkter med en hammare utrustad med kraftmätare, kunde de mäta klockans respons. Denna data användes sedan för att extrahera klockans naturliga svängningsfrekvenser, dess svängningsmönster (mode shapes) och hur snabbt ljudet dör ut (loss factors).

Resultaten visar att replikans frekvenser ligger förvånansvärt nära de som anses vara ideala för en välstämd kyrkklocka. Den mest framträdande tonen, fundamentalen, landade på 323 Hz, medan andra viktiga toner som hum note (174 Hz) och tierce (381 Hz) också identifierades. Även om 1700-talets gjutmetoder skiljde sig från dagens, ger dessa siffror en solid grund för att förstå klockans akustiska karaktär.

Även om den ursprungliga klockans exakta ljudbild troligen aldrig kommer att kunna återskapas till 100% – mycket på grund av skillnader i material och gjutprocesser – ger denna forskning oss en fascinerande inblick i hur historiska artefakter kan studeras med vetenskapliga metoder. Det är ett spännande exempel på hur fysik och historia kan mötas för att ge liv åt det förflutna.]]></description>
      <content:encoded><![CDATA[Skip to content Researchers hunted for clues in modal analysis of 20th-century replica bell at Penn State Behrend. The Liberty Bell, with its famous crack, hasn’t been rung in 180 years, but that hasn’t stopped scientists from pondering what the bell might have sounded like when tolling. In honor of the nation’s 250th anniversary, researchers at Penn State University have modeled its acoustic properties, drawing on data collected from one of the bell’s replicas. The work was first presented at a meeting of the Acoustical Society of America in Philadelphia earlier this year, followed by an article in Physics Today. Historians aren’t sure exactly when the Liberty Bell acquired its distinctive crack, just that it occurred sometime between 1817 and 1846. An 1846 account in the Public Ledger described the ringing of the bell on February 23 that year and mentioned that the bell had developed a crack, which someone had attempted to fix by filing the sides down. But it didn’t work: The February 23 ringing extended the crack even more, so much so that “the old Independence Bell … now hangs in the great steeple irreparably cracked and forever dumb.” Nobody has heard it ring since. This wasn’t the first time the bell had cracked; the rim cracked shortly after it arrived in Philadelphia in 1752, the first time the clapper struck while testing the sound. It was recast by two local foundry workers, John Pass and John Stow, not once but twice, because the first recast produced a sound that one bystander likened to coal scuttles banging together. The second recast’s sound was deemed acceptable, and the bell was typically used to summon the Assembly, among other purposes, until it fell into disuse after the American Revolutionary War. As for why the bell was so prone to cracking, a 1975 study of the bell’s chemical composition revealed that the metals used formed “an extremely brittle alloy” that also made it easier for souvenir collectors to chip off pieces from the rim. Modal frequencies The Liberty Bell replica at Penn State Behrend. Credit: Seth Collier The Liberty Bell replica at Penn State Behrend. Credit: Seth Collier We do know something about the general acoustics of bells, dating back at least to a seminal 1987 paper by Thomas D. Rossing and Robert Perrin exploring the forms and vibrational modes of church bells, carillon bells, and handbells. A given bell’s sound is determined by relatively simple geometry—which determines the vibration patterns radiating sound to listeners’ ears—and the material of which it is made (bronze), which determines the exact pitch and duration of the ring. Per Sean Collier, co-author of this latest article, relying solely on the meager online information about the Liberty Bell to replicate its sound produces “a terrible sounding bell that in presence does not match the silhouette of the iconic bell.” There are several full-size replicas of the Liberty Bell made in the 20th century, including one housed on the Penn State Behrend campus, and one can tap that bell to produce a ring. But scientists desire more quantitative information, such as the specific notes, which notes ring the longest, and how the bell deforms as it vibrates. And that requires modal analysis, a technique used by bell manufacturers to assess tuning and make any necessary corrections. For instance, Western church bells are typically tuned to the first five normal frequencies, according to the authors—the hum note, fundamental (the note that is most dominant to the human ear), tierce, quint, and nominal—following well-defined ideal ratios. “Musically, the frequencies sound as a minor triad, which is why church bells are commonly perceived as having a somber tone,” they wrote. Further, “The human ear perceives the pitch of a bell as a subjective tone called the strike note,” arising from the combination of how the mode shapes interact, and the listener’s own expectations. Comparison of the first few vibration patterns between the replica and theory. Credit: Seth Collier Comparison of the first few vibration patterns between the replica and theory. Credit: Seth Collier Collier and his co-authors, Jon Young and Aaron Stearns, used the Penn State Behrend replica to collect data on mode shapes, natural frequencies, and loss factors. They glued accelerometers to different parts of the replica and then tapped various areas on the bell with a hammer equipped with a force gauge. The accelerometers captured the bell’s response to being tapped, and the force gauge measured the force of impact as a function of time. The authors then extracted the bell’s natural vibrational frequencies from that data, along with the corresponding mode shapes and loss factors. The results: The replica’s hum note was 174 Hz; the fundamental was 323 Hz; the tierce was 381 Hz; the quint was 510 Hz; and the nominal was 623 Hz. The ratios of those frequencies fell very close to those of an ideally tuned bell. And the mode shapes of the fundamental frequency closely matched those of typical Western church bells. Measuring loss factors proved trickiest. Collier et al.’s measured values were within the typical range, but loss factors are impacted by the type of bronze used and casting imperfections. The 20th-century bell-making processes used to cast the replica were different from those in the 18th century used to cast the original Liberty Bell. So the loss factors might have been similar; it’s just harder to predict. Physics Today, 2026. DOI: 10.1063/pt.103283cd08 (About DOIs). Jennifer is a senior writer at Ars Technica with a particular focus on where science meets culture, covering everything from physics and related interdisciplinary topics to her favorite films and TV series. Jennifer lives in Baltimore with her spouse, physicist Sean M. Carroll, and their two cats, Ariel and Caliban. 12 Comments]]></content:encoded>
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      <title>SK hynix ställer krav på Trump-administrationen: Mer Kina-export för USA-fabrik</title>
      <link>https://bitwire.se/article/sk-hynix-staller-krav-pa-trump-administrationen-mer-kina-export-for-usa-fabrik</link>
      <guid isPermaLink="true">https://bitwire.se/article/sk-hynix-staller-krav-pa-trump-administrationen-mer-kina-export-for-usa-fabrik</guid>
      <pubDate>Thu, 15 Oct 2026 17:40:09 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[SK hynix verkar inte vara nöjda med att bara bygga en ny 3D NAND-fabrik i USA. Enligt Reuters vill det sydkoreanska chip-jätten att Trump-administrationen ska ge grönt ljus för fler leveranser av halvledartillverkningsutrustning till deras anläggning i Dalian, Kina. I utbyte mot detta, och för att blidka amerikanska myndigheter, är SK hynix redo att satsa på en ny NAND-fabrik på amerikansk mark. 

Det här draget från SK hynix, som äger Solidigm (tidigare Intels NAND-verksamhet), sätter lite ljus på de komplexa geopolitiska spelen som pågår inom halvledarindustrin. Att företaget nu förhandlar om exportlicenser till Kina samtidigt som de överväger en storinvestering i USA visar hur svårt det är att balansera globala produktionskedjor med nationella säkerhetsintressen och handelsrestriktioner. 

Beskedet om en potentiell 3D NAND-fabrik i USA var oväntat, då ingen tillverkat NAND-flashminne i landet på flera år. SK hynix positionerar sig nu strategiskt genom att försöka använda sin planerade USA-investering som ett förhandlingskort för att säkra sin befintliga verksamhet i Kina, som sannolikt är central för deras globala produktionskapacitet.]]></description>
      <content:encoded><![CDATA[(Image credit: SK hynix) Reports that Solidigm was considering building a 3D NAND fab in the U.S. came as a surprise last month, as no company has manufactured NAND flash memory in America for years. However, the potential investment now appears to be part of a calculated move by Solidigm's parent SK hynix, which is reportedly asking the U.S. government to authorize additional semiconductor manufacturing equipment shipments to its Dalian facility in China in exchange for a commitment to build a new NAND fab in the U.S., according to Reuters.Go deeper with TH Premium: AI and data centersGet Tom's Hardware's best news and in-depth reviews, straight to your inbox. Anton Shilov is a contributing writer at Tom’s Hardware. Over the past couple of decades, he has covered everything from CPUs and GPUs to supercomputers and from modern process technologies and latest fab tools to high-tech industry trends.]]></content:encoded>
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      <title>DEsk: Linux-skrivbordet som ser ut som iOS 6, fast med en skrivbordsmöbel</title>
      <link>https://bitwire.se/article/desk-linux-skrivbordet-som-ser-ut-som-ios-6-fast-med-en-skrivbordsmobel</link>
      <guid isPermaLink="true">https://bitwire.se/article/desk-linux-skrivbordet-som-ser-ut-som-ios-6-fast-med-en-skrivbordsmobel</guid>
      <pubDate>Thu, 15 Oct 2026 13:23:44 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Glöm platta ikoner och minimalistiska menyer. Med det nya Wayland-baserade skrivbordsmiljön DEsk för Linux får du tillbaka den där härligt realistiska skeuomorfa designen vi minns från iOS 6, men med en unik twist: hela ditt skrivbord är en virtuell skrivbordsmöbel.

DEsk förvandlar din skärm till ett detaljerat skrivbord i valnöt. Dina fönster är papper som ligger utspridda, apparna hittar du i pärmar på en bokhylla bakom skrivbordet, och notifikationer dyker upp i en brevlåda. Dockan är en låda du drar ut med ett mässingshandtag, och systemkontrollerna sitter i en panel inbyggd i skrivbordets bakkant. Allt är ray-traced för en realistisk ljussättning, med en enda skrivbordslampa som lyser upp scenen.

Utvecklingen beskrivs som beta, men författaren använder DEsk dagligen och det har genomgått noggranna tester. Installationen är enkel via skript för populära distributioner som Fedora, Debian, Ubuntu och Arch Linux. Efter installation loggar du ut och väljer DEsk från inloggningsskärmen. Första starten tar en liten stund för att rendera rummet, men därefter startar det omedelbart.

Det mest fascinerande är detaljrikedomen. Fönster är pappersark med realistiska fibrer och hörn. Du kan dra i ett hörn för att vika ner fönstret (minimera), maximera det eller skrynkla ihop det och kasta det (stänga). Bokhyllan med apparna har pärmar där varje pärm innehåller appar sorterade alfabetiskt, och du drar ut en pärm för att få fram apparna. Även klockan och kalendern är interaktiva och visar detaljer som väder baserat på din plats.]]></description>
      <content:encoded><![CDATA[English | 日本語 v0.1.2 (BETA) -- v0.1, the first public release, with fixes and an installer for Fedora. See RELEASE-NOTES.md. I've created a Discord server! You can also report bugs and submit ideas for new features here! link : https://discord.gg/xR5f7Xs49 DEsk is Desktop Environment and desk in one word -- a name that came from the Reddit community. It used to be called DeskWM: the commands are now desk, desk-session, desk-settings and so on, and what was set up for DeskWM (its settings, its data, DESKWM_* variables) carries over by itself. A Wayland desktop for Linux in realistic skeuomorphism -- the kind iOS 6 had, where everything on the screen is drawn to look like the real thing. Here the desktop is a desk. Windows are sheets of paper on a walnut desk. The dock is a drawer, your apps are filed in binders on a bookshelf behind the desk, notifications arrive in a post box, and the system controls are a panel built into the back of the desk. The room is ray-traced, and one desk lamp lights all of it. Status: beta. DEsk is used day to day on its author's machines and has been checked carefully (see docs/ARCHITECTURE.md, section 9), but this is its first release: expect rough edges, and expect things to change. Your settings and data will be carried forward. Install Download the latest release from the Releases page and unpack it (or clone this repository). Then, in its folder, run the line for your system: Debian 13 sudo sh scripts/install_debian.sh Ubuntu 24.04 / 26.04 (and Linux Mint, Pop!_OS) sudo sh scripts/install_ubuntu.sh Arch Linux (and EndeavourOS, Manjaro) sudo sh scripts/install_arch.sh Fedora 43 / 44 (and Nobara) sudo sh scripts/install_fedora.sh Then log out and choose DEsk on the login screen. It shows what it will install and asks first. --yes takes the suggested answers; --no-apps installs DEsk without the recommended programs. The first login draws the room once: a few seconds on a GPU, longer without one. After that it starts at once. To update, get the new release and run the same line again. Your settings are kept. Something went wrong? See Reporting a problem. More options, building by hand and running DEsk in a window are under Build and Run. What's on the desk Nothing here is a symbol for a thing on a desk. As in the realistic skeuomorphism of iOS 6, each is drawn to look like the real thing set down there -- its material, the light on it, its shadow and the wear of use. Windows are paper. Each window sits on a cream sheet with real fibre, thickness and a dog-eared corner. Hold the pointer on the corner and it lifts to show what is printed on the back: Fold (minimize: folded like a letter and left on the desk, under the windows as paper put down is), Unfold / Refold (maximize and restore), and Discard (close: crumpled into a ball and tossed). Dragging an edge pulls more paper out from behind the sheet. The drawer is the dock. Pull the brass handle (or press Super+D). It holds the things you put in it: any app, or a folded window. Out of the box it holds DEsk's standard programs (below) and a screwdriver that opens Shell Settings. The bookshelf holds your apps (Super+A, or the ALL APPS plate). Each category is a ring binder whose sheets fan from a single ring. Take a sheet and it is carried down to the desk, where the app's window opens on it. At the end of the row stands an ALL APPS index book: every program from A to Z, with thumb tabs and a line at the top of the page to type into (input methods via IBus work). The post box is the notification centre (Super+N). Letters show the sender and subject, and a letter taken out lies on the desk. The Control Panel (Super+C) is a valve-era machine built into the back of the desk: real meters, a volume knob, network and Bluetooth levers, a fader for the room's lamp and one for the screen's own backlight (on a laptop, through logind; the brightness keys work too), a key to unlock the power buttons, and the system tray as paper slips under it (more than fit, and the wheel slides the row along). A desk calendar, a desk memo pad and a clock stand on the shelf. The calendar has a notebook of plans and to-dos, and notes are peeled off and stuck onto the day. The memo pad is taken down the same way and written on (IBus works there too); its sheets turn over the wire. The clock shows the seconds small beside the minutes, under two lamps that light only while a camera or a microphone is in use. The front door is out in the real world. The lock screen's door has the hour's light -- the sun worked out from your time zone's city, the porch lamp coming on at dusk -- and, if you let it ask open-meteo.com for that city's weather (only its latitude and longitude are sent), the weather: rain darkening the brick and streaking past the lamp, snow settling on what faces up, fog, lightning. And on certain days of the year the door and the clock have something more for you -- there is no setting for it; what it is, you will see on the day (give Shell Settings your birthday, and that is one of them). Esc stops it. Light. The room (desk, shelf, console, post box) is ray-traced on the GPU (GLES 3), with a CPU tracer as the fallback, and cached per screen size. Everything drawn over it is lit by the same lamp. At login the room starts dark and the lamp comes up as the room is made, while the clock counts how far in glowing red. Sizes are in points. A bigger screen is a bigger desk, not bigger things. More than one screen. The desk is on one screen; every other shows more of the desk's boards, running on from it, for windows to lie on. A new window comes onto the screen the pointer is on, Unfold and full screen fill the screen the window is on, and nothing the desk's own screen does -- the drawer, turning to the bookshelf -- moves what lies on the others or takes it out of reach. A screen taken away puts its windows on one that is left. X11 apps run through Xwayland, and windows that draw their own frames sit on paper too. The screen lock is the front door (Super+L, or logind): you walk up to it at night, close enough to touch, traced in 3D with its own lamps and soft shadows. Your picture and name are on the board hung on it, the password goes in at the brass plate, the key beside it; on Return (or a click on the key) you lean in and turn the key. Let in, it goes round, the door swings open, you walk through into the room and sit down at the desk; told no, it will not turn. Locking is the same run backwards -- out of the room, the door shut, the key turned -- from Super+L or the blue LOCK button on the Control Panel. Checked with PAM, as at login. Seven languages. Everything DEsk prints itself, and the names of programs, are in English, Japanese, Chinese (simplified), Korean, Spanish, French or German: the locale's, or language = en | ja | zh | ko | es | fr | de in ~/.config/desk/shell.conf (or the Shell Settings app), and switch live. The calendar is printed as one sold there is, and Chinese and Korean are set in their own cut of the CJK faces. Standard programs DEsk is meant to be installed as a whole desktop, like GNOME or KDE, so it picks a standard program for each job the desk has: a terminal, a web browser, a file manager and a text editor. The drawer's things and Super+Enter open them. For each job, the first of these that is there: app.terminal, app.browser, app.files, app.editor in shell.conf (a .desktop id), the default-applications lists in the freedesktop.org order: ~/.config/desk-mimeapps.list (DEsk only), ~/.config/mimeapps.list (what Shell Settings' Default programs, xfce4-mime-settings, writes), and the same two in the system's folders, ending with the desk-mimeapps.list installed with DEsk -- the same answers xdg-open and GIO give, the standard set, classic GTK programs first: Xfce Terminal, Firefox ESR, Thunar, Mousepad (then MATE Terminal, Caja, Pluma, and so on), any program filed under the right category. A tour The corner of every window: Fold, Unfold, Discard. The drawer: the dock. A folded window, lying on the desk under the others. The bookcase behind the desk. ALL APPS, every program from A to Z ... ... and a line to type into. The Control Panel. The post box: notifications. The desk calendar and its notes. Shell Settings. Documentation docs/ARCHITECTURE.md -- how DEsk is built: the programs, the compositor, the ray-traced room, threads, files. docs/MODDING.md -- changing DEsk: words and languages, settings, borrowed programs, sounds, the room, things on the desk. docs/CONFIGURATION.md -- every setting, file and environment variable. RELEASE-NOTES.md -- what is in v0.1.2 and what is known not to work yet. docs/design.md -- the full development log (in Japanese). As a desktop DEsk draws the desk; the work done on it is done with free software that already exists. It reaches completeness by borrowing, and keeps a firm line between what it makes and what it borrows: DEsk makes both: DEsk draws it, something else does the work borrowed what what is drawn as the room and handled as its things; what only the compositor can do programs, system settings panels, background helpers examples windows as paper, the drawer, the bookcase, the clock, the Control Panel, the post box, the front door, the calendar and memo pad; keyboard, pointer and their keys (volume and media keys too), the screens and their power, remembering their arrangement, going idle, the lock; Shell Settings volume knob and mute (PipeWire/PulseAudio), brightness (logind), Wi-Fi and Bluetooth levers, the post box (the desk is the notification daemon), the tray's slips (the applets' own items), the clock's MEDIA page (MPRIS), screenshots (grim), the input method (a bridge to IBus) network connections, Bluetooth devices, sound devices, display arrangement, printers, the look of other programs, default programs, disks, polkit agent, keyring, portals -- and the programs themselves The rule for new cases: make only what is drawn as part of the room or can only be done inside the compositor; otherwise find an existing program that works as it is under a wlroots compositor, and make something only as a last resort. KDE's System Settings and kcmshell (which do not work outside Plasma), Xfce's and MATE's X11-only dialogs, and Xfce's display and appearance dialogs (which need xfsettingsd, and xfsettingsd overwrites GSettings with Xfce's defaults as it starts) are not used. sudo sh scripts/install_debian.sh # DEsk and the whole set (install_ubuntu.sh, install_arch.sh, install_fedora.sh) sh scripts/install-desktop.sh # only the programs (shows them, then asks for sudo) sh scripts/install-desktop.sh --extras # and the office suite, mail... install-desktop.sh works with apt, dnf, pacman and zypper. On Debian and Ubuntu the same set is also one package: equivs-build packaging/debian/desk-desktop.equivs. For What comes terminal, files, text Xfce Terminal, Thunar (with tumbler and thunar-volman), Mousepad the web Firefox (Firefox ESR on Debian, the snap on Ubuntu) pictures, documents, music and video Ristretto, Atril, Parole tools Engrampa, GNOME Disks networks, Bluetooth, sound NetworkManager with its applet and editor, Blueman, PipeWire, pavucontrol displays, looks, defaults wdisplays, nwg-look (GNOME Tweaks on Ubuntu 24.04 and Fedora), Xfce's MIME settings printing system-config-printer, CUPS notices udiskie (memory sticks mounted, with a letter), poweralertd (low battery; batsignal on Arch; none on Fedora), package-update-indicator (updates; Debian and Ubuntu) looking after the machine QDirStat (disk usage), LXQt's date and time and users, Mugshot (your name and picture), Seahorse (passwords and keys), gnome-packagekit (adding and removing programs), Back In Time (backups), Xfce Task Manager, hardinfo2 (about this computer); baobab and Deja Dup on Arch; no Mugshot on Fedora passwords MATE's polkit agent, GNOME Keyring plumbing xdg-desktop-portal (wlr, gtk), Xwayland, xdg-user-dirs, xdg-utils, wl-clipboard, grim, curl looks Qt's GTK platform theme, so Qt programs match the GTK ones typing and fonts IBus (and Mozc for Japanese), Noto (CJK, emoji), the URW base 35, Klee One (not on Arch or Fedora) --extras LibreOffice (drawn with GTK), Thunderbird, Galculator, Xfce Task Manager, Simple Scan The classic GTK programs of Xfce and MATE come first because they are the kind of window the desk's paper is cut for -- a menu bar, plain tools and the document -- and they are light, start quickly and run on Wayland as they are. GTK 3 asks the compositor for its frame through KDE's server-decoration protocol, so they lie on DEsk's paper with its printed heading and no GTK title bar. Windows with a header bar (GNOME's programs, Firefox) keep their own frame, inside a paper margin. Shell Settings (desk-settings) holds DEsk's own settings -- windows, the size of things, how much is drawn, language, clock, your birthday and the weather, when the screen goes off and whether the desk locks then -- on its Shell tab, and on its System tab rows that open the borrowed programs (network, Bluetooth, sound, displays, printers, the look of other programs, default programs, disks, disk usage, colour profiles, the input method, date and time, your name and picture, users, passwords and keys, adding and removing programs, backups, what the computer is doing, and the Experience Index), classic-looking programs first, each with the program's own icon and its name -- "Displays (wdisplays)" -- so you can see what does the setting. A row whose program is not installed is printed faint with the package to install, by this distribution's name. The two tabs sit on the sheet like a folder's index tabs, and in each pocket is a wire-bound pad with a sheet to each part of the form and a sticky note on each sheet's edge; taking hold of a note turns the sheets over the wire to it, as on the desk calendar (Page Up and Down too). Changing tab (a click, Ctrl+Tab or Ctrl+Page Up/Down) draws the other pad up out of the folder from below, and the pad comes up the same way when the window opens. Started as a session (desk-session, from a login screen), DEsk tells D-Bus and systemd where its display is, runs the XDG autostart entries (leaving out the ones that would fight it, such as another notification daemon or an X screen locker), and starts an authentication agent, the keyring, the input method and the network applet with whichever free program for each is installed. The input method's candidates come up under the text being written -- in a program's window as on the desk's own pages -- and leave the keys where they are. It turns the screen off when nobody is at the desk (locking first, by default), lets video players keep it on, and speaks wlr-output-management (wdisplays, wlr-randr, kanshi), remembering a display tool's arrangement for each set of screens. Logging out, restarting and powering off ask every window to close first, so a program with unsaved work can ask about it; a window that does not close holds it up and is put in front. Shell Settings also sets what only a Wayland compositor can: tap to click, natural scrolling, pointer speed and left-handed buttons (through libinput), the keyboard layout, a second layout and the keys that change to it, and key repeat -- applied at once to what is plugged in. How much the desk draws is a setting too, Graphics: Ultra (the room traced finer, and wider where a GPU can, and nothing drawn coarser while it moves), High (as made, the default), Medium, Low, and 2D Fallback -- for a machine without a GPU or a virtual machine rendering on its CPU: no shadows, nothing fading, blurred or moving, nothing ray-traced as it moves, and the room traced once, small and plain. On two CPU cores without a GPU the first start goes from nearly ten minutes to about a quarter of a minute, and a frame from 2 ms to 0.5 ms. The installer takes a quick look at the machine (desk-index --suggest: the graphics, or the processor, for a couple of seconds, the threads and the memory, and how long the processor takes to draw a sheet of paper folding) and picks the level for it, as the machine's default (/etc/xdg/desk/shell.conf); each user's own choice wins. Where the screen is drawn by the processor -- no GPU, a virtual machine without 3D, a GPU without its driver -- the desk runs in 2D Fallback unless you choose a level yourself, and says so: a letter in the post box (check the graphics drivers, or the virtual machine's settings) and a line in red beside Graphics in Shell Settings. 2D Fallback is the same desk with its effects off, not a second one, its room traced at a sample a pixel and softened. And a first start, which traces the room from nothing, leaves a letter in the middle of the desk saying it may take a minute or two, more on some machines, and that the desk can be used meanwhile. It is meant to stay light on old machines. Measured on a machine held to about a 2010 laptop's pace (a quarter of a core each on two cores, 2 GB, no GPU for the room): a later login shows the desk in under half a second and has the light on in 1.4 s; the very first one, which has to trace the room on the processor, shows a soft first look and the light within seven seconds instead of a minute and a half in the dark; folding a sheet costs 5 ms a frame at Low. The traced room is kept across updates, and paper in motion is drawn finer or coarser by the level (whole at High, half at Low). Programs on the desk are dressed for it too: DEsk's own icons, drawn to look like the real things set down on the desk, the way iOS 6 drew them -- manila card folders with papers in them, a typed page with its corner turned down, a letter signed in blue ink, a ledger, slides in their mounts, instant photos, a record sliding out of its sleeve, a film slate, a taped carton for an archive, a deck of punched cards for a program, a block of wood type for a font, a wire wastebasket you see through, a brass globe for the network, a drive in its aluminium case -- with the grain of paper, card, wood and brushed metal and the shadows they cast; and a GTK theme of paper, ink and brass. They are set in a dconf layer of DEsk's own over the user's, so another desktop on the same machine keeps its look. When something on the desk gets stuck: Ctrl+Alt+Del twice puts everything of the desk's own away and draws it all again (the windows stay as they are); three times logs out. desk-ctl reset and desk-ctl logout do the same from a terminal or another VT. The DEsk Experience Index desk-index rates the machine at what the desk asks of it, the way the Windows Experience Index did: processor, memory, 2D graphics (the desk's own drawing), 3D graphics (the room's shader, checked against the CPU) and disk, each 1.0-9.9, on brass-rimmed meters; the base score is the lowest. desk-index --text prints the same in a terminal. Requirements The simplest way is the installer for your distribution (below), which brings everything. To build it yourself: wlroots 0.18 (Debian 13 has it, and Fedora 43 and later as wlroots0.18; Ubuntu 24.04 has 0.17, Ubuntu 26.04 only 0.19 and Arch only 0.20, so the installers build 0.18.3 from its release into /opt/desk-wlroots, used by DEsk alone through its run path) wayland, wayland-protocols, xkbcommon, cairo, pixman, fontconfig, libdrm, PAM libsystemd (optional): the notification daemon and the system tray. Build with -Dpost=disabled to leave them out. libpulse (optional): the desk's sounds (-Dsound=disabled) libinput (optional): touchpad and mouse settings EGL, GLES, gbm (optional): ray-trace the room on the GPU. Without them the CPU does it. Xwayland and xcb (optional): X11-only apps. Fonts: the URW base 35 (fonts-urw-base35) and Noto CJK (fonts-noto-cjk); fonts-klee for the memo pad. At run time: grim for screenshots, curl for the weather at the door. Minimum and recommended Measured with the CPU, GPU and memory cut down (systemd-run CPUQuota and MemoryMax, taskset; nested, 1440x900, the same hand moves every run). Once the room is traced, even one core without a GPU dropped no frames; a frame costs about 2 ms. Only the first login traces the room: 6-9 s on a GPU, about 10 minutes on two cores without one (then it is cached). minimum recommended CPU 2 x86-64 cores (1 works) 4 cores or more memory 4 GB (DEsk itself 200-450 MB) 8 GB or more GPU none needed (a long first login) OpenGL ES 3.0 with GBM (Mesa Intel, AMD, Nouveau; VMware's SVGA3D) screen 1366x768 1440x900 or more disk about 1 GB (--bare; --no-apps adds what Shell Settings opens) 2-2.7 GB with the whole set system Debian 13, Ubuntu 24.04 / 26.04 LTS, Arch Linux, Fedora 43 / 44 the same Build meson setup build meson compile -C build Run Inside your current session, as a window: As a session of its own, picked from the login screen (GDM, SDDM, LightDM), use the installer for your system (Install). All four take the same options: sudo sh scripts/install_debian.sh # or install_ubuntu.sh, install_arch.sh, install_fedora.sh sudo sh scripts/install_debian.sh --no-apps # DEsk, what it needs and what Shell Settings opens sudo sh scripts/install_debian.sh --bare # DEsk and what it needs, no programs (containers) sudo sh scripts/install_debian.sh --prefix /opt/desk sh scripts/install_session.sh picks the right one by itself and keeps what it says in ~/.local/state/desk/install.log. Each installer does the same (derivatives such as Mint, Pop!_OS, EndeavourOS, Manjaro and Nobara are recognised): packages, a release build in build-install, the PAM file, the login entry, and the removal of what the old name, DeskWM, left behind (after asking). Every program Shell Settings' System tab opens is installed, --no-apps or not, and at the end desk-settings --check lists what each row opens (or which package would bring it). On other distributions, install the requirements and run scripts/install.sh. Or from a TTY: desk-session. To update, get the new copy and run the installer again the same way ("this updates it", it says): what is installed is replaced, the last build is reused (or made afresh when it cannot be), and your settings and the traced room stay. All the installer says is also kept in ~/.local/state/desk/install.log (the last run's) -- the thing to look at, or send, if it stops part way. A copy made for passing round carries SHA256SUMS, and the installer checks every file against it before building: a copy damaged on its way says which files are wrong and stops (copy it again; if a fresh copy is damaged too, suspect the machine's memory or disk -- memtest86+). A Japanese locale gets the Mozc converter among the suggested programs; IBus itself is installed for everyone but only runs for languages typed through an input method, or when one is set up. The first start at a new screen size spends a little while ray-tracing the room, on the GPU the screen is drawn with: the desk first, then the bookcase, the Control Panel and the post box, each there to turn to as soon as its picture is, and last the films of the camera moves to them (until a film is done, the move to its view is a cut). Each part is cached as it is done, so a first start cut short picks up where it stopped. What DEsk says as it runs is kept in ~/.local/state/desk/session.log (the session before in session.log.old); its desk: room: lines say what the room was traced on and how long each part took -- the thing to send if a start is slow. A GPU is tried once, in a child process, before the room is traced on it; one that fails says why (failed its trial: ...), and the processor traces the room instead -- at High's quality even where Ultra is chosen, Ultra's being a GPU's to trace. Keys Key Super+Enter terminal Super+Q / Alt+F4 close the focused window Super+M fold / unfold the focused sheet Super+D open / close the drawer Super+A look up at the bookshelf Super+C the Control Panel Super+N the post box Super+Tab / Alt+F1 cycle windows Esc back to the desk brightness keys the screen's backlight (or, with none, the lamp) volume, mute and media keys the mixer and the player playing (as the clock's MEDIA page) Print / Alt+Print screenshot of the screen / of the window in front Super+L lock the screen: the front door; type the password, Enter (or click the key) Super+Esc / Alt+Esc log out (asking the windows to close first) Reporting a problem The quickest way: run this in a terminal (any desktop, or a console -- DEsk need not start), and attach the file it writes, ~/desk-report.txt: It gathers DEsk's version, your Linux, your graphics card and driver, the last session's log and whether DEsk crashed, with your user name, home folder, machine name and network addresses taken out. Read it through before sending it. Say too what you did and what happened. Without it (an older DEsk, or one not installed), attach by hand: ~/.local/state/desk/session.log (and session.log.old if the problem was in the session before) -- what DEsk said as it ran; if the installer stopped, its last lines from the terminal (or ~/.local/state/desk/install.log when it was run through install_s]]></content:encoded>
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      <title>Windows får AI-muskler: RTX Spark-laptops med Arm och Blackwell GPU redo för framtiden</title>
      <link>https://bitwire.se/article/windows-far-ai-muskler-rtx-spark-laptops-med-arm-och-blackwell-gpu-redo-for-framtiden</link>
      <guid isPermaLink="true">https://bitwire.se/article/windows-far-ai-muskler-rtx-spark-laptops-med-arm-och-blackwell-gpu-redo-for-framtiden</guid>
      <pubDate>Thu, 15 Oct 2026 14:30:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Microsoft och Nvidia satsar stenhårt på framtiden med de nya RTX Spark-laptops. Glöm traditionella x64-processorer, här snackar vi Arm-baserade chip som tillsammans med Nvidias Blackwell GPU och unified memory ska revolutionera hur vi kör AI lokalt. Tänk dig att starta en AI-agent på datorn med bara två klick – det är visionen som Microsoft nu levererar, med en ny "Get Started"-upplevelse direkt i Windows.

Det har krävts en rejäl uppsättning optimeringar under huven för att få Windows att dansa med den här nya hårdvaran. Microsoft har jobbat stenhårt med att få appar att rulla smidigt, inte minst genom att förbättra Prism-emulatorn för program som saknar native Arm-stöd. Det är ingen lätt uppgift, då varje ny arkitektur kräver specifik finjustering för att x64-instruktioner ska översättas effektivt till Arm-kärnorna. Men resultatet är en plattform som inte bara är redo för AI, utan också för spel – med stöd för en rad titlar som tidigare varit otänkbara på Windows on Arm.

Unified Memory Architecture (UMA) är en annan nyckelfaktor här. Med upp till 128 GB minne kan dessa laptops ladda enorma AI-modeller direkt i RAM. Microsoft har lagt krut på att optimera minneshanteringen för både prestanda och batteritid, så att du kan köra tunga bakgrundsprocesser utan att systemet storknar. Dessutom finns en slider i Nvidias app för att manuellt fördela minne mellan CPU och GPU, vilket ger extra flexibilitet för krävande uppgifter eller spel.

Även om RTX Spark-laptops inte primärt är tänkta som dedikerade speldatorer, verkar de kunna leverera en hyfsad spelupplevelse. Med optimeringar för spel som Fortnite, Counter-Strike 2 och till och med kommande titlar med avancerade anti-cheat-system, kan vi förvänta oss att se AAA-titlar rulla på mediuminställningar i 1440p med DLSS. Det är ett rejält kliv framåt jämfört med tidigare Windows on Arm-försök, där GPU-prestandan ofta satte stopp. Framtiden ser ljus ut för AI-acceleration på våra laptops!]]></description>
      <content:encoded><![CDATA[Microsoft and Nvidia held a launch party for the first wave of RTX Spark laptops last week in San Francisco, where a new wave of AI PCs took center stage amid a packed crowd and a lively hands-on area. A day after the media event, I was invited to a quieter Nvidia event to hear a lot more about the new RTX Spark computing platform. While Nvidia’s new laptops might look like regular Windows machines, the chips inside are Arm-based, instead of the traditional x64 architecture used by AMD and Intel. Combined with a powerful GPU, RTX Spark is designed for the future of AI, and it means a lot of work has gone into getting these laptops ready for launch.One of the biggest challenges was getting Windows ready for AI agents and local AI models. The big selling point of RTX Spark is the combination of Arm CPU, Blackwell GPU, and unified memory to enable powerful AI models to run on a laptop, so the experience of setting up an AI agent needs to be quick and easy.“When users get into Windows for the first time, they’ll see a new Get Started experience that will launch on an RTX Spark laptop that allows them to find the agent they want, get started with that agent, install it, and get to that agent in only two clicks,” says Peter Dawoud, principal program manager at Microsoft.Agents can be installed and updated through the Windows Store, so you don’t have to worry about finding updates or figuring out what dependencies each one needs. “We’ll continue to develop it and add more features so that agents can offer a whole new bunch of experiences coming through Windows,” Dawoud says.Hermes, Perplexity, and OpenClaw are the first three officially supported agents in Windows at the launch of RTX Spark, but Microsoft is working on bringing others on board. That will presumably eventually include Muse, which Meta announced last week is coming to Windows at some point in the future.Getting started with Hermes was mostly a two-click experience in my testing, but I did run into trouble getting OpenClaw set up properly. The app kept complaining that a local gateway hadn’t been installed properly, and it took an uninstall and reinstall to get everything working fully.I’ve been using OpenClaw for a variety of tasks over the past week, but it’s going to take a lot more testing to really understand the value of this local AI support beyond obvious tasks like coding. Powerful as the RTX Spark chip is, large local models are still a lot slower at responding to prompts than cloud models, so I get the feeling that I’ll use this more for tasks I want to run overnight or leave processing in the background.Microsoft has also done a lot of work behind the scenes to optimize Nvidia’s RTX Spark chips for all the things you’d expect to do on a Windows laptop. Unlike an Intel or AMD laptop, RTX Spark laptops make use of Microsoft’s Prism emulator for apps that don’t have a native Arm version.Emulation was a problem on Windows on Arm for more than a decade, but the launch of Qualcomm’s first Snapdragon X series laptops a couple of years ago has helped RTX Spark laptops now benefit from a variety of Arm-native apps and Microsoft’s improved emulator.There’s still a lot of tweaking required for Nvidia’s new chips, though. “Emulation isn’t generic. Each platform needs tuning,” says Dawoud. ”Each core is different. How we translate x64 to that core needs to be highly optimized, and for RTX Spark we’ve done a lot of work to optimize for its microarchitecture.”Some of that optimization has been focused on gaming, particularly because CPUs often dictate frame pacing of games and how smooth they feel, while a GPU does the heavy lifting of rendering the game. Microsoft is quietly shipping Prism updates all the time. “Every month we ship an update to improve compatibility,” says Dawoud. “It’s something we’re constantly working on at the Windows team.”Microsoft has been focused on memory optimization for RTX Spark laptops, too. Microsoft’s own Surface Laptop Ultra can ship with up to 128GB of unified memory, making it possible to load huge models into memory. “We made incredible investments in Unified Memory Architecture to enable you to load as much as possible into the 128GB,” says Dawoud. “But we are also conserving a little bit of space to make sure the system maintains its responsiveness, and the applications running on top of Windows continue to run well and continue to be responsive.”Microsoft has completed optimizations for how memory works on RTX Spark, including tuning for power and performance, maximizing battery life, and ensuring that you can run a game while rendering a video in the background. You can even manually adjust how much of the unified memory is dedicated to the GPU side with a slider in Nvidia’s Windows app.This slider is useful if you have an RTX Spark laptop with 24GB or 32GB of memory, so you can balance more to the GPU for particular apps and games. While Microsoft and Nvidia maintain that RTX Spark laptops shouldn’t be considered gaming machines, they’re more than capable of running the latest AAA titles.“Nvidia and Microsoft have expended a lot of energy over the last many, many, many, many months trying to think deeply about making sure that RTX Spark can deliver a true form of RTX gaming experience,” says Dawoud.One of the first parts of making sure RTX Spark supports gaming was getting anti-cheat vendors on board with Windows on Arm. Some of that work started with Qualcomm, but it has clearly accelerated with Nvidia’s involvement.Fortnite, Marvel Rivals, Arc Raiders, Counter-Strike 2, Dota 2, and many other games that have anti-cheat engines will be supported out of the box on RTX Spark laptops. Nvidia and Microsoft are also working with a variety of other anti-cheat providers to make more games available in the future.Activision’s Ricochet anti-cheat engine, used in Call of Duty, will support RTX Spark at some point in 2027, and EA has committed to getting its Javelin anti-cheat working in Battlefield in early 2027. PUBG will start working on RTX Spark laptops in the first half of 2027, and Riot Games has committed to getting League of Legends and Valorant running on RTX Spark laptops at some point in the future.Microsoft is also bringing its advanced shader delivery system to RTX Spark. This allows the Xbox app to preload game shaders during download. It’s the same experience that’s been available on Xbox Ally devices, allowing you to download a game, click launch, and have shaders automatically precompiled so you don’t have to sit there and wait to play.I haven’t run into many game compatibility issues during my testing, even though nearly every game I’ve tested has run emulated. Qualcomm’s Snapdragon chips just weren’t powerful enough on the GPU side to make gaming a reality, but Nvidia has put a much more powerful GPU inside the RTX Spark.Your mileage in gaming is going to vary depending on the title, but for the most part I’ve found that medium settings, running at 1440p and DLSS performance, will get you to a stable 60fps in most games. In some titles you may need to drop the resolution or settings lower, though. This definitely isn’t as good as a dedicated gaming laptop, but for something that’s roughly on the level of a MacBook Pro it’s more than good enough for gaming on the go.The last part of Microsoft’s work on RTX Spark involves Windows features. Surprisingly, Copilot Plus PC features like Recall aren’t available on RTX Spark devices at launch. It’s not clear why they’re delayed, but it sounds like they won’t be available fully until next year. “We are partnering closely with Nvidia to deliver Copilot Plus PC experiences on RTX Spark, expected to first become available to Windows Insiders later this year,” says Adrienne Brewbaker, senior director of Windows marketing.Microsoft is also working on a new Windows Search interface that will work best on devices like the RTX Spark. The interface is being overhauled to focus on speed, and even includes actions that let you do things like turn Bluetooth on or off right from the search bar. It essentially turns Windows Search into a launcher, a much-needed improvement. “We think you’ll love it,” says Dawoud. “We think it’ll change the way people interact with Windows.”The padXbox is officially embracing the chaos of AI-powered game ports. Retro gaming is booming at the moment thanks to decompilations and recompilations that are letting gamers port classic titles to new devices, or merge code from two different games into a single new experience. Microsoft is leaning into this effort with a new Xbox Labs group that’s a “small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience,” according to Xbox CEO Asha Sharma. Sharma thinks the experiments we’ve seen in recent weeks, where Windows PC builds have been translated to run on Apple Silicon or ported to run inside browsers, “challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games.” Part of this also seems to be about using AI inside Xbox, as Sharma notes games share many of the same properties as the workloads AI agents have been tackling on the coding side of things.Microsoft has a new machine learning tool to improve weather forecasts. Microsoft claims to have solved old-school physics-based weather forecasting with machine learning. Researchers at the company say they’ve found a new, cost-effective way to make weather forecasts more accurate two to six weeks in advance. Microsoft has even open-sourced the tool it’s using, and published the findings in the journal Nature.Honey, Xbox shrunk its controller. Microsoft surprised everyone this week with some new Xbox hardware. The Xbox Nano controller is the company’s smallest controller yet, designed for younger players, smaller hands, and gaming on the go. At $49.99, it’s also more affordable than the regular Xbox controller. It’s around five inches in length and includes Xbox wireless and Bluetooth support for connecting to Xbox consoles and phones, tablets, and PCs. The Xbox Nano controller also includes a rechargeable battery, and doesn’t require AA batteries or a separate charging pack like most Xbox controllers. You can preorder the Xbox Nano now, and it will start shipping in November.Microsoft’s new AI chip makes it less reliant on Nvidia’s GPUs. Microsoft announced its third-generation Maia in-house AI chip this week, and it’s not all about beating Amazon or Google anymore. This time around the Maia 300 improves the cost and efficiency of running AI workloads in the cloud, and it’s also more capable of handling the latest reasoning models and agentic tasks. These advances will soon make Maia the “primary AI interference system” for Microsoft’s products and services, making the company less reliant on GPUs from Nvidia and AMD.Satya Nadella says we should assume all AI models are “compromised.” Microsoft CEO Satya Nadella published a lengthy post on X over the weekend that laid out his views on the dangers of advanced AI models. Nadella says we can no longer accept a world where AI is treated as a “set of nested black boxes” whose advice and actions we simply accept or reject. He calls for building a more transparent system where models can be contained, observed, and leave behind “tamper-proof human readable evidence.” Nadella’s recommendations are thoughtful and well-balanced, but unfortunately they were overshadowed by his use of “Super Intelligence” instead of AI. That’s what President Donald Trump wants companies to call AI, and it seems Microsoft is towing the line.Microsoft launches its new AI model for making decisions quickly. Microsoft has announced its new Microsoft-Decision-1 model just days after OpenAI revealed its new Decisions API. The model is designed to choose the most efficient AI model to complete a task, and Microsoft claims it beats others in tests to determine speed and accuracy.Microsoft 365 Family subscribers will finally be able to share AI benefits. Microsoft is about to let Microsoft 365 Family and Premium subscribers share Copilot and AI usage features, alongside access to Office apps and OneDrive storage, with up to five other people on a plan. The bad part? Instead of getting 1TB of OneDrive storage per account, Microsoft is now limiting this to just 2TB of shared storage across the entire plan. Microsoft argues this makes storage more flexible if one member exceeds 1TB, but it looks like it’s an easy way for the company to upsell more OneDrive storage in reality.Forza Horizon 6 is being delayed on PS5 to January 2027. I reported last month that Forza Horizon 6’s PS5 release would be delayed to early 2027, and now Playground Games has officially confirmed the game will debut on January 26th. The delay means the PS5 version will now coincide with a new expansion for the game. Playground Games will also sell a Premium Edition of Forza Horizon 6 on PS5 that offers up to five days of early access ahead of January 26th.Microsoft and Japan took down a cybercrime network behind over a billion scam messages. Hopefully you’ll start seeing fewer scam texts about parking fines or fake deliveries, as Microsoft says it has helped dismantle a marketplace for scammers. Together with Japan’s National Police Agency, Microsoft tracked scam activity back to a marketplace called YAM Store and some phishing kits that helped scammers send messages. Microsoft says it disabled over 20,000 accounts connected to YAM Store and blocked over 100,000 web domains being used for impersonation and fraud.The Link to Windows app for Android might soon let you shut down your PC remotely. You can already lock your Windows PC through the Link to Windows app, but it looks like you’ll soon be able to shut it down remotely, too. An updated beta version has a new power menu with options to lock, sleep, shut down, or restart a PC.How Gears of War: E-Day solves the Xbox Series S memory issue by tapping the SSD. The Coalition has created a solution for working around the 10GB of memory limit on Microsoft’s smaller Xbox Series S console. We’ve heard plenty of stories over the years about how this memory limit has been difficult at times for developers, and now a bespoke system designed in collaboration with the Xbox platform team and Advanced Technology Group has allowed E-Day to use the SSD as a new tier of memory. The technique has allowed The Coalition to keep the game’s density high on the Series S, instead of lowering the quality.Microsoft’s science president is leaving after 16 years. There are few people who have had such an impact inside Microsoft as Peter Lee.The president of Microsoft Science is resigning for a “once-in-a-lifetime opportunity to join an elite team,” in what he says is a “major detour” from the work he has been doing over the past 20 years. Lee has always been the main face of Microsoft Research, and he led the company’s research operations across 14 worldwide laboratories over the past four years. I’m not sure where this leaves Microsoft Research, but it definitely leaves Microsoft without another talented executive.I’m always keen to hear from readers, so please drop a comment here, or you can reach me at notepad@theverge.com if you want to discuss anything else. If you’ve heard about any of Microsoft’s secret projects, you can reach me via email at notepad@theverge.com or speak to me confidentially on the Signal messaging app, where I’m tomwarren.01. I’m also tomwarren on Telegram, if you’d prefer to chat there.Thanks for subscribing to Notepad.Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Tom Warren]]></content:encoded>
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      <title>Tesla mörkar data om dödskrasch – Autopilot/FSD aktivt vid medianövergång</title>
      <link>https://bitwire.se/article/tesla-morkar-data-om-dodskrasch-autopilotfsd-aktivt-vid-medianovergang</link>
      <guid isPermaLink="true">https://bitwire.se/article/tesla-morkar-data-om-dodskrasch-autopilotfsd-aktivt-vid-medianovergang</guid>
      <pubDate>Thu, 15 Oct 2026 14:03:35 GMT</pubDate>
      <category>ev_automotive</category>
      <description><![CDATA[En Tesla Model Y från 2021 körde av vägen, korsade mittremsan och frontalkrockade med en SUV på Route 55 i New Jersey. Olyckan, som inträffade i augusti 2026, krävde livet för SUV-föraren, 68-årige Phillip Eastman.

Det som inte omedelbart kommunicerades var att Teslas egen rapport till federala myndigheter (NHTSA) bekräftar att bilens förarassistanssystem, Autopilot eller "Full Self-Driving" (FSD), var aktivt inom 30 sekunder före kollisionen. Denna information framkommer genom Electreks granskning av Teslas inrapporterade data, där många detaljer om händelseförloppet är bortredigerade som "konfidentiell affärsinformation".

Även om Teslas rapport bekräftar att systemet var "Verified Engaged", så framgår det inte om systemet aktivt styrde fordonet vid själva medianövergången eller om föraren överskred det. Tesla har valt att mörka mjukvaruversionen och andra kritiska detaljer som skulle kunna klargöra hur systemet agerade. Detta mönster av informationsundanhållande är problematiskt, särskilt med tanke på hur Tesla marknadsför sina system som "Full Self-Driving" och uppmuntrar förare att lita på dem.

Detta är inte första gången Tesla kritiseras för hur de rapporterar olyckor där deras förarassistanssystem varit inblandade. NHTSA utreder redan hur företaget rapporterar dessa händelser. Electrek fortsätter sitt arbete med att matcha rapporterade olyckor mot myndighetsdata för att skapa en mer komplett bild av hur dessa system fungerar – och inte fungerar – när saker går snett.]]></description>
      <content:encoded><![CDATA[A Tesla crossed the grass median of Route 55 in New Jersey, hit a tree, slid into oncoming traffic, and struck an SUV head-on. The SUV’s driver, 68-year-old Phillip Eastman, was killed. Police reported it as a driver who lost control. What they didn’t say, and likely didn’t know, is that Tesla’s own report to federal regulators says the car’s driver-assist system was engaged. This is part of an ongoing Electrek investigation matching reported crashes to Tesla’s redacted NHTSA data. What happened on Route 55 Around 8:31 a.m. on Saturday, August 22, 2026, a Tesla was heading south on Route 55 in Vineland, in Cumberland County, near milepost 34.6. The driver lost control, ran off the left side of the road, crossed the grass median, struck a tree, and continued into the northbound lanes, where the car hit a northbound Chevrolet SUV, according to the New Jersey State Police. The SUV’s driver, Phillip “Phil” Eastman, 68, of Springfield, Pennsylvania, was killed. The Tesla’s driver and a passenger in the Chevrolet were hurt and taken to a hospital with moderate injuries. Eastman had just been sworn in as a Springfield School District board member, and he spent nearly three decades coaching youth and high school ice hockey, including 17 years as the varsity head coach at Springfield High. His death was widely covered in the Philadelphia area. And in all of it, no report mentioned Autopilot, “Full Self-Driving,” or any driver-assist system. The crash was told as a driver who lost control of his car. What Tesla told the federal government Under a NHTSA Standing General Order, automakers must report crashes where a Level 2 driver-assist system was engaged within 30 seconds of impact and someone is killed. Tesla filed a report on this crash. In it, Tesla identifies the car as a 2021 Model Y and marks the automation “Engagement Status” as “Verified Engaged” — meaning Tesla confirmed through its own telematics that Autopilot or “Full Self-Driving” was active. It lists the New Jersey State Police as the investigating agency, and says it learned of the crash from the media. Then it redacts the fields that would explain what the car did: the crash narrative, the software version, and whether the road was within the system’s approved operating area. All blacked out as “confidential business information,” the same redactions Tesla applies to 99.9% of its reports. What the data doesn’t settle We want to be precise about what this does and doesn’t prove. “Engaged within 30 seconds of impact” is the reporting trigger, not proof the system was steering when the car crossed the median. The driver may have been overriding it. And Tesla redacted the software version, so there’s no telling whether this was basic Autopilot or FSD. Two more gaps are worth flagging. Tesla logs a pre-crash speed of just 37 mph, low for a freeway, which is more likely a single telematics snapshot from the pre-crash window than the speed at which the car left the road. And on this report Tesla checks only that it holds the car’s telematics, not the event-data recorder or video, so there may be less onboard evidence here than in other cases. What is not in doubt is the one fact the public never got: a driver-assist system was on in a car that crossed a highway median and killed a man. Everything that would explain how is sealed. Why we keep doing this This is the pattern the investigation keeps surfacing, and it’s why the redaction matters. Tesla is, more than ever, pushing owners to treat a Level 2 driver-assistance system as if it drives itself. It sells the software as “Full Self-Driving,” Elon Musk keeps promising unsupervised autonomy is close, and the branding invites drivers to trust the car. But it is still Level 2. The human is driving and responsible at all times, and Tesla’s own actions confirm it: consumer FSD still requires supervision, and its robotaxi service is a small, closely watched fleet. At the moment Tesla is telling owners to trust the car, it hides the records that would show how the system behaves when things go wrong, and a man coaching kids’ hockey one season is a name in a sealed federal file the next. How we matched it, and why it’s notable: Electrek flagged this crash weeks ago, from the news, as a fatal Tesla wreck that had no corresponding entry in the federal data, and no public mention of driver-assist. The latest NHTSA release added it, flagged as a fatality with the system verified engaged. The record is unredacted on location (Vineland), state, vehicle (2021 Model Y), the fatality, and the month, and the incident time Tesla logged, 12:29 UTC, converts to about 8:29 a.m. local, within two minutes of the 8:31 a.m. police reported. It’s the same crash. Electrek has reached out to the New Jersey State Police for the crash report and the vehicle data, and asked whether investigators received Tesla’s raw telemetry or only Tesla’s own interpretation of it. Electrek’s Take Strip the redaction away and this is a Tesla, running its driver-assist software, that crossed a median and killed a school board member in the oncoming lane. Leave it in place, as Tesla did, and it’s a driver who “lost control.” Those are very different stories, and the public got the one that leaves Tesla out of it. We’re careful here. The system being on doesn’t prove it caused the crash, the driver may have been overriding it, and we don’t even know if it was Autopilot or FSD. That is exactly the problem. Tesla knows all of it. It has the telematics, it filed the report confirming the system was engaged, and it decided that what its car did in a fatal crash is a trade secret, down to which software was running. Phillip Eastman’s family, and the troopers still investigating, deserve the full account, not a redacted one. Tesla is already under NHTSA investigation over how it reports these crashes. We’ll keep matching them, one by one, until the record is whole. If you’re driving a Tesla, powering it with home solar is one of the cheapest ways to cut your fuel costs to almost nothing. With electricity rates up almost 10% last year and expected to keep climbing, going solar is one of the best ways to protect yourself against rising costs. And with lease and PPA options, you can do it with zero upfront cost and start saving immediately. If you want to find the best deal, check out EnergySage. It’s a free service with hundreds of pre-vetted installers competing for your business, so you save 20 to 30% compared to going it alone. No sales calls until you pick an installer. Get your free quotes here. FTC: We use income earning auto affiliate links. More.]]></content:encoded>
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      <title>openKylin satsar på AI-driven Linux: Från resurskontroll till intention</title>
      <link>https://bitwire.se/article/openkylin-satsar-pa-ai-driven-linux-fran-resurskontroll-till-intention</link>
      <guid isPermaLink="true">https://bitwire.se/article/openkylin-satsar-pa-ai-driven-linux-fran-resurskontroll-till-intention</guid>
      <pubDate>Thu, 15 Oct 2026 13:23:45 GMT</pubDate>
      <category>Mjukvara</category>
      <description><![CDATA[På Open Source Summit Europe 2026 presenterade openKylin-projektet sin strategi för att anpassa Linux för den kommande AI-eran. Huvudfokus ligger på att skifta från traditionell resurs-hantering till något de kallar "intent management" – att operativsystemet ska förstå och agera på användarens intentioner snarare än att bara exekvera kommandon.

Centralt i denna vision är introduktionen av KART (Kylin AI Runtime), en enhetlig plattform för AI-applikationer. Detta ska möjliggöra djupare integration av intelligenta funktioner direkt i operativsystemkärnan. Tänk dig ett Linux som inte bara kör dina program, utan aktivt förstår vad du vill åstadkomma och föreslår eller utför åtgärder proaktivt.

Med lanseringen av openKylin 3.0 ser vi de första konkreta frukterna av detta arbete. Nya funktioner som AI Assistant, Global Intelligent Search och Intelligent Space är designade för att ge en mer intuitiv och AI-centrerad användarupplevelse. Detta är ett spännande steg för Linux-ekosystemet, som visar hur öppen källkod kan ligga i framkant när det gäller att integrera den senaste AI-tekniken.]]></description>
      <content:encoded><![CDATA[At Open Source Summit Europe 2026, openKylin outlined its vision for transitioning from resource management to intent management in the AI era. The community introduced KART, a unified AI runtime, alongside core desktop features in openKylin 3.0 like the AI Assistant, Global Intelligent Search, and Intelligent Space
The post openKylin Outlines Its Vision for Reimagining Linux in the AI Era at Open Source Summit Europe 2026 appeared first on MarkTechPost.]]></content:encoded>
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      <title>Apple presenterar iPhone Duo: Vikbar skärm och A20 Pro-chip siktar på multitasking</title>
      <link>https://bitwire.se/article/apple-presenterar-iphone-duo-vikbar-skarm-och-a20-pro-chip-siktar-pa-multitasking</link>
      <guid isPermaLink="true">https://bitwire.se/article/apple-presenterar-iphone-duo-vikbar-skarm-och-a20-pro-chip-siktar-pa-multitasking</guid>
      <pubDate>Thu, 15 Oct 2026 13:34:51 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Apple kastar sig in i den vikbara mobilmarknaden med lanseringen av iPhone Duo. Denna nya enhet skryter om Apples största iPhone-skärm någonsin i ett vikbart format, designad för att erbjuda en sömlös övergång mellan en kompakt yttre skärm och en betydligt större inre yta när den fälls ut. Tanken är att detta ska ge användaren en rejäl arbetsyta för multitasking och innehållskonsumtion, samtidigt som den behåller en fickvänlig storlek när den är stängd.

Under huven hittar vi det nya A20 Pro-chippet, vilket garanterar pro-prestanda, kombinerat med en dubbel batteriarkitektur för att klara en hel dags användning. Operativsystemet iOS 27 har anpassats för att dra nytta av det vikbara formatet, med funktioner som Split View för multitasking och dynamisk skärmanpassning beroende på hur enheten används. Nytt är också Siri AI, en uppdaterad version av röstassistenten som utnyttjar Apple Intelligence för att ge mer kontextuell och personlig hjälp.

Kameramässigt får iPhone Duo ett uppgraderat system med en 48MP Fusion Main-kamera och en 48MP Fusion Ultra Wide-kamera, komplett med en 2x optisk zoom för Telephoto. En ny FaceTime-kamera under den inre skärmen möjliggör handsfree-samtal när enheten är uppfälld. Dessutom är enheten IP68-klassad för vatten- och dammtålighet, och kommer i färgerna star white och night sky.

Apple presenterar även nya tillbehör som iPhone Duo Folio med integrerat kickstand och iPhone Duo Case, båda MagSafe-kompatibla. För den som vill skydda sin investering finns AppleCare+ och AppleCare+ med stöld och förlust. Lanseringen markerar Apples intåg på den vikbara marknaden, en sektor som sett ökad konkurrens och innovation under de senaste åren.]]></description>
      <content:encoded><![CDATA[opens in new window Open up to new possibilities with iPhone Duo Pre-orders begin Friday, October 16 Starting this Friday, customers can pre-order iPhone Duo — featuring a foldable design — along with beautiful new accessories. Beginning Friday, October 16, at 5 a.m. PT, customers can pre-order iPhone Duo on apple.com and in the Apple Store app. iPhone Duo delivers Apple’s largest iPhone display ever in a foldable design. Opened, it is the thinnest iPhone ever, with an inner display that is 50 percent larger than the display on iPhone 18 Pro Max — providing a large canvas for viewing content, gaming, and multitasking. Closed, the 5.4-inch outer display delivers 90 percent of the screen area of iPhone 18 Pro in a compact, pocketable design.1 iPhone Duo is also built to last and features a precision-engineered hinge that offers a smooth, satisfying feel with every use. Powered by A20 Pro, iPhone Duo delivers pro performance along with a dual-battery architecture for impressive all-day battery life. iOS 27 is reimagined, remaining familiar and intuitive while adapting to the versatile ways users can interact with iPhone Duo. And with Siri AI,2 powered by Apple Intelligence,3 iPhone Duo also brings powerful AI capabilities together with a user’s personal context to become an intelligent personal hub with privacy and security at its core. Customers shopping in-store or online for iPhone Duo can connect with Apple Specialists for personalized support and get assistance with ways to save and pay, including financing options, as well as learn how to protect their products with AppleCare+. Customers can also take advantage of convenient home delivery or arrange for pickup at their local Apple Store at a time most suitable for them. Closed, iPhone Duo delivers 90 percent of the screen area of iPhone 18 Pro in a pocketable design. Opened, it showcases Apple’s largest-ever iPhone display. Ways to Save Directly with Apple Upgrading to iPhone Duo is incredibly simple with a variety of flexible payment options. Customers can choose from great financing options — and since iPhone retains its value longer than other smartphones, they can maximize their savings through Apple Trade In.4 Trading in a current device is a great way to save on iPhone Duo. Trading in a current device is a great way to save on iPhone Duo. With Apple Trade In, customers can receive an instant credit ranging from $40 (CAD) to $1415 (CAD) when trading in an eligible iPhone 13 or higher. With great financing options, customers can save by shopping directly with Apple. They can also trade in an eligible device and receive instant credit. Explore iPhone Duo iPhone Duo features an advanced camera system that enables all-new experiences made possible by its breakthrough design. The 48MP Fusion Main camera shoots sharp photos with zero shutter lag, and users can get closer to the subject with an integrated optical-quality 2x Telephoto. The 48MP Fusion Ultra Wide camera captures wider fields of view and enables macro photography, while the Center Stage front camera can automatically take photos and videos in any orientation, so users don’t have to rotate iPhone for landscape selfies. A new FaceTime camera placed underneath the inner display helps users connect with friends and family, whether iPhone Duo is held open or propped on a surface for hands-free calls. The expansive display on iPhone Duo supercharges productivity with Split View multitasking and seamless app switching, and a reimagined yet familiar iOS experience introduces entirely new ways to interact with iPhone. iOS also adapts to content on iPhone Duo by reacting as it folds, reorienting when turned to the side, and switching to the appropriate display when flipped over. iPhone Duo can also enter StandBy on either the outer or inner display — even when it’s not charging — turning the device into a photo frame, a hub for widgets, a clock, and more. iPhone Duo utilizes Split View to display Siri and Mail side by side. Apple Fitness+ is displayed on iPhone Duo while folded. iPhone Duo is folded and propped up horizontally, with a clock and calendar displayed on the screen. The expansive display on iPhone Duo enables Split View multitasking and seamless app switching for supercharged productivity. Content reacts as iPhone Duo folds, reorients when it’s turned to the side, and switches to the appropriate display when it’s flipped over. iPhone Duo can enter StandBy on either the inner or outer display and transform into a photo frame, a hub for widgets, a clock, and more. Siri AI is an entirely new version of Siri powered by Apple Intelligence — profoundly more personal, capable, and conversational, with personal context understanding, broad world knowledge, and onscreen awareness to help users find what they need and get things done. Rolling out in beta in English with iOS 27, Siri AI is even more useful on the large inner display, where iPhone Duo users can keep Siri open alongside an app and ask about what’s onscreen. And with Siri mode in Camera, users can get information and take action on what’s in front of them. iPhone Duo is splash-, water-, and dust-resistant with an IP68 rating,5 and is available in two refined colours: star white and night sky. iPhone Duo customers can choose between two refined colors: star white and night sky. Get Ready to Upgrade with Apple Getting ready early is the best way to secure the new iPhone Duo. Right now, customers can configure their device, choose accessories, secure leasing or financing pre-approval, and arrange their trade-in ahead of the availability-day rush. By saving these choices to their shopping bag before 9 p.m. PT on Thursday, October 15, they are able to check out with a single click the moment pre-orders go live at 5 a.m. PT on Friday, October 16. Customers get the very best of Apple when shopping directly online or in-store. Knowledgeable Specialists can provide personalized guidance from start to finish on everything from discovering the latest trade-in offers and additional ways to save, to safely and securely transferring data with Personal Setup. Customers can also discover how to go further with their new devices through free Today at Apple sessions. With updated offerings like “Say Hello to iPhone 18 Pro and iPhone Duo” and “Tips: What’s New on iOS 27,” these hands-on classes are the ultimate way to explore the capabilities of the latest products. Designed for iPhone Duo To complement iPhone Duo, Apple is introducing beautiful new accessories. The iPhone Duo Folio — available in navy blue and taupe — features an integrated kickstand that supports a wide range of angles for reading, viewing content, or FaceTime, and folds away neatly when not in use. The iPhone Duo Case — available in sand and navy blue — is thin and light, with a protective two-part design that wraps around both sides of the device. Both cases are compatible with MagSafe, Qi2 25W, and Qi-certified chargers. With built-in magnets that align perfectly with iPhone Duo, they offer a magical attach experience and fast wireless charging. iPhone Duo Folio in taupe. iPhone Duo Folio in navy blue. iPhone Duo Case in sand. iPhone Duo Case in navy blue. Available in taupe and navy blue, the iPhone Duo Folio features a kickstand that supports a wide range of angles. Available in taupe and navy blue, the iPhone Duo Folio features a kickstand that supports a wide range of angles. Available in taupe and navy blue, the iPhone Duo Folio features a kickstand that supports a wide range of angles. The light yet protective iPhone Duo Case comes in complementary sand and navy blue options. Protection for Every Product AppleCare plans protect a user’s new iPhone Duo from accidents like drops and spills and, in many regions, theft and loss too — all at a great value.6 In available markets,7 customers can choose AppleCare+ or AppleCare+ with Theft and Loss for their new iPhone Duo. AppleCare One Individual, where offered, provides the same benefits as AppleCare+ with Theft and Loss, at the same monthly price — but extends coverage to two more devices. Learn more at apple.com/ca/applecare or in Settings on iPhone, iPad, and Mac. Try Apple One New and qualified returning subscribers who purchase iPhone Duo can unlock three months of Apple One for free. Apple One bundles up to six Apple services — including Apple TV, Apple Music, up to 2TB of iCloud+ storage, and more — into one convenient plan across multiple Apple devices.‡ The display has rounded corners that follow a beautiful curved design, and these corners are within a standard rectangle. When measured as a standard rectangular shape, the inner display screen is 7.58 inches diagonally, and the outer display screen is 5.36 inches diagonally. The actual viewable area is smaller. Siri AI and the other new Apple Intelligence features will not be available in China. Apple Intelligence is available with Siri settings and device language set to Chinese (simplified), Chinese (traditional), Danish, Dutch, English, French, German, Italian, Japanese, Korean, Norwegian, Portuguese, Spanish, Swedish, Turkish, or Vietnamese. Some features may not be available in all regions or languages. Some devices may not be available in all regions. Siri AI is rolling out in beta with iOS 27 and requires an Apple Intelligence-enabled device set to a supported language. Available in English to start. Siri AI will not be initially available in the EU in iOS. Certain Apple Intelligence features that rely on server-side models are subject to daily usage limits, including but not limited to Siri AI, intelligent photo editing tools, Image Playground, and AFM 3 Cloud models in Shortcuts. Daily limits may vary by feature, request complexity, system demand, system policies, and other factors. Expanded access to such features will be available for a fee in the future. Use of these features is subject to Apple Intelligence terms and conditions. Learn more at apple.com/ca/apple-intelligence. Siri app is not available for users under 13. Trade‑in values will vary based on the condition, year and configuration of your eligible trade‑in device. Not all devices are eligible for credit. You must be at least the age of majority to be eligible to trade in for credit or for an Apple Gift Card. Trade‑in value will be applied toward qualifying new device purchase or added to an Apple Gift Card. Actual value awarded is based on receipt of a qualifying device matching the description provided when estimate was made. Sales tax will be assessed on full value of a new device purchase. In‑store trade‑in may require presentation of a valid photo ID and local law may require saving this information. Offer may not be available in all stores and may vary between in‑store and online trade‑in. Some stores may have additional requirements. Apple or its trade‑in partners reserve the right to refuse, cancel or limit quantity of any trade‑in transaction for any reason. See Terms. More details are available from Apple's trade‑in partner for trade‑in and recycling of eligible devices. Restrictions and limitations may apply. iPhone Duo is splash-, water-, and dust-resistant. It was tested under controlled laboratory conditions and has a rating of IP68 under IEC standard 60529 (maximum depth of 6 meters for up to 30 minutes). Splash, water, and dust resistance are not permanent conditions. Resistance might decrease as a result of normal wear. Do not attempt to charge a wet iPhone; refer to the user guide for cleaning and drying instructions. Liquid damage is not covered under warranty. Coverage against accidental damage from handling and, where applicable, theft and loss. All claims are subject to deductibles, service fees, and terms and conditions, and are subject to change. Exclusions, such as cosmetic damage or intentional damage, apply. See apple.com/ca/legal/sales-support/applecare for full details. AppleCare+, AppleCare+ with Theft and Loss, and AppleCare One plans are not available in all regions. Features and plan availability may vary by country or region. ‡ New and qualified returning subscribers only. The Apple One free trial includes only subscriptions that you are not currently using through a free trial or a subscription. Only one offer per AppleAccount and only one offer per family if you’re part of a FamilySharing group, regardless of the number of devices you or your family purchase. This offer is not available if you or your family have previously accepted an Apple One three-months-free offer. Offer good for three months after eligible device activation. Plan automatically renews after trial at your region’s price per month until cancelled. Restrictions and other terms apply. Stay up to date with the latest articles from Apple Newsroom.]]></content:encoded>
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      <title>Sipeed utmanar Nvidia och AMD med billig AI-hårdvara</title>
      <link>https://bitwire.se/article/sipeed-utmanar-nvidia-och-amd-med-billig-ai-hardvara</link>
      <guid isPermaLink="true">https://bitwire.se/article/sipeed-utmanar-nvidia-och-amd-med-billig-ai-hardvara</guid>
      <pubDate>Thu, 15 Oct 2026 14:30:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Kinesiska Sipeed har presenterat MaixStation, ett nytt AI-system som på pappret konkurrerar med Nvidias DGX Spark och AMD:s Ryzen AI Halo. Systemet bygger på det nya chippet AX8860P från Axera och siktar på att erbjuda kraftfull AI-prestanda till ett betydligt lägre pris. Med 128GB LPDDR5X-minne på ett 256-bitars bussystem som levererar 273 GB/s, matchar MaixStation minneskapaciteten hos sina dyrare konkurrenter.

Priset är en av de mest lockande faktorerna. Sipeed siktar på en prislapp runt 3 999 dollar för 128GB-modellen, vilket är rejält under DGX Sparks listpris på 6 950 dollar och i linje med Ryzen AI Halo. Lanseringen sker via en Kickstarter-kampanj senare i år, med leveranser inom tre månader efter att kampanjen avslutats. Utvecklare kan redan nu anmäla sitt intresse på Sipeeds hemsida.

Detta är ett spännande drag från Sipeed, som tidigare varit kända för sina RISC-V-baserade utvecklingskort. Att de nu ger sig in i striden om AI-acceleratorer med en produkt som utmanar etablerade jättar som Nvidia och AMD är definitivt något som kommer att följas med stort intresse. Om MaixStation kan leverera på sina löften om prestanda till ett så aggressivt pris, kan det mycket väl bli en game-changer för mindre företag och forskargrupper som behöver kraftfull AI-hårdvara utan att spräcka budgeten.

Utvecklingsverktygen för NPU:n (Neural Processing Unit) förväntas vara klara inom kort, vilket tyder på att Sipeed är seriösa med sin satsning. Hela projektet verkar ha en tydlig 'underdog'-känsla, med en tweet som skryter om att "slå DGX Spark". Det ska bli intressant att se hur detta spelar ut sig när produkterna väl når marknaden och kan jämföras i verkliga benchmarks.]]></description>
      <content:encoded><![CDATA[A Chinese rival to the DGX Spark and the Ryzen AI Halo, at least on paper, has emerged with Sipeed’s announcement of the MaixStation. The system, built on Axera’s new AX8860P, is in the same memory class with 128GB of LPDDR5X on a 256-bit bus at 273 GB/s. Sipeed told Tom’s Hardware Premium it expects the 128GB model to cost around $3,999, with launch discounts on Kickstarter, putting it level with the 128GB Ryzen AI Halo and well under the DGX Spark’s current MSRP of $6,950. Sign-ups are open now on Sipeed’s MaixStation page ahead of a Kickstarter campaign at the end of the year, with units shipping within three months after it closes. The NPU toolchain is due by the end of this month.Coming today! Beat DGX Spark! MaixStation soon～ https://t.co/e7DvWweVntOctober 13, 2026]]></content:encoded>
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      <title>Trollheim: Gnomes – Nordisk folktro möter mysig överlevnad utan tvångsmässig strid</title>
      <link>https://bitwire.se/article/trollheim-gnomes-nordisk-folktro-moter-mysig-overlevnad-utan-tvangsmassig-strid</link>
      <guid isPermaLink="true">https://bitwire.se/article/trollheim-gnomes-nordisk-folktro-moter-mysig-overlevnad-utan-tvangsmassig-strid</guid>
      <pubDate>Thu, 15 Oct 2026 13:00:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Glöm Smurfarnas svampvärld, nu snackar vi små, tre-tum höga gnomes som kilar runt i träden. Trollheim: Gnomes är ett nytt PC-spel som tar oss djupt in i nordisk folktro, skapat av ett team med rötter hos självaste Mojang. De här utvecklarna har ju vuxit upp med sagorna om Sprýg Gnomes och allt annat mystiskt som lurar i skogarna, och nu vill de ge oss en spelupplevelse som speglar det. Det som verkligen sticker ut i den här extremt mättade genren är att striderna är helt frivilliga. Tänk dig en mysig trädkrone-bostad där det bästa våningsplanet är takvåningen – ju högre upp du bygger, desto bättre. Du kommer stöta på Väsen, varelser som är betydligt större än din lilla gnome, men de attackerar inte av sig själva.

Istället för att bara slåss, kan du välja att bli vän med Väsen genom att ge dem mat eller andra saker de behöver. "Om du vill hänga och göra det mysigt, är det upp till dig," säger game director Jojje Dalunde. "Du kan alltid uppnå samma mål med ett vänligt förhållningssätt som med ett fientligt." Grundaren Bjorne Larson fyller i: "Vi vill att strider ska kännas medvetna. Det är ett aktivt val. Du kommer alltid att veta att du ger dig in i något du kanske inte klarar av. Du kan bara njuta av din tid med dina vänner och leva den mysiga upplevelsen av att vara denna lilla Sprýg Gnome."

För att ytterligare krydda den här potentiellt mysiga upplevelsen bjuder Trollheim på co-op för upp till åtta spelare och procedurell generering. Mörka skogen, som utvecklarna kallar en "huvudkaraktär", genereras på nytt varje gång du startar ett spel. Det gör att skogarna alltid känns nya och mystiska. Även om du väljer bort striderna, finns det fortfarande överlevnadselement att bita i: kyla, fukt och hunger är ständiga hot. Din crafting sträcker sig dock bortom bara husbyggen – du kan till exempel tillverka vingdräkter för snabbare förflyttning. Du har också en enda livsmätare som kombinerar hälsa och uthållighet, och det finns smygande moment som kan vara avgörande.

Trollheim: Gnomes har en tuff uppgift att sticka ut i mängden av överlevnadsspel. Men utvecklarna satsar stort på att bygga ut sin värld. Förutom spelet planerar de en "sammanlänkad berättelse som spänner över böcker, spel, samlarobjekt, film och livsstil." Första steget i den här transmediala satsningen är boken Trollheim: Tale of Sýstir. Du kan redan nu lägga till Trollheim: Gnomes på din Steam-önskelista.]]></description>
      <content:encoded><![CDATA[Trollheim: Gnomes Aims to Bring the Mystery and Whimsy of Nordic Folklore to a Survival Crafting GameKinda like The Smurfs, but they're gnomes living in the trees rather than...whatever the Smurfs are living in mushrooms.Trollheim: Gnomes, a new survival crafting game for PC based on Nordic folklore that IGN announced as part of IGN Fan Fest, comes from a team of ex-Mojang developers who all grew up playing in the Nordic woods and hearing folk tales of Sprýg Gnomes and other creatures and want to make a game about it. I got an early look at it, and there's one key thing that might set it apart in a very, very crowded genre: combat is optional.You'll gather building materials and as you level up, you'll be able to not only craft more and more intricate and complex structures, but you'll able to do so higher and higher up in the trees. It might be best thought of like living in a dark-forest version of a condo high-rise: the best unit is the penthouse. And you will run into opposition in the form of the Väsen, who are signficantly larger than your three-inch-tall gnome. All of that sounds pretty run-of-the-mill, right? But that's where the combat-optional hook comes in. The Väsen won't attack you on sight. They will if you antagonize them, but intriguingly, you can also befriend them by bringing them food or other items they need. "If you want to hang out and make it cozy, that's up to you, said game director Jojje Dalunde. "You will always be able to achieve the same goals using a friendly approach as you would a hostile approach." Added studio founder Bjorne Larson, "We want combat to feel intentional. It's an opt-in. You will always know that you're stepping into something you might not be able to handle. You will be able to just enjoy your time with your friends and live the cozy experience of being this tiny Sprýg Gnome."Adding to the cozy-if-you-want-it-to-be appeal of Trollheim are two welcome features: co-op and procedural generation. No matter how many people play with you (the max in one world is eight players), the Dark Forest – which the developers call a "main character" in Trollheim – will procedurally generate every time you start a new game, which should help the woods always feel new and mysterious. Trollheim: Gnomes - First ScreenshotsBut even if you don't opt in to combat, you'll still have to survive. Cold, wetness, and hunger are all very real threats to contend with. though your crafting extends beyond just housing. You can also make things like wingsuits to help you get around the Dark Forest more quickly and easily. You've got a single life bar to worry about that incorporates health and stamina into one meter for you to manage. I also saw some stealth elements in the hands-off demo I was presented, which made me happy to see.Again, it won't be easy for Trollheim: Gnomes to stand out in the glut of its fellow survival crafting games. But the developers are, if nothing else, committed to building out their world. In addition to a Trollheim video game, they're constructing "an interconnected narrative that spans books, games, collectibles, film and lifestyle." The first of those transmedia experiences is a 288-page book available now called Trollheim: Tale of Sýstir. You can wishlist Trollheim: Gnomes on Steam if you're interested.Ryan McCaffrey is IGN's executive editor of previews and host of IGN's weekly Xbox show, Podcast Unlocked, and a co-host of Next-Gen Console Watch. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.In This Article]]></content:encoded>
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      <title>Ramp tar sikte på AI-jättarna med $60 miljarder värdering och ny AI-strategi</title>
      <link>https://bitwire.se/article/ramp-tar-sikte-pa-ai-jattarna-med-60-miljarder-vardering-och-ny-ai-strategi</link>
      <guid isPermaLink="true">https://bitwire.se/article/ramp-tar-sikte-pa-ai-jattarna-med-60-miljarder-vardering-och-ny-ai-strategi</guid>
      <pubDate>Thu, 15 Oct 2026 14:47:09 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Utgifts- och företagshanteringsbolaget Ramp har tagit ett rejält kliv framåt, inte bara i värdering utan också i sin tekniska inriktning. Med en ny finansieringsrunda som landar på hisnande 1,85 miljarder dollar och sätter värderingen till 60 miljarder dollar – en ökning från 44 miljarder bara fyra månader tidigare – visar man tydligt att man menar allvar. Ramp har gått från att vara en renodlad utgiftshanterare till en bredare finansiell operationsplattform, och det som verkligen sticker ut är hur djupt de integrerat AI i sina tjänster.

Under huven har Ramp byggt in AI-agenter för allt från inköp och utgiftshantering till budgetering och redovisning. De lanserade till och med ett företagskort specifikt designat för AI-agenter att använda, och har nu gett sig in i modellroutningsbranschen för att kapitalisera på den exploderande AI-inferensmarknaden. Deras nya produkt "Glass" samlar och delar AI-automatiseringar och prompts inom organisationer, vilket är ett smart drag för att dra nytta av kollektiv intelligens och effektivisera arbetet.

Den här satsningen på AI är inte bara en trend; det är en strategisk pivot. Ramp vill inte bara konkurrera med andra finansiella plattformar som Rippling, utan siktar högre – de vill utmana AI-giganter som Anthropic. Målet är att bli den primära plattformen för att hantera och optimera token-användning och mäta ROI, vilket i förlängningen innebär att de vill bli en fundamental del av hur företag navigerar och tjänar pengar på AI.

Med en årlig intäkt som passerat 2 miljarder dollar och en imponerande tillväxttakt, tillsammans med ett växande kundunderlag som inkluderar tunga namn som Visa och Uber, är Ramp definitivt en aktör att hålla ögonen på. Deras ambition att omdefiniera finansiell drift genom AI-integration gör dem till en av de mest spännande startup-historiarna just nu.]]></description>
      <content:encoded><![CDATA[Expense management company Ramp said on Thursday that it had raised $1.85 billion in a new funding round that values it at $60 billion, just four months after raising $750 million at a $44 billion valuation. The financing was co-led by Dragoneer Investment Group, Thrive Capital, Founders Fund, Sands Capital, and Avenir Growth. Ramp said its annualized revenue has crossed $2 billion, up from a reported $1.5 billion in June, and that its revenue growth is 25% faster than it was around this time last year. The company claims it now facilitates annualized purchase volume of over $275 billion, up 175% from a year earlier. It also says it has 85,000 customers, up from 70,000 in June, including Visa, Uber, Shopify, Robinhood, Anduril, Notion, Cursor, and Figma. The funding comes as Ramp has been expanding beyond expense management into payments, fraud detection, procurement, vendor management, and, of late, even accounting. The startup has also built an AI story around itself, embedding AI agents into its procurement, expense management, accounting, budgeting, and other products. It also launched a corporate credit card specifically designed for AI agents to use, and in August entered the model routing business to tap the booming AI inference market and give existing clients a model routing service that fits neatly with its current products, including AI token usage monitoring and token spend management. Earlier this month, Ramp launched Glass, a workspace that collects and remembers the AI automations, prompts and skills that an organization’s employees build so others can take advantage of the company’s collective knowledge and skills. “In just a few years, Ramp has become a much broader financial operations platform, with AI deeply embedded in how the company builds and operates. We believe Ramp is well on its way to becoming one of the defining companies of this era,” Christian Jensen, partner at Dragoneer, said in a statement. Other investors in the round include Capital International, Fidelity Management & Research Company, T. Rowe Price, D1 Capital Partners, Greenoaks, ICONIQ, GIC, 8VC, 1789 Capital, Alpha Wave Global, Ontario Teachers’ Pension Plan, Coatue, D.E. Shaw, Definition Capital, FirstMark, General Catalyst, Generation Investment Management, Glade Brook Capital Partners, Khosla Ventures, Lightspeed Venture Partners, Pinegrove Opportunity Partners, Soma Capital, and Stripes. The company has now raised about $5 billion in funding. As Ramp has widened its product lineup, it has increasingly run into Rippling, the HR and payroll software company that has pushed into corporate cards, expense management, and bill payments. The overlap puts the two companies in direct competition for the same finance-team budgets. Early investor Keith Rabois, who has backed Ramp through two firms, Founders Fund and Khosla Ventures, both of which participated in this round, spoke to TechCrunch last month about Ramp’s strategy and his own big ambitions for the company. “Ramp is not worried about Rippling,” Rabois said. “We’re going to compete with Anthropic,” he continued. “That’s the goal. I want to be larger and more successful and more important than Anthropic. Ramp is going to be the primary way people manage their token spend, how they optimize it, how they measure ROI, and that will lead us to collide probably with Anthropic in many ways.” — With additional reporting from Connie Loizos When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.]]></content:encoded>
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      <title>LFM2.5-24B-A2B: Ny AI-modell siktar på snabba, lokala agenter</title>
      <link>https://bitwire.se/article/lfm25-24b-a2b-ny-ai-modell-siktar-pa-snabba-lokala-agenter</link>
      <guid isPermaLink="true">https://bitwire.se/article/lfm25-24b-a2b-ny-ai-modell-siktar-pa-snabba-lokala-agenter</guid>
      <pubDate>Wed, 14 Oct 2026 23:59:37 GMT</pubDate>
      <category>ai_devtools</category>
      <description><![CDATA[Liquid AI släpper nu LFM2.5-24B-A2B, en ny AI-modell med 24 miljarder parametrar som är designad för att köra snabbt och privat direkt på din enhet. Trots sin storlek är den imponerande snabb tack vare att endast 2 miljarder parametrar är aktiva per token, vilket ger en rejäl prestandafördel jämfört med andra Mixture-of-Experts (MoE)-modeller. Detta öppnar dörren för mer kapabla och responsiva AI-agenter som inte behöver förlita sig på molnet.

Arkitekturen bygger vidare på tidigare versioner med en utökad vokabulär och ett massivt kontextfönster på 131 072 tokens, vilket är en fyrdubbling jämfört med tidigare modeller. Pre-training har också skalats upp rejält, från 17 biljoner till 33 biljoner tokens, med ett särskilt fokus på långa kontexter och agent-specifika arbetsflöden. Efterträningen involverar en komplex femstegsprocess som inkluderar distillaering och förstärkningsinlärning för att optimera modellens förmåga att interagera med verktyg och utföra komplexa uppgifter.

I benchmarks visar LFM2.5-24B-A2B starka resultat, särskilt inom agent-specifika uppgifter och verktygsanvändning, där den ofta matchar eller överträffar större modeller som Qwen3.6-35B-A3B trots färre aktiva parametrar. Modellen demonstrerar också imponerande inferenshastigheter, med upp till 184 tokens/s på en Apple M5 Max och över 21 000 tokens/s på en NVIDIA B300 GPU. Detta gör den idealisk för att köra komplexa AI-agenter direkt på konsumenthårdvara.

LFM2.5-24B-A2B släpps som open-weight, vilket innebär att den kan laddas ner, finjusteras och köras lokalt. Stödet för populära inferens-ekosystem som llama.cpp, MLX och vLLM säkerställer att modellen är lättillgänglig för utvecklare som vill bygga egna AI-agenter. Liquid AI ser detta som ett steg mot sin vision om AI som kan köras var som helst, vilket ger användarna mer kontroll och integritet.]]></description>
      <content:encoded><![CDATA[Today, we release LFM2.5-24B-A2B, a 24B-parameter reasoning model with just 2B active parameters, built for fast, private agents on-device. It is the largest and final model in the LFM2.5 family, which now spans two orders of magnitude: from LFM2.5-230M to LFM2.5-24B-A2B.LFM2.5-24B-A2B is competitive with Qwen3.6-35B-A3B, a model with ~50% more total and active parameters, on five of eight agentic and tool-use benchmarks, scoring 48.09 on LiveClaw versus 38.19 and 27.69 on AutomationBench versus 8.72. Because only 2B parameters are active per token, it runs up to 1.7× faster than comparable MoEs on-device, with 184 tokens/s on an Apple M5 Max and up to 21K output tokens/s on a single NVIDIA B300 GPU.The base (LFM2.5-24B-A2B-Base) and post-trained (LFM2.5-24B-A2B) models are open-weight and available today on Hugging Face and our Playground. Check out our docs on how to run and fine-tune it locally.What changed since LFM2-24B-A2BLFM2.5-24B-A2B builds on our previous LFM2-24B-A2B release, with an expanded vocabulary and context window, scaled-up pretraining, and large-scale reinforcement learning. Unlike its predecessor, LFM2.5-24B-A2B is a reasoning-only model that produces an explicit chain of thought before its final answer. We adopted this strategy to leverage its high decode speed and improve answer quality.Architecture. It keeps the 40 layers, 64 experts per MoE block with top-4 routing, and the same hybrid of gated short convolutions and GQA. The two architectural changes are the context window extension from 32,768 to 131,072 tokens, and the in-place tokenizer expansion, which doubles the vocabulary from 65K to 128K tokens for better non-Latin tokenization.Pre-training was scaled up from 17T tokens to 33T tokens.Mid-training has two phases. The first runs 2T tokens at 32K context on curated, higher-quality data weighted toward reasoning, math, code, instruction following, and multilingual text. The second runs 300B tokens at 131K context, weighted toward long context data. Tool calls and multi-turn trajectories appear throughout both phases to prepare the model for agentic workloads.Post-training turns LFM2.5-24B-A2B-Base into the agentic LFM2.5-24B-A2B in a five-stage pipeline as illustrated below: (1) Supervised Fine-Tuning (SFT), (2) Teacher Specialization, (3) non-agentic and (4) agentic Multi-Domain On-Policy Distillation (MOPD), and (5) Agentic Reinforcement Learning (Agentic RL), training the model inside agent harnesses, such as OpenClaw, Hermes Agent, Pi, and OpenCode.Figure 2: LFM2.5-24B-A2B Post-training recipeDuring teacher specialization, LFM2.5-24B-A2B exhibited well-known reward-hacking behaviors: searching for the final answer in a repository's git history or on platforms like GitHub, PyPI, and Hugging Face. More surprisingly, it even figured out it was in a sandbox, as shown in the examples below.This behavior looks emergent but might be explained by training data containing similar patterns. We tightened our sandboxes in response, and all reported results below come from sealed evaluation environments.BenchmarksWe evaluated LFM2.5-24B-A2B across 16 benchmarks covering tool use and agentic workflows, knowledge, instruction following, math, and coding. Despite being the smallest model in total and active number of parameters, it is competitive with, and often outperforms, larger MoEs with ~50% more total and active parameters, such as Qwen3.6-35B-A3B.BenchmarkLFM2.5-24B-A2BQwen3.6-35B-A3BGemma-4-26B-A4B-itNemotron-3.5-Lightning (30B-A3B)AutomationBench27.698.725.462.61BFCLv465.0165.0057.0953.78ToolSandbox80.7175.0272.0975.13LiveClaw48.0938.1941.2537.72PinchBench83.1889.9377.1284.20τ³-Bench Banking8.047.634.547.01WebArena Verified26.7537.6225.6228.69GPQA Diamond74.4283.6974.9072.42AA-Omniscience-24.90-24.35-59.39-3.58HLE7.407.698.575.65IFEval96.7593.0692.0094.19IFBench74.6964.2147.4471.67Multi-IF84.3881.5382.1982.34MATH-50096.0496.7395.6696.40SWE-Bench Verified (OpenCode)51.0066.2025.8053.40SciCode32.7137.3535.4227.78Table 1: LFM2.5-24B-A2B benchmark performance*.LFM2.5-24B-A2B leads or matches the competition on five of the eight tool-use and agentic benchmarks (AutomationBench, BFCLv4, ToolSandbox, LiveClaw, and τ³-Bench Banking), with its widest margin on AutomationBench, where it scores more than three times the next-best model. It also leads on all three instruction-following benchmarks. Larger models keep an edge on knowledge-heavy benchmarks like GPQA Diamond, HLE, and AA-Omniscience, and on coding benchmarks like SWE-Bench Verified (OpenCode) and SciCode.The results make LFM2.5-24B-A2B an ideal foundation for agents that need to reason, call tools, and run reliably on your device. For knowledge-heavy workloads, we recommend pairing LFM2.5-24B-A2B with retrieval or web search, which plays to its tool-calling strength.Fast inference everywhereLFM2.5-24B-A2B ships with day-one support across the inference ecosystem:llama.cpp — GGUF checkpoints for efficient edge inferenceMLX — Optimized inference for Apple SiliconvLLM — GPU-accelerated serving for production throughputSGLang — High-performance GPU serving frameworkONNX — Cross-platform inference across diverse acceleratorsAll runs were collected on Pipette, the same benchmarking infrastructure behind Liquid AI's public device performance data.Edge inference. Due to the efficient LFM2 architecture, LFM2.5-24B-A2B is the fastest of the compared MoEs at reading in prompts and generating answers. It decodes 184 tokens/s on an Apple M5 Max and 114 tokens/s on an AMD Ryzen AI Max+ 395, up to 1.7x faster than the next-best model, while using the least memory.GPU inference. To demonstrate the competitiveness of LFM architecture we compare the GPU inference throughput to other similarly sized MoE models. We measure GPU throughput (total output tokens / wall time) on a single NVIDIA B300 GPU using a sustained-load setting: at each concurrency level, we continuously maintain the target number of in-flight requests, replacing each completed request immediately.We benchmark each model with SGLang 0.5.22, 1,024 input tokens, up to 256 output tokens, in BF16. LFM2.5-24B-A2B is the fastest model in its size class, reaching over 21K output tokens per second at high concurrency.Run local agents with LFM2.5-24B-A2BLFM2.5-24B-A2B’s size, speed, and capabilities make it a great choice for agents that run continuously on your own hardware. In the demo below, we run it inside Hermes Agent on an M5 Max MacBook Pro, where it plans, calls tools, and works through a real task entirely on-device, without any cloud API calls.Video 1: Local Hermes Agent with LFM2.5-24B-A2B creating a morning briefing about trending models on Hugging Face and responding to follow up questions.The point of the demo is not the individual tools. It is that the tool-dispatch loop feels interactive on consumer hardware: ask, propose, confirm, run, repeat, all in well under a second per dispatch, with full audit trails and your data never leaving the device. Check out our local agent guide for how to serve the model locally and connect it with the agent harness of your choice.Get StartedStart building today with LFM2.5-24B-A2B, available on Hugging Face.For API inference, you can also sign up for Liquid Console where you'll receive $2 in credit to get started. The model is priced at $.10/1M input tokens (at $.05 for cached input) and $1.00/1M output tokens.With LFM2.5, we're delivering on our vision of AI that runs anywhere. These models are:Open-weight — Download, fine-tune, and deploy. See our model license.Fast from day one — Native support for llama.cpp, MLX, and vLLM across Apple, AMD, Qualcomm, and Nvidia hardwareA complete family — From base models for customization to specialized audio and vision variants, one architecture covers diverse use casesWe can't wait to see what you build.Download on Hugging FaceRun your harness of choice locally with LFM2.5-24B-A2BIntegrate with our APICitationFor citations, please use the following reference or BibTeX:Liquid AI, "LFM2.5-24B-A2B: Built for Fast On-Device Agents", Liquid AI Blog, Oct 2026.*All the models were evaluated with vLLM and the following generation parameters:AutomationBench: temperature = 0.6, top_p = 0.95, no max output tokens (bounded by the model's context window).BFCLv4: temperature = 0.001, max output tokens = 4096.ToolSandbox: temperature = 0, max output tokens = 1024; user simulator: GPT-4o-2024-08-06, temperature = 0, max output tokens = 1024.LiveClaw: temperature = 1.0 (vLLM default; the agent sets no temperature), max output tokens = 8192.τ³-Bench Banking: official user model (GPT-5.2, low reasoning effort) with default BM25 retrieval, temperature = 0, max output tokens = 16384 per turn.WebArena: temperature = 0.6, top_p=0.95, max_turns=40 (no of browser actions allowed), no max output tokens (bounded by the model's context window))Other evals: temperature = 0.6, max output tokens = 32768.]]></content:encoded>
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      <title>BMW krossar räckviddsrekord med nya Gen6-batterier – i3 50L tuggar 1200 km!</title>
      <link>https://bitwire.se/article/bmw-krossar-rackviddsrekord-med-nya-gen6-batterier-i3-50l-tuggar-1200-km</link>
      <guid isPermaLink="true">https://bitwire.se/article/bmw-krossar-rackviddsrekord-med-nya-gen6-batterier-i3-50l-tuggar-1200-km</guid>
      <pubDate>Thu, 15 Oct 2026 14:21:47 GMT</pubDate>
      <category>ev_automotive</category>
      <description><![CDATA[Glöm allt snack om räckviddsångest. BMW slår till med ett nytt rekord för sina elbilar och visar vad deras sjätte generationens batterier (Gen6) går för. En i3 50L, en långfärdsvariant specifikt för Kina, har navigerat hela 1213 kilometer på en enda laddning. Detta är inte bara ett nytt märke för BMW, utan överträffar även tidigare tester och till och med Mercedes Vision EQXX, som tidigare höll rekordet på 1202 km. Det här visar tydligt att det händer grejer under huven på elbilsvärlden.

Det som möjliggör detta imponerande prestandalyft är de nya cylindriska cellerna i Gen6-batterierna. BMW skryter med över 20% högre energidensitet, vilket inte bara ger längre räckvidd utan också 30% snabbare laddning. Testbilen, en i3 50L med ett rejält 113,4 kWh-batteri, lyckades klocka in en extremt imponerande förbrukning på bara 8,8 kWh per 100 km. Detta är en markant förbättring jämfört med en tidigare iX3 50L-prototyp som drog 12,6 kWh/100 km vid ett annat test.

För oss nördar är det här mer än bara siffror. Det signalerar en ny era för batteriteknik, där energidensitet och laddhastighet ökar exponentiellt. Med en 800V-arkitektur kan i3 50L ladda upp hela 400 km räckvidd på bara 10 minuter vid upp till 400 kW. Detta är precis den typen av tekniska framsteg som gör eldrift alltmer praktiskt genomförbart och spännande, även för långresor.

Även om detta specifika rekord sattes under speciella förhållanden, visar det potentialen i BMW:s kommande Neue Klasse-plattform. För den amerikanska marknaden släpps 2027 års modeller av iX3 50 xDrive och i3 50, båda med imponerande EPA-uppskattad räckvidd på upp till 434 respektive 468 miles. Prislappen ligger på $61,500, vilket placerar dem i premiumsegmentet, men med en räckvidd som nu verkligen börjar utmana förbränningsmotorernas dominans.]]></description>
      <content:encoded><![CDATA[BMW put the new i3 to the test to showcase the power of its Gen6 batteries. The long-wheelbase i3 covered 753 miles (1,213 km) without stopping, the longest covered by any BMW EV to date. BMW i3 50L delivers 1,213 km of range on a single charge BMW Group began series production of its sixth-generation (Gen6) EV batteries in Shenyang on October 15, its third global production site for the new battery tech. To prove the power of its latest battery tech, set to power its Neue Klasse lineup, BMW put the new i3 50L through an endurance test to see how far it can really drive. BMW said the new cylindrical cells offer over 20% higher energy density, enabling 30% faster charging and longer driving range than the previous generation. After unveiling the i3 50L, a long-wheelbase version developed specifically for China at the Chengdu Auto Show in August, BMW said it would deliver a CLTC range of over 621 miles (1,000 km), topping the iX3 50L with a CLTC range of 571 miles (919 km). During the event, the i3 50L managed over 753 miles (1,213 km) on a single charge, a new record for a BMW electric vehicle, the company said. The electric sedan achieved an extremely efficient 8.8 kWh per 100 km, covering highways, city and rural streets. While BMW said it was a brand record, not a global one, it was enough to top the Mercedes Vision EQXX, which traveled 1,202 km from Germany to the UK in 2022. In June, BMW drove an iX3 50L prototype over 500 miles (800 km) around the Qinghai Lake grand loop. It achieved an energy consumption of 12.6 kWh per 100 km. The BMW iX3 Long Wheelbase (left) and i3 Long Wheelbase (right) Source: BMW The long-wheelbase i3 uses a 113.4 kWh battery that delivers a CLTC range of over 621 miles (1,000 km). Thanks to its 800V architecture, the i3 50L can add 248 miles (400 km) of range in 10 minutes with up to 400 kW fast charging. BMW opened orders for the iX3 50L at the Chengdu Auto Show in August, starting at RMB 269,900 ($40,000). The i3 50L is expected to go on sale later this year, with customer deliveries set to begin in the first quarter of 2027. In the US, the 2027 BMW iX3 50 xDrive is now available to order, starting at $61,500. It has an EPA-estimated driving range of up to 434 miles. The 2027 BMW i3 is also on sale starting at the same price of $61,500. The electric sedan delivers up to 468 miles of range. Source: Autohome, BMW Group China FTC: We use income earning auto affiliate links. More.]]></content:encoded>
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      <title>Googles AI-handskorg är här – redo att revolutionera onlinehandeln?</title>
      <link>https://bitwire.se/article/googles-ai-handskorg-ar-har-redo-att-revolutionera-onlinehandeln</link>
      <guid isPermaLink="true">https://bitwire.se/article/googles-ai-handskorg-ar-har-redo-att-revolutionera-onlinehandeln</guid>
      <pubDate>Thu, 15 Oct 2026 13:00:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Glöm att jonglera med dussintals flikar och notifikationer. Google rullar nu ut sin "Universal Cart", ett AI-drivet shoppingverktyg som samlar produkter från olika återförsäljare i en enda, enhetlig digital varukorg. Tänk dig att du hittar en grym tröja på en sida, ett par hörlurar på en annan och sedan alla samlas på ett ställe via Googles Gemini-app eller Sök. Det här är Googles försök att göra onlinehandeln smidigare och mer kostnadseffektiv, precis i tid för Black Friday-hetsen och resten av julhandeln.

Verktyget lovar inte bara att hålla ordning på dina prylar, utan agerar också som en personlig prisbevakare. Google kommer att notifiera dig om prissänkningar och när efterlängtade produkter kommer tillbaka i lager. Dessutom letar AI:n upp och presenterar relevanta rabattkoder, vilket potentiellt kan spara oss nördar en rejäl slant. När det väl är dags att betala kan du antingen använda Google Wallet för en smidig transaktion, eller skicka över prylarna till handlarens egen kassa för direktköp. Google Wallet kan till och med analysera dina kreditkort och föreslå den mest fördelaktiga betalningsmetoden, baserat på perks och bonusar.

Det här är Googles svar på den allt hetare AI-shopping-arenan. Konkurrenter som OpenAI och Meta satsar också på AI-agenter som kan handla åt oss, och plattformar som Shopify öppnar upp för liknande funktioner. Big Tech verkar övertygade om att framtidens e-handel handlar om att låta robotar göra grovjobbet. Frågan är om Universal Cart blir den universella lösningen vi väntat på, eller bara ännu en pryl i Googles ekosystem.]]></description>
      <content:encoded><![CDATA[Jess Weatherbed is a news writer focused on creative industries, computing, and internet culture. Jess started her career at TechRadar, covering news and hardware reviews.Google’s intelligent AI shopping cart is finally here, and just in time to tempt users into Black Friday and seasonal holiday spending. The Universal Cart tool Google previewed at its I/O event in May is now rolling out in the US across the Gemini app and Google Search, with the aim of making it easier to stay organized and save money when shopping online.As the name suggests, it’s a “universal” digital cart that lets you save products from multiple retailers in a single unified space, and works across different Google platforms. That means you can find and add a bunch of products using the Gemini app and Google Search AI Mode, and they’ll all be saved to the same cart. There are also plans to integrate Universal Cart with Gmail and YouTube, but Google hasn’t announced a timeline for that yet.Google will send you notifications about price drops and restocks for items saved in your cart, which spares you from having to check each retailer’s website individually, and can display any relevant promotional codes it finds besides the products you’ve saved. You can choose to pay for items from the cart using Google Wallet, or transfer them to the merchant’s own cart so you can checkout with the retailer directly. Together with Google Wallet, Universal Cart can also analyze the perks provided by each of your saved credit cards and help you choose the best payment method when purchasing.The launch comes as competition in the AI-assisted shopping space is heating up, with Google rivals including OpenAI and Meta having launched agentic AI assistants that can shop online on the user’s behalf. Shopify also recently announced that it’s opening its platform up to allow more AI agents to browse and purchase from Shopify listings. Big Tech players are entering this race on the bet that the future of online shopping involves having a robot do most of the work for you.Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Jess Weatherbed]]></content:encoded>
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      <title>NATO överväger att flytta drönarkrigföring mot Svarta havet</title>
      <link>https://bitwire.se/article/nato-overvager-att-flytta-dronarkrigforing-mot-svarta-havet</link>
      <guid isPermaLink="true">https://bitwire.se/article/nato-overvager-att-flytta-dronarkrigforing-mot-svarta-havet</guid>
      <pubDate>Wed, 14 Oct 2026 21:03:11 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[NATO-länder diskuterar att omplacera befintliga drönarkontroller till Svarta havs-regionen. Detta sker efter påtryckningar från Bulgarien, Rumänien och Turkiet, som också samarbetar kring initiativ för att säkerställa fri sjöfart. Situationen är spänd sedan Rysslands invasion av Ukraina 2022, där Turkiet, genom Montreuxkonventionen, kontrollerar fartygs passage genom Bosporen och Dardanellerna.

Trots att ukrainska styrkor saknar en konventionell flotta, har de lyckats sätta ryska krigsfartyg ur spel och störa rysk-kopplad sjöfart med hjälp av drönare. Ryssland har svarat med egna drönarattacker mot ukrainska hamnar och fartyg, och har även riktat in sig på fartyg från andra länder i regionen. Detta har tvingat ukrainska fartyg att navigera närmare kusterna i Rumänien, Bulgarien och Turkiet, vilket är kritiskt för landets spannmåls- och jordbruksexport.

De senaste attackerna, som troligen utförts av Ryssland, stör Ukrainas senaste skördleveranser till Europa. Viss last omdirigeras nu via land eller Donaufloden. Dessa attacker, som sker nära NATO-länder, sammanfaller med en ökning av incidenter kopplade till rysk hybridkrigföring, inklusive en drönarattack i Tyskland och en explosiv drönarbåt nära en rumänsk gasplattform.

Hotet mot sjöfarten i Svarta havet kommer troligen att påskynda samarbetet mellan Turkiet, Rumänien och Bulgarien kring maritim säkerhet, vilket i förlängningen stärker hela NATO-alliansen i en alltmer volatil region.]]></description>
      <content:encoded><![CDATA[NATO officials are also now weighing the possibility of moving existing anti-drone countermeasures to the region after receiving requests from Bulgaria, Romania, and Turkey, diplomats told Politico. The three countries are also cooperating on an initiative to safeguard freedom of navigation in the Black Sea, which Bulgaria Prime Minister Radev plans to present to the European Union this week. Black Sea restrictions and warfare Naval forces from NATO countries have avoided military exercises in the Black Sea since Russia launched its full-scale invasion of Ukraine in 2022, in accordance with the 1936 Montreux Convention that grants Turkey authority to restrict passage of ships through the straits leading into the Black Sea. This Turkish enforcement has also prevented Russia from reinforcing or rotating its Black Sea fleet during the war. Despite lacking much of a conventional navy, Ukraine has managed to largely neutralize Russia’s warships and disrupt Russian-linked shipping and ports by using aerial and sea drones. But Russia has countered with its own drone attacks on Ukrainian ports and vessels, along with sometimes targeting ships from other countries in the region. Since the fall of 2023, Ukrainian ships have typically stuck to sea lanes running through Romanian, Bulgarian, or Turkish territorial waters in the Black Sea, according to the Carnegie Endowment for International Peace. Such Black Sea shipping is especially crucial for Ukraine’s agricultural exports of grain, accounting for well over 90 percent. The recent spate of probable Russian attacks in the Black Sea is now disrupting shipping carrying Ukraine’s latest harvest to the rest of Europe, with some cargo being rerouted overland or through the River Danube, Politico reported. These unprecedented attacks in waters near NATO countries coincide with a growing wave of incidents attributed to Russian hybrid or gray-zone warfare tactics. Such incidents include an attempted explosive drone attack on Ukrainian cargo aircraft at Leipzig Airport in Germany and a Russian drone boat loaded with explosives found floating near a Romanian offshore gas platform in the Black Sea. But since the start of the war, Turkey, Romania, and Bulgaria have continued upgrading their navies while forging closer cooperation on maritime security, according to Carnegie. The growing dangers for shipping in the Black Sea will likely accelerate this cooperative trend—and for the NATO alliance as a whole.]]></content:encoded>
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      <title>Ryska botnät flyr Yandex efter bombningar – men skadlig trafik består</title>
      <link>https://bitwire.se/article/ryska-botnat-flyr-yandex-efter-bombningar-men-skadlig-trafik-bestar</link>
      <guid isPermaLink="true">https://bitwire.se/article/ryska-botnat-flyr-yandex-efter-bombningar-men-skadlig-trafik-bestar</guid>
      <pubDate>Thu, 15 Oct 2026 12:28:24 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Ukrainas bombningar av Yandex datacentra fick initialt ryskt bot-trafik att darra, men den illvilliga automationen lät sig inte skrämmas. Cloudflare rapporterar att botnätet helt enkelt flyttat sina operationer till andra ryska molnleverantörer som Radist och Selectel. Även om den totala trafiken till Yandex Search och Yandex.Cloud fortfarande ligger på 10-15% av normala nivåer, vilket indikerar en pågående disruption, så har de skadliga aktörerna bara bytt adress.

Detta illustreras tydligt av ett exempel inom spelbranschen. En kund till Cloudflare såg skadliga bot-förfrågningar från Yandex.Cloud sjunka till noll, bara för att omedelbart se samma typ av aktivitet dyka upp igen, nu routad via andra nätverk. Den totala mängden skadliga bot-förfrågningar mot spelkonton förblev nästan oförändrad under veckan, en ökning med endast 1.4% från 167.7 miljoner till 170.1 miljoner förfrågningar. Automationen har inte upphört, operatörerna har helt enkelt flyttat sina system.

Medan Yandex.Cloud upplevde en minskning av sårbarhetsskanning och annan sondering efter attackerna, försvann inte den högvolymiga automationen. Den migrerade till alternativa molntjänster. Detta visar på den ihärdighet och anpassningsförmåga som finns hos aktörer bakom skadlig bot-trafik, och hur svårt det är att helt strypa deras verksamhet genom att slå ut enskilda infrastrukturkomponenter.

Resultatet är att den totala volymen av skadlig rysk bot-trafik knappt påverkats. Även om Yandex nätverk är skadat, så har de som vill utnyttja det snabbt hittat nya vägar. Detta understryker vikten av att inte bara fokusera på enskilda attacker mot infrastruktur, utan också på bredare strategier för att bekämpa skadlig automation och desinformation.]]></description>
      <content:encoded><![CDATA[Russian bot traffic showed signs of slowing down after Ukraine bombed some of Yandex’s biggest data centers. Unfortunately, while the attacks have slowed down overall bot traffic from Russia, Cloudflare reports that malicious bots appeared to have simply transferred to other hosting ASNs like Radist and Selectel. Overall traffic on Yandex Search and Yandex.Cloud continues to stay at 10% to 15% of normal traffic levels, meaning the network remains disrupted. Cloudflare noted that traffic from the former is composed mostly of verified search crawlers indexing websites, meaning traffic from this service is mostly legitimate. On the other hand, the latter experienced a drop in malicious activities such as vulnerability scanning and probing after the data center bombings, but Cloudflare says that “high-volume automation did not vanish — it simply migrated to other hosting providers.”This was evident with one Cloudflare customer in the gambling sector: it saw malicious bot requests from Yandex.Cloud drop to zero but started seeing the same activity being routed through other networks. “Overall, Russian bot traffic targeting gambling accounts remained essentially flat over the week, moving from 167.7 million to 170.1 million requests (+1.4%),” the company wrote in its analysis. “The automation never stopped running; the operators simply migrated their workloads to alternate cloud providers once Yandex.Cloud became unavailable.”Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.]]></content:encoded>
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      <title>GTA 6 klarar precis Game Awards-gränsen – kan vinna Game of the Year 2026!</title>
      <link>https://bitwire.se/article/gta-6-klarar-precis-game-awards-gransen-kan-vinna-game-of-the-year-2026</link>
      <guid isPermaLink="true">https://bitwire.se/article/gta-6-klarar-precis-game-awards-gransen-kan-vinna-game-of-the-year-2026</guid>
      <pubDate>Thu, 15 Oct 2026 12:05:36 GMT</pubDate>
      <category>spel</category>
      <description><![CDATA[Rockstar Games har lyckats tajma lanseringen av Grand Theft Auto 6 med minsta möjliga marginal för att ens vara kvalificerade till The Game Awards 2026. Med ett releasedatum satt till 19 november 2026, klarar spelet precis den officiella gränsen som är satt till 20 november 2026, 21:00 PT. Detta öppnar dörren för att spelet, om det lever upp till hypen, kan nomineras och till och med vinna prestigefyllda priser som Game of the Year.

Det är ingen hemlighet att förväntningarna på GTA 6 är skyhöga. Efter år av spekulationer och teasers är detta en av de mest efterlängtade titlarna någonsin. Att det nu har en chans att tävla om årets spel på The Game Awards, trots att det släpps så sent inpå kvalificeringsperioden, är en bedrift i sig. Det blir spännande att se hur det står sig mot andra potentiella nomineringar som kan dyka upp under året.

Med tanke på Rockstars historik och den enorma produktionsbudget som GTA 6 tros ha, är det nästan garanterat att spelet kommer att dyka upp i flera kategorier. Frågan är inte om, utan hur många priser det kan plocka hem. Kan det slå rekordet som innehas av Sandfall Interactive's Clair Obscur: Expedition 33 med nio vinster? Vi får nog även räkna med att multiplayer-delen, som ryktas släppas nästa år, kan ge GTA 6 en chans att vara med i diskussionen även vid The Game Awards 2027.

Medan vi väntar på nomineringarna kan vi gotta oss åt ytterligare information om spelet. IGN har bland annat intervjuat Rob Nelson från Rockstar North och fått bekräftat detaljer som "sweat system". Det är tydligt att GTA 6 inte bara är ett spel, utan ett kulturellt fenomen som kommer att dominera snackisarna i spelvärlden under lång tid framöver.]]></description>
      <content:encoded><![CDATA[GTA 6 is officially in with a chance of winning the 2026 Game of the Year award at this year’s The Game Awards, after the show confirmed the cutoff date for eligibility.According to a FAQ on The Game Awards website, to be in with a chance of winning an award a game must be released on or before Friday, November 20, 2026. GTA 6’s release date is currently November 19, 2026, which means it’s made the cutoff date by just a single day.Here’s the official blurb:What is the Cutoff Date for Eligibility?Games must be made commercially available to customers on or before Friday, November 20, 2026, at 9 p.m. PT. In the Players’ Voice category, games must ship on or before November 30, 2026.In Pictures: How GTA 6's Jason and Lucia Have Evolved Since 2023Nominations for this year’s awards haven’t been announced yet, of course, but it’s hard to imagine a situation where GTA 6 doesn’t show up for most, if not all, the categories it’s eligible for. Sandfall Interactive's Clair Obscur: Expedition 33 holds the world record for the most wins at The Game Awards, taking home a whopping nine awards at last year's show. Will GTA 6 beat it?And given GTA Online 2 or whatever the multiplayer mode ends up being called is reportedly due out next year, perhaps alongside a PC version, we could see GTA 6 back in contention at The Game Awards 2027.While we wait for this year's nominations, we’ve got plenty more on GTA 6 for you to check out, including our in-depth interview with Rockstar North's Rob Nelson, our report on what sounds like the end of Cyberleek, and confirmation of GTA 6’s sweat system.Wesley is IGN's Managing Editor. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.]]></content:encoded>
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      <title>Varför blå lag alltid förlorar i Wardogs: En djupdykning i meme-kultur och psykologi</title>
      <link>https://bitwire.se/article/varfor-bla-lag-alltid-forlorar-i-wardogs-en-djupdykning-i-meme-kultur-och-psykologi</link>
      <guid isPermaLink="true">https://bitwire.se/article/varfor-bla-lag-alltid-forlorar-i-wardogs-en-djupdykning-i-meme-kultur-och-psykologi</guid>
      <pubDate>Thu, 15 Oct 2026 08:56:09 GMT</pubDate>
      <category>Gaming</category>
      <description><![CDATA[I det intensiva sandbox-militärspelet Wardogs kämpar tre lag – Red Team (Valkyra), Green Team (Manticore) och Blue Team (Lonestar) – om dominans. Trots att alla lag har tillgång till samma utrustning och teoretiskt sett lika stor vinstchans, har Blue Team blivit ett notorisk meme för inkompetens. Statistiken bekräftar bilden: medan Red Team vinner runt 36% och Green Team hela 49% av matcherna, klättrar Blue Team knappt till 15% vinstfrekvens. Denna djupa klyfta i prestation väcker frågan: vad ligger bakom Blue Teams ständiga underprestation?

Utvecklarna själva bekräftar att det finns en ]]></description>
      <content:encoded><![CDATA[Wardogs is a free-for-all sandbox military game where three separate teams battle for control over an ever-changing zone in the middle of a massive map, as tanks fire shells, artillery and mortars pepper the landscape, helicopters blast the drums of war (Eiffel 65's hit song Blue (Da Ba Dee)) through proximity chat, and dozens of try-hards run and gun. There’s Valkyra, Red Team; Manticore, Green Team; and Lonestar, Blue Team. They look different on the field, with Red rocking a soviet style, Green wearing Persian gear, and Blue looking like a Western paramilitary, but they all have access to the same equipment and have equal chance to win. So, why the hell does the Blue Team always lose? Lonestar has become a meme in the Wardogs community. There are dozens and dozens of montages, showing them bumble and fail, missing all their shots except the ones aimed at their teammates. It’s like a David Attenborough documentary or something, watching them gear up in their spawn area as their pilots spin up and crash helicopters before even getting into the fight. Wardogs Season 2 ScreenshotsI sent a request to the Wardogs team earlier this week to find out, first off, if it’s actually true that Blue Team sucks or if we’re in some kind of meme-induced mass hallucination. According to Bulkhead, the Blue Team sucks. It’s true. The stats don’t lie. Lonestar only won around 10% of its games at the height of the “Blue Team bad” movement, but a concerted effort has been made by intrepid redditors lately to wash off the cobalt stain, resulting in Blue Team climbing to around a 15% winrate. Big woop? Red currently wins around 36% of matches, while Green takes home 49%. “It’s something that started back in alpha. Blue was the most popular faction pre-alpha with a lot of people liking the limited lore, the American PMC aesthetic, so a lot of newer players tended to join it in alpha,” UI director Howard Philpott told IGN. “There was a genuine map advantage in the early alpha builds too which made the more competitive players swap to Red/Green and that perception persisted and spread into release.” Some have theorized that spawn location still plays into these figures. Blue Team is located slap-bang in the middle of the map, while Green and Red are off to the sides. This leads to a perception that the Blue Team is fighting a war on two fronts, while Red and Green only have to worry about watching one side of their assault. For Season 2, the Wardogs development team is moving team spawns on the Bakuriani map to combat this, while simultaneously launching a “social experiment to help change the perception of Lonestar.” I reached out to color behavioral design and color psychology expert Karen Haller to get to the bottom of this. Unfortunately, Haller was just as confused as everyone else. “People would normally pick Blue first because it's first,” Haller said after I showed her the team selection screen. “So you pick the first thing, don't you? You don't go across and ignore it because that's what they're doing here. They're ignoring it and going across.”They really are. They are massively ignoring it and going across. Every time I want to play with my friends, someone will jump in Red or Green and I’m stuck here spamming on that team to play with my mates. The entire time, Blue Team is right there, lit up and available, full of teammates who will accidentally kill you with their incompetence. It’s tempting, but my friends are in Red or Green. They fear Blue. The meme has become a mind virus infecting us all.“It would be interesting to do a study or a comparison,” Haller said. “If [Lonestar] changed to even a dark blue, or it changed to an orange, or it changed to another color, would the perception of that team change? Because it seems to be a bit of a self-fulfilling prophecy, if I've understood it — it's not because it's Blue that they're losing.” It’s not because it’s Blue that they’re losing. It’s because of the people who are on Blue. The ones who aren’t infected by the meme virus are — unfortunately, disproportionately — infected by incompetence instead. It’s a sad state of affairs, but it means the decent players will purposely avoid Lonestar because it’s full of the kinds of people who crash a helicopter before it’s even got off the ground or kill you by trying to revive you with a defibrillator. It was too late, Kevin. I was already revived, you bum. It isn’t about any team being bad. It’s about groupthink, a military shooter hivemind addicted to Reddit upvotes. According to Haller, who wrote The Little Book of Color, this isn’t anything to do with color at all. If we map the teams to color theory, Red is fast like a freight train, running in and getting stuff and things done. Green would be the peacemakers, which definitely isn’t the case. But I think there’s something to Blue. “Blue is the color that you play with your mind,” Haller said. “It's intellectual, it's smart.” They’re just playing 3D chess while you’re over here running after the zone like a stupid dog with a stupid little bone. You laugh now, but let’s see how many gold bars you get for playing the objective and compare that to what Blue players end up with after spamming down hesco blocks for an entire season.Kirk McKeand is a Contributor on IGN News. Find him on Twitter @MckKirk]]></content:encoded>
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      <title>Elektriska Porsche Cayenne krossar Audi RS Q8 – V8:an får se sig besegrad</title>
      <link>https://bitwire.se/article/elektriska-porsche-cayenne-krossar-audi-rs-q8-v8an-far-se-sig-besegrad</link>
      <guid isPermaLink="true">https://bitwire.se/article/elektriska-porsche-cayenne-krossar-audi-rs-q8-v8an-far-se-sig-besegrad</guid>
      <pubDate>Thu, 15 Oct 2026 12:00:00 GMT</pubDate>
      <category>ev_automotive</category>
      <description><![CDATA[Audi RS Q8 är ingen slöhög direkt. Med sin 4.0-liters V8:a som spottar ur sig 631 hästkrafter och 850 Nm vrid, samt en 0-100 km/h-tid på runt tre sekunder, är det en prestandamonster i SUV-kläder. Men trots dessa imponerande siffror, som skulle få de flesta superbilar att rodna, blir den fullständigt utklassad av nya elektriska Porsche Cayenne.

I en direkt jämförelse utförd av Autotrader UK, där Rory Reid inte bara testade raka linjen-accelerationen utan även komfort, räckvidd och banprestanda, stod det elektriska underverket som segrare. På kvartsmilen tog den snabba Audin 11,6 sekunder, medan Porschen klockades in på otroliga 10 sekunder blankt, med en högre toppfart. Även komfortmätningar med seismometer-app visade att Porschen var överlägsen i sina mest komfortabla lägen.

På banan, trots att Porschen väger in på över 2700 kg (jämfört med Audins drygt 2400 kg), och har nästan dubbla effekten (1139 hk), krossade den RS Q8:an med nästan fem sekunder. Det är ett resultat som får en att haja till – snabbare rakt fram, snabbare runt banan och bekvämare. Visst, Porschen är betydligt dyrare, men skillnaden i prestanda är chockerande.

Att elbilar är snabbare än bensinprestandabilar är ingen nyhet; det är enklare att generera enorma effekter från elmotorer som levererar momentet direkt. Men att se en av världens snabbaste SUV:ar, RS Q8, bli så grundligt besegrad i nästan alla mätbara avseenden är ett tydligt tecken på elbilsrevolutionens framfart.]]></description>
      <content:encoded><![CDATA[The Audi RS Q8 is no slouch. It's basically a Lamborghini Urus Performante in a classier business suit. Its 4.0-liter twin-turbocharged V8 makes 631 horsepower and 627 lb-ft of torque. It hits 60 mph in about three seconds and has a top speed of 190 mph. Those are supercar numbers in a five-seat SUV. And yet, despite the RS Q8's impressive credentials, it gets absolutely smoked by the new Porsche Cayenne Electric. In this new video from Autotrader UK, Rory Reid puts both mega SUVs to the test to see which is better, but not just in a straight line. He also tests their ride quality, range, practicality, and track performance. And, spoiler alert: the electric Porsche dominated. Through the quarter-mile, the go-fast Audi took 11.6 seconds, a highly respectable time for any SUV, and it crossed the line at 162 mph. The Porsche, though, did it in 10 seconds flat, at 170 mph. That's just nutty for an SUV. To test their ride comforts objectively, Reid took both cars on a series of rumble strips and used a seismometer app to determine how well they could handle it. In both of their most comfortable settings, the Porsche won yet again, netting itself two wins to zero. On track, you might think the Audi would have an advantage. It's a hefty thing, at just over 5,300 pounds. But the Porsche weighs as much as medium-sized meteor, at over 5,900 pounds. So even though the Cayenne makes almost double the power, at 1,139 horsepower, you might think its extra 600-ish pounds would hurt it through corners. But nope. The Porsche was almost five seconds faster through the road circuit. So it's faster in a straight line, it's faster around a track, and it's even more comfortable. It's also considerably more expensive, so it had better be better, but it's shocking to see just how much faster and more capable it is. EVs being quicker than gas performance cars isn't news. It's easier to make big power from electric motors, and they deliver that added power instantly. So it's no surprise that an EV performance SUV is faster than a gas one. But to see the RS Q8, one of the fastest SUVs on the planet, get its ass absolutely handed to it in almost every measurable way is quite the surprise. Check Out More EV News We want your opinion! What would you like to see on Insideevs.com? Take our 3 minute survey. - The InsideEVs team]]></content:encoded>
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      <title>Apple Handoff: En funktion för nördar, eller bara för Apple-anställda?</title>
      <link>https://bitwire.se/article/apple-handoff-en-funktion-for-nordar-eller-bara-for-apple-anstallda</link>
      <guid isPermaLink="true">https://bitwire.se/article/apple-handoff-en-funktion-for-nordar-eller-bara-for-apple-anstallda</guid>
      <pubDate>Thu, 15 Oct 2026 13:00:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Apple har lanserat en ny funktion kallad iPhone Handoff, som låter dig ha ditt telefonnummer aktivt på två iPhones samtidigt. Tänk dig att ha en primär lur och en sekundär som du plockar fram på helgen, med samma nummer och inställningar. T-Mobile är först ut att stödja detta i USA, med Verizon på gång, men det kostar extra. Frågan är dock: vem är målgruppen för detta? Är det folk som vill köra "Duo lifestyle" med en vikbar telefon och en vanlig iPhone, eller kanske de som behöver separera jobb och privatliv utan att dra på sig ett extra abonnemang? Kanske älskar du din gamla iPhone Mini men vill ha bättre batteri och kamera på en nyare modell? Eller är det, som skribenten spekulerar, en funktion som mest löser problem för Apple-anställda själva?

Analysen pekar på att de flesta troligen inte kommer att ha nytta av Handoff. Att byta eSIM mellan iPhones är gratis och oftast tillräckligt smidigt för de flesta som gillar att experimentera med olika enheter. Den verkliga utmaningen ligger i att T-Mobile kräver att den sekundära telefonen inte har någon annan tjänst kopplad till sig, och att det inte fungerar med företagskonton vid lanseringen. Detta begränsar användningsområdena ytterligare, och gör funktionen än mer nischad.

Skribenten menar att en Apple Watch med cellular-uppkoppling i många fall kan erbjuda en liknande upplevelse av att vara uppkopplad utan att bära med sig en extra telefon. Det ger tillgång till meddelanden, samtal och navigation, och du kan styra notiserna för att slippa onödiga distraktioner. Detta blir ett starkt argument för att Apple Watch kan vara en mer praktisk lösning för den som söker en minimalistisk digital tillvaro.

I slutändan verkar iPhone Handoff vara en funktion som kräver både extra kostnad från operatören och en specifik användarprofil för att vara motiverad. Medan idén om en sömlös övergång mellan två enheter är lockande, överväger nackdelarna och de befintliga alternativen för de flesta användare. Kanske är det en funktion som mest kommer att leva kvar som ett kuriosum i Apples produktkatalog.]]></description>
      <content:encoded><![CDATA[Last month, Apple announced a feature called iPhone Handoff. Not to be confused with that Handoff; this is a new one.iPhone Handoff allows you to keep your number active on two iPhones at the same time so you can easily switch between them. According to Apple’s support website, you pick one phone as your main phone and set up Handoff on the other as your secondary phone. When you unlock one of them, your number becomes active on that phone — that’s where you’ll get calls, and that device will be used for Find My.The idea is that your secondary phone will be something you pick up on weekends, for example, with apps and settings configured to your needs, and Handoff means you can use it with your existing phone number. Apple is pitching it as a totally seamless way to use your number on two phones, but that convenience comes at a cost. T-Mobile is the first US carrier to support the feature, and it’s an extra $5 on your monthly phone bill to use it. Verizon is also planning to support Handoff by the end of the year. If you’re on AT&T you’re out of luck, it seems.As someone who uses a lot of different phones, this all sounds handy. But the more I considered how it would actually work, the more I wondered: Who is this feature really for? Why not just switch your eSIM? As I read up on it, the wilder it seemed. And so I present my short list of potential iPhone Handoff users, ranked from least to most speculative.You want to live the Duo lifestyle but you don’t want to give up your slab phoneGiven that Apple announced Handoff when it unveiled the Duo, this is likely a scenario that Cupertino had in mind. You want the benefits of a medium phone that turns into a giant phone, but you also want to use your regular iPhone sometimes. Seems reasonable, I guess. Photo quality could be one motivator here since the Duo comes with downgraded camera hardware. Or maybe you just don’t want to carry the heavier, bulkier Duo on weekends. Maybe you just like gadgets and you want to switch between phones on a whim. The heart wants what the heart wants!You have a work phone and a personal phoneI don’t know a lot of people who live the dual work/personal phone lifestyle, and I haven’t had a work phone since my BlackBerry Curve, rest its soul. But this could be a genuinely nice feature for someone who needs to keep two phones around but doesn’t want two phone numbers. But that’s the key — if your work phone already has a phone number through an account that’s managed by your employer, then Handoff as it works now isn’t an option. T-Mobile specifies that the secondary iPhone you’re using with Handoff “should not have any other service attached to it,” and that it can’t be used with a T-Mobile business account at launch. Kinda seems like a niche use case.You have a small, fun iPhone that can’t hack it as your main phoneDo I have a personal bias here? Yes. But I don’t think I’m totally alone. Maybe you love your iPhone Air or you’re holding on to an iPhone Mini for dear life, neither of which has great battery life. So maybe Handoff lets you get a newer phone with better battery and cameras while still holding on to the smaller phone to use on lighter days or weekends. Could I set up my 13 Mini as a more minimalist phone without social media and switch back to it when I want to take a break? Totally. Do I have the self-discipline to actually do that on a regular basis? Uh, I plead the Fifth.You work at AppleSometimes the ideas that come out of Cupertino seem to solve problems only an Apple employee could have. This feels like one of them. Do you read a lot of PDFs in business class? Do you have the disposable income to keep another iPhone around rather than trading it in to offset the cost of a $2,000 phone? Do you insist on elegant solutions even when they create unneeded complexity? Congratulations, you probably work for Apple.But… why?Realistically, I think very few people will want or need Handoff, and that’s fine. Did Apple engineers with multiple iPhones invent a feature to make their own lives easier? Maybe! They get to do that! But I have a theory for the rest of us who like the idea of a secondary iPhone and don’t work in a big glass circle: Try a cellular Apple Watch and see if that doesn’t do the trick.An always-connected smartwatch remains the best minimalist phone, and I grow more convinced of this every year. You get access to messages, calling, music, and navigation. It already shares your phone number. And you can customize what notifications you’ll get so that it doesn’t bother you with Instagram pings if that’s the freedom you’re looking for.But if you truly need two phones and you don’t want to pay your carrier for the privilege of having your line active on both, I have more good news: Swapping eSIMs between iPhones is reliable and free, and it only ruins your life if you’re a professional phone user.Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Allison Johnson]]></content:encoded>
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      <title>Alienware AW3226Q: 4K OLED-skärm som levererar prestanda och värde</title>
      <link>https://bitwire.se/article/alienware-aw3226q-4k-oled-skarm-som-levererar-prestanda-och-varde</link>
      <guid isPermaLink="true">https://bitwire.se/article/alienware-aw3226q-4k-oled-skarm-som-levererar-prestanda-och-varde</guid>
      <pubDate>Thu, 15 Oct 2026 13:00:00 GMT</pubDate>
      <category>Hårdvara</category>
      <description><![CDATA[Alienware AW3226Q kliver in på scenen som en 32-tums 4K OLED-skärm som inte drar sig för att leverera. Med sin Tandem Stripe RGB-teknologi, 165 Hz uppdateringsfrekvens och stöd för Dolby Vision, siktar den på att erbjuda en premiumupplevelse utan att tömma plånboken helt. Trots att OLED fortfarande är ett premiumsegment inom gamingmonitorer, ser vi en tydlig trend där tillverkarna, inklusive Alienware, pressar ner priserna och gör tekniken mer tillgänglig.

Under huven hittar vi en imponerande specifikationlista: 4K-upplösning på en 32-tums panel som levererar en knivskarp och detaljerad bild. Den breda färgrymden och HDR400 True Black bidrar till en fantastisk kontrast och färgåtergivning, särskilt i HDR-innehåll. Även om det finns en viss brist på finjusteringsmöjligheter för gamma direkt ur lådan, kompenserar den generellt sett med en mycket korrekt färgåtergivning redan innan kalibrering.

För spelentusiaster är 165 Hz uppdateringsfrekvens och Adaptive-Sync nyckelfaktorer för en smidig och responsiv spelupplevelse. Dolby Vision-stödet är en trevlig bonus som lyfter filmer och serier till nya höjder. Byggkvaliteten uppges vara gedigen, vilket man kan förvänta sig av Alienware, och tillsammans med prestandan och det konkurrenskraftiga priset, positionerar sig AW3226Q som ett mycket attraktivt val på marknaden.

Det är tydligt att Alienware vill erbjuda mer än bara high-end-modeller. Med AW3226Q visar de att de kan kombinera snygg design med imponerande prestanda och ett värde som tilltalar en bredare publik. Även om ett par justeringsmöjligheter saknas, väger de positiva aspekterna tungt och gör den här skärmen till en stark utmanare i segmentet.]]></description>
      <content:encoded><![CDATA[Tom's Hardware Verdict Aside from a lack of practical gamma adjustments, the Alienware AW3226Q delivers a bright, colorful, and razor-sharp image. With solid game performance and even more solid value, it’s an attractive choice. Reasons to buy +Extremely sharp and detailed image +Accurate color before and after calibration +Bright and contrasty HDR +Dolby Vision support +Premium build quality +Good value Reasons to avoid -Light gamma out of the box -Missing calibration options requires some compromise Why you can trust Tom's Hardware Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test. Though OLEDs remain a premium gaming monitor category, there is no denying that they make up a large share of new model introductions. Looking over my reviews for the past two years, they represent just over half of the screens that have crossed my test bench. Prices are trickling down, and one company trying to make the best OLED gaming monitors more affordable is Alienware. Though it has plenty of high-end displays available, the newest models are aimed at more modest budgets.The latest example is one that would have been a flagship not too long ago. The AW3226Q is a 32-inch 4K flat OLED with Tandem Stripe RGB technology, 165 Hz, Adaptive-Sync, HDR400 True Black, Dolby Vision, and wide gamut color. Let’s take a look.Latest Videos FromTom's HardwareStay On the Cutting Edge: Get the Tom's Hardware NewsletterGet Tom's Hardware's best news and in-depth reviews, straight to your inbox. Christian Eberle is a Contributing Editor for Tom's Hardware US. He's a veteran reviewer of A/V equipment, specializing in monitors. Christian began his obsession with tech when he built his first PC in 1991, a 286 running DOS 3.0 at a blazing 12MHz. In 2006, he undertook training from the Imaging Science Foundation in video calibration and testing and thus started a passion for precise imaging that persists to this day. He is also a professional musician with a degree from the New England Conservatory as a classical bassoonist which he used to good effect as a performer with the West Point Army Band from 1987 to 2013. He enjoys watching movies and listening to high-end audio in his custom-built home theater and can be seen riding trails near his home on a race-ready ICE VTX recumbent trike. Christian enjoys the endless summer in Florida where he lives with his wife and Chihuahua and plays with orchestras around the state.]]></content:encoded>
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      <title>GTA 5 försvinner från PlayStation Plus – precis innan GTA 6 släpps</title>
      <link>https://bitwire.se/article/gta-5-forsvinner-fran-playstation-plus-precis-innan-gta-6-slapps</link>
      <guid isPermaLink="true">https://bitwire.se/article/gta-5-forsvinner-fran-playstation-plus-precis-innan-gta-6-slapps</guid>
      <pubDate>Thu, 15 Oct 2026 12:19:51 GMT</pubDate>
      <category>spel</category>
      <description><![CDATA[Om du fortfarande spelar GTA 5 via PlayStation Plus, se till att avsluta dina äventyr i Los Santos innan den 17 november. Anledningen? Spelet försvinner från spelkatalogen – bara två dagar innan den efterlängtade uppföljaren GTA 6 har premiär den 19 november. Det här draget från Sony är en tydlig signal om hur enormt GTA 6 väntas bli och vilken påverkan det kommer att ha på spelmarknaden, även för plattformshållare som Sony själva.

Med över 230 miljoner sålda exemplar sedan 2013 är GTA 5 en gigant. Sony påminner nu sina PS5- och PS4-spelare om att passa på att uppleva det sista kapitlet av Franklin, Michael och Trevors berättelse innan det är för sent. Samtidigt används detta som en språngbräda för att pusha för förhandsbokningar av GTA 6, vilket understryker den enorma hypen kring Rockstars kommande mästerverk som redan beskrivs som det dyraste spelet någonsin att utveckla.

Rockstar har lagt ner otaliga timmar på research för GTA 6, med resor genom Florida för att fånga delstatens själ – från Miamis neonupplysta gator till omgivande områden. Spelets autenticitet har redan imponerat, till och med på lokala nyhetskanaler. Den globala uppmärksamheten är enorm, med allt från australiska myndigheter som informerar medborgare om deras rätt att ta ledigt vid lanseringen, till Rockstars aggressiva marknadsföring med allt från luftskepp till samarbeten med lokala NBA-lag.

Lanseringen av GTA 6 den 19 november för PS5 och Xbox Series-konsoler markerar inte bara slutet på en era för GTA 5 i PS Plus-katalogen, utan också början på något potentiellt ännu större. Hela spelvärlden håller andan, och förväntningarna är skyhöga. Det blir intressant att se hur detta gigantiska släpp kommer att omforma spelindustrin ytterligare.]]></description>
      <content:encoded><![CDATA[PS5 and PS4 players taking advantage of PS Plus to play GTA 5 and GTA Online better get their hours in because their days are numbered. GTA 5 is being removed from the PS Plus catalogue just two days before GTA 6’s launch in November. GTA 5 has sold an eye-watering 230 million copies since its 2013 launch, so you'd imagine most who are interested in experiencing Rockstar’s sweeping and beautiful take on Los Angeles have already done so. But if you’re one of the few who hasn't, you have until November 17 to get it done via PS Plus.Sony has been warning PS5 players about the change. “If you’re counting down the days until GTA 6 arrives on PS5 on November 19, why not take a trip to Los Santos in the meantime?” the message said.In Pictures: How GTA 6's Jason and Lucia Have Evolved Since 2023“GTA 5 is available to play in the Game Catalog for PlayStation Plus Extra and Premium members, but only until November 17. So whether you’ve yet to experience the tale of Franklin, Michael, and Trevor, or want to revisit it before Jason and Lucia’s Vice City story begins, now’s the time.” The popup was followed by a prompt to preorder GTA 6. It’s just another example of how huge Rockstar’s sequel will be, and what an impact it will have on game sales for platform holders like Sony. Expected to be the most expensive video game of all time, GTA 6 is likely to make that money back fairly quickly. Even actors like Game of Thrones’ Kit Harington have said he’s excited for GTA 6, despite not being a gamer.Rockstar developers traveled across Florida on GTA 6 research trips to portray the state as authentically as possible in its satire-laden recreation of Miami and the surrounding areas. CBS news recently did a segment on GTA 6, astonished by how accurately the game captures the city. Elsewhere, the Australian government put out a graphic that informed citizens of their rights for requesting time off work when GTA 6 launches next month. In the meantime, Rockstar has been taking over Miami in its big marketing push leading up to launch. But some Miami officials have expressed concern over the studio’s influence, with Rockstar promoting GTA 6 on the iconic Goodyear blimp, and collaborating with local NBA team the Miami Heat. There’s no stopping this train, which pulls into the station when GTA 6 launches for PS5 and Xbox Series consoles on November 19.Kirk McKeand is a Contributor on IGN News. Find him on Twitter @MckKirk]]></content:encoded>
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